
A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Advance forward with assault infantry and breakthrough tactics, while you prepare your economy for heavy armor support.
Enables Grenadier Squads to be upgraded with the Assault Package to increase short-range effectiveness.
45
Infantry can quickly capture and decapture territory when active.
+100% capture and decapture rate.
120
60
1
Airdrops smoke pots at the target location that block vision upon detonating.
Smoke lasts up to 20 seconds.
60
40
1
Deploy an 251 Medium Carrier with a Stoßtruppen Squad escort.
Both units arrive at Veterancy Level 1.
120
600
30
15
2
Airdrops incendiary bombs that continuously damage infantry and structures in the area after detonating.
120
100
2
Reduces the build time of all vehicles and upgrades from production structures by 50%.
90
2
Issue orders for all vehicles to initiate Blitzkrieg, drastically improving their combat performance for a short period of time.
+35% rate of fire, +20% speed, +25% rotation rate. Lasts for 30 seconds.
90
125
3
Hold the line with powerful defensive abilities, upgrades and bunkers, supported by Italian infantry and artillery.
Permanently mark a friendly territory point or Bunker as a Defensive Line. Infantry and bunkers in the radius take less damage. Lasts until destroyed, decaptured, or a new point is designated.
Infantry take 25% less damage
120
50
1
Allows constructions of Command and Anti-tank Bunkers. Bunkers can be also be upgraded to anti-tank bunkers. \nCommand Bunker: Acts as a retreat point and reduces the incoming damage of nearby units and defenses\nAnti-Tank Bunker: Long-range emplacement effective against all vehicles.
2
Designate a bunker as an artillery overwatch position. Off-map artillery will fire at nearby units around the bunker. Moderate blast radius. Effective against light targets.
90
90
1
Places a bunker in friendly territory that automatically constructs itself. Upgrades on this bunker are discounted by 50%.
120
150
1
All infantry units near bunkers will gain combat bonuses and periodically reinforce for free when active.
Infantry are 30% harder to hit and are granted 1 free reinforcement every 10 seconds.
90
100
1
Bunkers gain increased health and will automatically repair when out of combat.
Bunkers gain +120 health and restore +3 health per second when out of combat.
3
Reduces the manpower and munitions cost of all defenses, defense upgrades and mines by 35%.
45
3
Shift battle tactics to focus on aggression and firepower, over defense. Infantry take +20% increased damage but deal +10% increased damage in return. +3 munitions is received for each infantry squad member lost while active.
1
Unlocks the Panzerfaust rollout upgrade. Once purchased, enables all infantry units to use the Panzerfaust ability against enemy vehicles. Upgrade is purchased from the command ability panel.
120
3
Designates off-map rocket batteries to overwatch the target area. Batteries will fire on any valid enemy target. Rockets are delivered in quick salvos with a moderate blast radius.
120
180
3
Enemy infantry squad members may drop Scavenge Crates when killed. These can be picked up by infantry squads. Scavenge Crates immediately recharges all abilities and the squad gains +25% rate of fire for 25 seconds.
3
Barrages the target area with a random assortment of off-map artillery guns. Barrages can have the following shell types: • Medium Artillery - Effective against stationary targets. • Light Artillery - Effective against stationary infantry. • Incendiary - Deals damage continuously to infantry and buildings in an area for a short period of time. • Smoke - Blocks vision in the area.
120
90
2
Enables Pioneers and Sturmpioneers to build the following: Propaganda Tower: Demoralizes nearby enemy infantry units, reducing their offensive power and capture speed. Pantherturm Emplacement: Anti-tank emplacement with high health and full rotation.
1
Sturmpioneer squads can recover vehicle wrecks, restoring them to a functional unit, or salvage them for resources.
6
Pioneers and Sturmpioneers can permanently immobilize a vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.
Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units. Vehicles with fixed main weapons gain +15 weapon arc radius.
3
Combine airborne infantry and heavy emplacements to take and hold ground, calling upon air support when needed.
Designates a recon run over the target area that provides vision along the plane's flight path. Can reveal camouflaged units.
