A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Breakthrough Battlegroup
Advance forward with assault infantry and breakthrough tactics, while you prepare your economy for heavy armor support.
Assault Forces
Ability / Call In
Assault Grenadiers
Enables Grenadier Squads to be upgraded with the Assault Package to increase short-range effectiveness.
Costs
45
Ability / Call In
Breakthrough
Infantry can quickly capture and decapture territory when active.
Increases capture rate by 50%.
Costs
120
40
1
Ability / Call In
Smoke Bombing Run
Airdrops smoke pots at the target location that block vision upon detonating.
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie.\n- Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
Costs
30
150
50
Tech upgrade
Luftwaffe Officer Quarters
Promotes all units from the Luftwaffe Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Applies to current and future units.
Costs
30
125
25
Panzergrenadier Kompanie
Production building
Produces: Panzergrenadier Squads, 251 Medium Carriers, Pak 40 Anti-tank Gun Teams, Nebelwerfer 42 Rocket Launchers, and StuG III G Assault Guns.
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie.\n- Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
Costs
30
150
50
Tech upgrade
Panzergrenadier Officer Quarters
Promotes all units from the Panzergrenadier Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Applies to current and future units.
Costs
30
125
25
Panzer Kompanie
Production building
Produces: Stoßtruppen Squads, Panzer IV Medium Tanks, and Sturmpanzer IV Assault Guns.