A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Breakthrough Battlegroup
Advance forward with assault infantry and breakthrough tactics, while you prepare your economy for heavy armor support.
Assault Forces
Ability / Call In
Assault Grenadiers
Enables Grenadier Squads to be upgraded with the Assault Package to increase short-range effectiveness.
Costs
45
Ability / Call In
Breakthrough
Infantry can quickly capture and decapture territory when active.
Increases capture rate by 50%.
Costs
120
40
1
Ability / Call In
Smoke Bombing Run
Airdrops smoke pots at the target location that block vision upon detonating.
Can block Line of Sight.
Costs
60
40
1
Ability / Call In
Mechanized Assault Group
Deploy an 251 Medium Carrier with a Stoßtruppen Squad escort.
Costs
90
520
20
15
2
Ability / Call In
Incendiary Bombing Run
Airdrops incendiary bombs that continuously damage infantry and structures in the area after detonating.
Causes Area of Effect damage. Causes Burn damage over time.
Costs
120
100
2
Armored Offensive
Ability / Call In
Rapid Production
Reduces the build time of all vehicles from production structures by 75%.
Hold the line with powerful defensive abilities, upgrades and bunkers, supported by Italian infantry and artillery.
Heavy Fortifications
Ability / Call In
Designate Defensive Line
Permanently mark a friendly territory point or Bunker as a Defensive Line. Infantry in the radius take less damage. Lasts until destroyed, decaptured, or a new point is designated.
Costs
120
70
2
Ability / Call In
Support Bunkers
Allows constructions of Command and Anti-tank Bunkers. Bunkers can be also be upgraded to anti-tank bunkers.
Command Bunker: Acts as a retreat point and reduces the incoming damage of nearby units and defenses
Anti-Tank Bunker: Long-range emplacement effective against all vehicles.
Costs
1
Ability / Call In
Designated Artillery Overwatch
Designate a bunker as an artillery overwatch position. Off-map artillery will fire at nearby units around the bunker. Moderate blast radius. Effective against light targets.
Costs
90
90
1
Ability / Call In
Rapid Fortifications
Places a bunker in friendly territory that automatically constructs itself.
Costs
120
150
1
Ability / Call In
Call the Reserves!
All infantry units near bunkers will gain combat bonuses and periodically reinforce for free when active.
Costs
90
125
2
Ability / Call In
Bulwark
Bunkers gain increased health and will automatically repair when out of combat.
Promotes all units from the HQ and Infanterie Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Standard and support infantry from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
45
125
35
Luftwaffe Kompanie
Production building
Produces: Jäger Squads, Flak 30 Anti-aircraft Gun Teams, 221 Scout Cars, Marder III M Tank Destroyers and Wirbelwind IV Flakpanzers.
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie.
- Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
Costs
30
150
50
Tech upgrade
Luftwaffe Officer Quarters
Promotes all units from the Luftwaffe Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
30
125
25
Panzergrenadier Kompanie
Production building
Produces: Panzergrenadier Squads, 251 Medium Carriers, Pak 40 Anti-tank Gun Teams, Nebelwerfer 42 Rocket Launchers, and StuG III G Assault Guns.
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie.
- Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
Costs
30
150
50
Tech upgrade
Panzergrenadier Officer Quarters
Promotes all units from the Panzergrenadier Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
30
125
25
Panzer Kompanie
Production building
Produces: Stoßtruppen Squads, Panzer IV Medium Tanks, and Sturmpanzer IV Assault Guns.
Promotes all units from the Panzer Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Heavy tanks and heavy artillery emplacements from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
30
125
25
Tech upgrade
Side Skirts
Globally equips Panzer IVs, Sturmpanzer IVs, StuG IIIs, and Wirbelwinds with armored skirts.
Increases health of affected vehicles by +80. Increases side armor by +20%.