60
35
1
Designates a strafing run over the target area. Damages and suppresses infantry.
90
50
1
Airdrops fragmentation bombing run over the target area in a line. Wide blast radius. Extremely effective against infantry.
120
120
2
Designates two Stukas to loiter an area and automatically attack visible enemy units.
180
180
4
Enables Fallschirmpioneers and Pioneers to build stationary Flak 38 Anti-Air Emplacements that are effective against infantry, light vehicles, and can shoot down aircraft.
1
Reduces the reinforcement cost of all infantry units and infantry-based team weapons by 20%.
5
Puncture your opponent’s frontline with light vehicles, artillery support and assault groups, until heavy armor arrives.
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
2
Allows the Panther Heavy Tank to be produced from the Panzer Kompanie. Very effective against all armored vehicles. Deals limited anti-infantry damage • Strong front armor, weak side armor. • High health.
120
2
251 Personnel Carriers and 221 Scout Cars can slowly repair themselves and nearby vehicles when out of combat and stationary.
Restores +5.5 health per second.
1
Enables vehicles to be upgraded with spotting scopes to improve line of sight.
Increases vision by +10 when stationary.
1
Enables Stoßtruppen to be upgraded with StG 44 assault rifles that greatly improve medium and short-range firepower and grants camouflage.
1
Auto-repairs vehicles. Infantry move faster, take less damage and are harder to hit when near vehicles while active.
+3.5 repair rate per second for vehicles. Affected infantry receive +20% speed, -30% less damage, and are 20% harder to hit.
120
120
2
Designates an artillery barrage that becomes more accurate over time. Very effective against stationary targets.
120
200
3
Mortar Teams, Nebelwerfer Teams, Brummbär, or Sturmtigers that remain stationary for 10 seconds gain 15% increased range. This effect is lost if they move. Increases the experience rate gain of these units by 25%.
60
1
Increases the crush value of all vehicles by an additional level, allowing them to drive through heavier obstacles. All non-ultra light vehicles gain the S-Mine Launcher ability, allowing them to detonate short-ranged explosives that suppress and deal damage to all nearby infantry.
60
1
Constructs a Siege Camp equipped at target position. Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage. • Can fire smoke rounds to block vision. • Increases the rate of fire and ability recharge speed of nearby units.
Upgrades: • Forward Retreat Point
180
250
25
3
2
Designate a vehicle as a Siege Leader, granting it the following: • Receives 33% reduced frontal damage for 10 seconds when entering combat. • Reduces ability recharge time by 50% and removes ability Munitions cost. Designating a new vehicle removes the Siege Leader bonus from the previously designated unit. Cannot be cast on allied or Ultra-light vehicles.
180
125
2
Allows the Sturmtiger Heavy Tank to be produced from the Panzer Kompanie. Short-ranged rocket launcher that can devastate a massive area with a single shot. • High health and frontal armor; slow speed. • Main weapon only fires when given an explicit command. • Must reload manually after firing. • Takes increased damage and moves slower when reloading.
60
5
Infantry squads gain new grenade abilities to increase offensive potential. • Pioneers gain satchel charges. • Grenadiers gain incendiary grenades. • Panzergrenadiers gain smoke grenades. • Jägers gain rifle grenades.
60
1
Grants a friendly infantry squad +50% movement speed and reduces the cost of grenade abilities by 100%. Lasts for 10 seconds.
120
1
Grants the following: • Grenadiers can be upgraded with flamethrowers. • 251 Medium Carriers can be converted to the 251/16 Flammpanzerwagen, a flamethrower carrier that excels against infantry in cover, buildings, and emplacements. • 251/16 Flammpanzerwagen can be constructed from the HQ.
60
1
Designates a neutral or hostile territory sector as a Critical Location. Enemy units within range 35 of the designated territory point take +15% increased damage. Lasts for 30 seconds. Every 10 seconds, if enemy units remain within range, the duration extends by 10 seconds.
120
40
3
Fires a barrage of flares and smoke shells into the target area. Can be used in the fog of war.
Provides vision for 30 seconds in a radius of 45.
