Image for /icons/races/german/vehicles/stug_iii_d_german.png}
Image for /icons/races/german/symbols/stug_iii_d_ger.png}

StuG III D Assault Gun

Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.

german faction icon

Stats

stug_iii_d_ger

vehicles

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Sight Range

35

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Detection

10

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Max Range

30

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Speed

5

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Acceleration

2.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

32

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

250

Frontal Armor

side

150

Frontal Armor

rear

90

Upgrades

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Image for /icons/common/upgrades/side_skirts_mechanized_ger.png}
Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
munition

50

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/afrika_corps/abilities/firing_position_off.png}
Offensive

Firing Positions Disabled

Locks the vehicle in place at its current position.

Disables movement, but not rotation. -50% rate of fire, +66% range.

Stats

Costs
time_seconds

40

manpower

280

fuel

55

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +40 frontal armor
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +120 health
  • +20% rate of fire
  • +15% rotation rate

Loadout

75mm_stug_iii_short_ak1
75mm stug iii short ak

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

0

15

30

Accuracy

0

0

0

Rounds per Minute

10

10

10

Penetration

100

100

100

Scatter Area

0

0.8

3.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

30

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Range

30

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

1

4

4

Damage

120

30

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

grenade_vehicle_crew_ger1
grenade vehicle crew ger

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

240

240

240

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2.5

4

4

Damage

60

45

15

15

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.