Image for /icons/races/german/team_weapons/at_gun_75mm_ger.png}
Image for /icons/races/german/symbols/75mm_at_gun_ger.png}

Squadra con cannone anticarro PaK 40

Efficace contro tutti i veicoli. • Prima di attaccare, necessita di allestimento. • Lunga gittata. • Si può trainare.

building faction icon

Stats

at_gun_75mm_ger

team_weapons

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Sight Range

35

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Detection

10

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Max Range

60

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Speed

3.6

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

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Target Size

1.33

Upgrades

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Potenziamento passivo

Supplementi medici

Consente alla squadra di guarire lentamente se non sta combattendo.

Ripristina +3.2 salute al secondo.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Supplementi medici

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Gruppo di battaglia di forze d'élite

Abilities

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Supporto / Seleziona unità capace di traino

Trasporto arma pesante

Ordina all'unità di caricare la squadra sul mezzo di trasporto e agganciare la propria arma pesante sul retro del veicolo.

Image for /icons/common/orders/command_hold_fire_off.png}
Disattiva attacco automatico

Cessate il fuoco disattivato

Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.

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Difensiva

Mimetizzazione da imboscata

L'unità si mimetizza. L'unità è invisibile ai nemici se non sono troppo vicini.

+25% danni, +50% penetrazione e +50% precisione del primo colpo da mimetizzata. -50% velocità e -50% visione quando attiva.

Toggle Off
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15s

Requires
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Vet 1

Stats

Costs
time_seconds

45

manpower

280

popcap

8

Reinforce
cost

29

time

5

Hitpoints
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90
90
90
90
90

450

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350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Abilità da veterani
  • +15 salute
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rapidità di fuoco
  • +25% precisione arma
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% riduzione danni
  • +30% rapidità di fuoco
  • +5 durata in secondi del primo attacco in imboscata

Loadout

75mm_at_gun_ger1
75mm at gun ger

at gun - ballistic weapon

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Damage

160

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Range

60m

Near

15m

Mid

35m

Far

60m

Core Stats

Accuracy

7.5%

5%

4.63%

Rounds per Minute

11.43

11.43

11.16

Penetration

380

260

130

Special Mechanics

Scatter Area

2.7×3

6.2×6

10.6×6

Scatter Offset

+0.4m

+0.8m

+0.8m

Timing

Refire Time

5.25s

5.25s

5.375s

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Aim Time

0.125s

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Traverse Speed

24

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

80°

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Setup

2.5s

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Teardown

1.75s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

mp40_crew_ger3
mp40 crew ger

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Special Mechanics

Damage Distribution Area

2×11.2

4.3×24

8.2×30

Timing

Burst Duration

1.5s

0.594s

0.375s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

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Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.