Image for /icons/races/afrika_corps/vehicles/armored_car_222_ak.png}
Image for /icons/races/german/symbols/armored_car_222_ger.png}

222 Armored Car

Light vehicle effective against infantry. Can damage light vehicles. Can be damaged by small-arms.

dak faction icon

Stats

armored_car_222_ak

vehicles

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Sight Range

45

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Detection

10

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Max Range

40

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Speed

7.5

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Acceleration

7.2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

16

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

12

Frontal Armor

side

12

Frontal Armor

rear

6

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Image for /icons/races/afrika_corps/abilities/250_combat_overdrive.png}
Passive

Hit and Run

When the vehicle is reduced to 75% life or below while in-combat, it gains a temporary combat bonus.

+30% speed, +30% acceleration. Lasts for 20 seconds.

Stats

Costs
time_seconds

45

manpower

240

fuel

40

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
240

240

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 7200

Loadout

20mm_kwk38_armored_car_ak1
20mm kwk38 armored car ak

cannon burst - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.52

0.424

0.36

Rounds per Minute

109.09

109.09

109.09

Penetration

16

14

13

Scatter Area

1.4

2.8

5.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.67

0.75

1.25

Damage

16

4.8

2.4

2.4

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.