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A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Important Note: This section displays all the units available in-game, including campaign-only.
Emplacement very effective against infantry. Limited arc of fire.
Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.
Effective against infantry at medium range and long range. • Moves fasters when out of combat. • Can throw grenades.
Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.
Effective against infantry at medium range. • Can build and repair defenses. • Can throw anti-infantry grenades. • Gains a single-use, free random grenade ability when picking up Resupply Crates. • Small squad size (4).
Effective against infantry at medium-range. • Can repair at reduced speed. • Can throw grenades and anti-tank explosives • Combined Arms bonuses when near combat vehicles.
Effective against light vehicles. • Can repair at a reduced rate. • Can use Tear Gas to debilitate vehicles. • Combined Arms bonuses when near combat vehicles.
Provides limited anti-infantry combat support at long-range. • Repairs, and build defenses. • Combined Arms bonuses when near combat vehicle.
Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.
Extremely effective against all vehicles. Can shootdown aircraft • Full 360 degree weapon traversal. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.
Immobile heavy weapon very effective against stationary targets. • Automatically fires on nearby enemies within its arc. • Shorter barrage range than emplaced artillery. • Immobile. Must be towed to move
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.
Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.
Light vehicle effective against infantry. Can damage light vehicles. Can be damaged by small-arms.
Light vehicle very effective against infantry. Can damage light vehicles. • Damage greatly increased against infantry at short-range.
Support vehicle that can capture territory and automatically generates charges to utilize potent combat support abilities. • Can increase a friendly unit's combat performance and/or its veterancy gain. • Able to call-in off-map artillery and/or mark enemy vehicles. • Has increased vision range. • Can gain experience for capturing and decapturing territory.
Light vehicle armed with a 75mm howitzer.
Unarmed support unit with increased vision range. • Can detect enemies through the fog of war when stationary. • Can call-in mortar or smoke barrages at long-range. • Can reveal nearby camouflaged units. • Can capture territory. • Gains experience for capturing and decapturing territory.
Light tank chassis armed with a 150mm howitzer.
Extremely effective against all vehicles. • Long-range • Strong frontal armor; high health. • Poor movement and rotation speed • Must face targets directly to fire.
Mobile demo charge that can deal extremely high damage to stationary targets and damage the engines of vehicles. • Low armor and health. • Camouflages in cover. • Explodes on death. • Can be detected by minesweepers at an extended range.
Light vehicle effective against infantry and can damage light vehicles. • Can transport infantry and tow. • Increased autocannon firepower when garrisoned. • Can be damaged by small-arms. • Can Distribute Medical Supplies to heal nearby infantry.
Transport unit effective against infantry. • Occupants can fire at nearby enemies. • Can tow heavy weapons. • Low armor and health. • Can Distribute Medical Supplies to heal nearby infantry.
Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage • Can fire smoke rounds to block vision.
Unarmed support transport that can tow. • Can camouflage nearby infantry and team weapons even while moving • Can deploy Goliath Demolition Vehicles, Schu-mines and anti-tank teller mines. • Can capture territory. • Gains experience for capturing and decapturing territory.
Mobile artillery unit very effective against stationary infantry, team weapons, and structures. • Must use barrage ability to attack. • Quickly delivers its payload on a target area. • Low health and armor.
Very effective against infantry. Can damage light vehicles and shoot down aircraft. • Can suppress infantry when stationary. • Low armor.
Unarmed support vehicle with high repair speed. • Can Salvage wrecks for resources. • Can recover vehicle wrecks for a cost.
Extremely effective against all vehicles. Can shootdown aircraft. Comes towed by a 2.5-tonne Utility Truck. • Full 360 degree weapon traversal. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Effective against infantry and snipers. • Can capture territory. • Vulnerable to small-arms. • Can use Repair ability when out of combat to self-heal. • Moves significantly slower in reverse. Only reverses when given a direct reverse order. • Has increased vision when stationary. • Gains experience for capturing and decapturing territory.
Effective against vehicles at short-range. Deals limited damage to infantry. • Small-arms immunity; low health.
Light vehicle very effective against infantry in cover and structures.
Effective against infantry and vehicles. Can damage tanks when flanking. • Can load armor-piercing rounds to increase weapon penetration.
Light tank effective against infantry and vehicles. Can damage tanks when flanking.
Effective against all vehicles. Best used at long-range. • High weapon penetration. • Low health; slow. • Must face targets directly to fire.
Light tank chassis armed with a fixed 47mm anti-tank gun.
Medium tank effective against infantry and light vehicles.
Effective against infantry, vehicles, and structures. • Less armor than other medium tanks. • Good speed and mobility.
Medium tank effective against infantry, vehicles, and structures. Less armor than other medium tanks.
Very effective against infantry and structures. • Less armor than other medium tanks. • Good speed and mobility. • Increased range over other medium tanks.
Extremely effective against infantry in cover and structures. • Less armor than other medium tanks • Short weapon range • Good speed and mobility
Ligh tank armed with a 20mm autocannon and an MG 34 machine gun
Medium tank effective against vehicles, infantry, and structures.
Effective against infantry or vehicles. • Increases armor and rate of fire of nearby vehicles. • Must switch ammo types to be effective against different targets.
Medium tank armed with a 75mm gun and two MG 34 machine guns.
Light tank armed with one MG 13 machine guns.
Effective against vehicles. • Must face target directly to fire • Decent speed and mobility. • Barrage ability is effective against infantry and team weapons.
Effective against vehicles and structures. • High frontal armor. • Can penetrate most medium tanks frontally. • Must face targets directly to fire.
Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.
Extremely effective against all ground targets. • Strong front and side armor. • High health. • Starts at Veterancy Level 1. • Can toggle between Hunter and Marauder modes for different combat bonuses. • Able to achieve Veterancy Level 4.
Extremely effective against all ground targets. • Strong front and side armor. • High health.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Unarmed.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
Comes with a Cannone Da 105/28 howitzer.