Image for /icons/races/german/vehicles/stug_iii_d_german.png}
Image for /icons/races/german/symbols/stug_iii_d_ger.png}

StuG III D Assault Gun

Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.

german faction icon

Stats

stug_iii_d_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

32

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

250

Frontal Armor

side

150

Frontal Armor

rear

90

Upgrades

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Image for /icons/common/upgrades/side_skirts_mechanized_ger.png}
Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
time

30

munition

50

Requires
Image for /icons/common/upgrades/field_commander_mechanized_ger.png}

Mechanized Field Marshal

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
time

30

munition

30

Requires
Image for /icons/common/upgrades/field_commander_special_ops_ger.png}

Special Ops Field Marshal

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
time

30

munition

30

Requires
Image for /icons/races/german/abilities/spotting_scopes.png}

Spotting Scopes

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Requires
Image for /icons/common/upgrades/critical_repair_mechanized_ger.png}

Engine Repair Kits

Image for /icons/races/common/abilities/self_repair.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Requires
Image for /icons/hud/decorators/vet_star.png}

mechanized right 1a self repair

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/german/abilities/raid_package.png}

Raid Package

Image for /icons/races/afrika_corps/abilities/firing_position_off.png}
Offensive

Firing Positions Disabled

Locks the vehicle in place at its current position.

Disables movement, but not rotation. -50% rate of fire, +66% range.

Toggle
Image for /icons/common/resources/resource_buildtime_extra.png}

5s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

40

manpower

280

fuel

55

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +40 frontal armor
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +120 health
  • +20% rate of fire
  • +15% rotation rate

Loadout

75mm_stug_iii_short_ak1
75mm stug iii short ak

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Scatter Area

0

1×0.8

2.1×1.5

Rounds per Minute

10

10

10

Penetration

100

100

100

Timing

Time of Flight

1.23s

1.62s

Refire Time

6s

6s

6s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

30

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

45°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.5

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 stug iii ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

65%

55%

33%

Rounds per Minute

290.57

338.29

374.91

Penetration

2.2

1.8

1.4

Timing

Burst Duration

1.646s

2.199s

2.75s

Time Between Bursts

3.375s

3.625s

3.875s

Reload Cycle

5.875s

6.125s

6.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Accuracy

Burst Duration

Moving

×0.6

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5