A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Breakthrough Battlegroup
Advance forward with assault infantry and breakthrough tactics, while you prepare your economy for heavy armor support.
Assault Forces
Passive
Assault Grenadiers
Enables Grenadier Squads to be upgraded with the Assault Package to increase short-range effectiveness.
Costs
45
Offensive / Timed
Breakthrough
Infantry can quickly capture and decapture territory when active.
Costs
120
40
1
Support / Select target position
Smoke Bombing Run
Airdrops smoke pots at the target location that block vision upon detonating.
Costs
60
40
1
Call-in / Select target position
Mechanized Assault Group
Deploy an 251 Medium Carrier with a Stoßtruppen Squad escort.
Costs
90
520
20
15
2
Offensive / Select target position
Incendiary Bombing Run
Airdrops incendiary bombs that continuously damage infantry and structures in the area after detonating.
Costs
120
100
2
Armored Offensive
Passive
Rapid Production
Reduces the build time of all vehicles from production structures by 75%.
Hold the line with powerful defensive abilities, upgrades and bunkers, supported by Italian infantry and artillery.
Heavy Fortifications
Defensive / Select friendly territory point or bunker
Designate Defensive Line
Permanently mark a friendly territory point or Bunker as a Defensive Line. Infantry in the radius take less damage. Lasts until destroyed, decaptured, or a new point is designated.
Costs
120
50
2
Passive
Support Bunkers
Allows constructions of Command and Anti-tank Bunkers. Bunkers can be also be upgraded to anti-tank bunkers.
Command Bunker: Acts as a retreat point and reduces the incoming damage of nearby units and defenses
Anti-Tank Bunker: Long-range emplacement effective against all vehicles.
Costs
1
Offensive / Select target position
Designated Artillery Overwatch
Designate a bunker as an artillery overwatch position. Off-map artillery will fire at nearby units around the bunker. Moderate blast radius. Effective against light targets.
Costs
90
90
1
Defensive / Select friendly territory area
Rapid Fortifications
Places a bunker in friendly territory that automatically constructs itself.
Costs
120
150
1
Defensive / Timed
Call the Reserves!
All infantry units near bunkers will gain combat bonuses and periodically reinforce for free when active.
Costs
90
100
2
Passive
Bulwark
Bunkers gain increased health and will automatically repair when out of combat.
Enables Fallschirmpioneers and Pioneers to construct Luftwaffe Relay Points. Luftwaffe Relay Points are camouflaged structures that enable nearby Fallschirm units to be reinforced via paradrop. Can be built in enemy territory and garrisoned but units cannot fire out.
Costs
2
Passive
Infantry Reserves
Reduces the reinforcement cost of all infantry units and infantry-based team weapons by 25%.
Promotes all units from the HQ and Infanterie Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Standard and support infantry from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
45
125
35
Luftwaffe Kompanie
Production building
Produces: Jäger Squads, Flak 30 Anti-aircraft Gun Teams, 221 Scout Cars, Marder III M Tank Destroyers and Wirbelwind IV Flakpanzers.
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie.
- Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
Costs
30
150
50
Tech upgrade
Luftwaffe Officer Quarters
Promotes all units from the Luftwaffe Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
30
125
25
Panzergrenadier Kompanie
Production building
Produces: Panzergrenadier Squads, 251 Medium Carriers, Pak 40 Anti-tank Gun Teams, Nebelwerfer 42 Rocket Launchers, and StuG III G Assault Guns.
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie.
- Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
Costs
30
150
50
Tech upgrade
Panzergrenadier Officer Quarters
Promotes all units from the Panzergrenadier Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
30
125
25
Panzer Kompanie
Production building
Produces: Stoßtruppen Squads, Panzer IV Medium Tanks, and Sturmpanzer IV Assault Guns.
Promotes all units from the Panzer Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%.
Heavy tanks and heavy artillery emplacements from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
Costs
30
125
25
Tech upgrade
Side Skirts
Globally equips Panzer IVs, Sturmpanzer IVs, StuG IIIs, and Wirbelwinds with armored skirts.
Increases health of affected vehicles by +80. Increases side armor by +20%.