120
70
3
Infantry squads can interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
1
Infantry squads gain +20% rate of fire and +33% capture/decapture speed for 15 seconds when a nearby enemy unit retreats within range 18. Effects refresh if enemy units retreat while the bonus is active.
1
Designates two Stukas to loiter the area, demoralizing enemy infantry within the area. Does not deal damage to enemy units. Provides vision and reveals camouflaged units when the planes arrive at their destination.
Demoralized infantry receive -25% speed and -15% accuracy. Lasts for 45 seconds
120
90
3
Airdrops propaganda leaflets over target area for 25 seconds. Infantry and Team Weapon crews that remain in the area automatically retreat after 3 seconds. Affects units that cannot retreat, but not units that cannot move without being towed.
120
90
3
Fires an off-map V1 Rocket at the target area that does not have warning flares, but has a distinct audio signature. Massive blast radius. Devastating against stationary targets.
120
225
4
Machine Gun Teams gain camouflage when in cover and out of combat, becoming invisible to enemies unless they get too close. Grants Hold Fire ability to the unit to allow for deadly ambushes.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
1
Allows the Heavy Gunnery ability to be used on certain vehicles, granting them suppression damage. Affects the following units: • 221 Scout Car • 251 Medium Carrier • StuG III G Assault Gun • Panzer IV Medium Tank • King Tiger Heavy Tank
Infantry squads in any friendly territory take less damage and have increased weapon accuracy and rate of fire for each missing squad member. Lasts 45 seconds.
Bonuses have a maximum of +75% damage reduction and +50% accuracy and rate of fire.
60
75
3
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
4
Produces: Pioneer Squads and Kettenkrad Recon Vehicles.
Can Reinforce infantry.
Hitpoints
3000
90
500
Upgrades the structure with a medical station that heals nearby infantry units when out of combat.
Restores +3.2 health per second.
25
200
Produces: Grenadier Squads, Heavy Machine Gun Teams, Mortar Teams, and Snipers. Enables promotion of Grenadiers.
Can Reinforce infantry.
Hitpoints
1500
15
100
15
Promotes all units from the HQ and Infanterie Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Standard and support infantry from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
45
125
25
Produces: Jäger Squads, Flak 30 Anti-aircraft Gun Teams, 221 Scout Cars, Marder III M Tank Destroyers and Wirbelwind IV Flakpanzers.
Can Reinforce infantry.
Hitpoints
1500
40
150
50
• Unlocks the Nebelwerfer and StuG III G Assault Gun in the Panzergrenadier Kompanie.\n• Unlocks the Marder Tank Destroyer and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
30
150
50
Promotes all units from the Luftwaffe Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
30
125
25
Globally equips Panzer IVs, Sturmpanzer IVs, StuG IIIs, and Wirbelwinds with armored skirts.
Increases health of affected vehicles by +80. Increases side armor by +20%.
25
200
45
Produces: Panzergrenadier Squads, 251 Medium Carriers, Pak 40 Anti-tank Gun Teams, Nebelwerfer 42 Rocket Launchers, and StuG III G Assault Guns.
Can Reinforce infantry.
Hitpoints
2000
40
150
40
• Unlocks the Nebelwerfer and StuG III G Assault Gun in the Panzergrenadier Kompanie.\n• Unlocks the Marder Tank Destroyer and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
30
150
50
Promotes all units from the Panzergrenadier Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
30
125
25
Globally equips Panzer IVs, Sturmpanzer IVs, StuG IIIs, and Wirbelwinds with armored skirts.
Increases health of affected vehicles by +80. Increases side armor by +20%.
25
200
45
Produces: Stoßtruppen Squads, Panzer IV Medium Tanks, and Sturmpanzer IV Assault Guns.
Can Reinforce infantry.
Hitpoints
2000
55
300
135
Promotes all units from the Panzer Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Heavy tanks and heavy artillery emplacements from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
30
125
25
Globally equips Panzer IVs, Sturmpanzer IVs, StuG IIIs, and Wirbelwinds with armored skirts.
Increases health of affected vehicles by +80. Increases side armor by +20%.
25
200
45