american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.

Battlegroups

Image for /icons/races/american/battlegroups/paratroopers_us.png}

Airborne Battlegroup

Airdrop elite paratroopers and call upon deadly airstrikes to dominate the battlefield.

Image for /icons/races/american/battlegroups/armored_us.png}

Armored Battlegroup

Improve your vehicle production, survivability and performance, to keep the war machine moving.

Image for /icons/races/american/battlegroups/infantry_us.png}

Advanced Infantry Battlegroup

Overwhelm the enemy with elite, versatile Rangers and infantry assaults, supported by massed artillery.

Image for /icons/races/american/battlegroups/spec_ops_us.png}

Special Operations Battlegroup

Deploy versatile light vehicles, air support, elite commandos and raiding tactics to cut through the frontlines.

Buildings

Air Support Center

Air Support Center

Production building

Enables construction of the Motor Pool and Tank Depot. Can provide upgrades for Air Support abilities.

Hitpoints

1500

Costs
time_seconds

60

Infantry Support Center

Infantry Support Center

Production building

Enables construction of the Motor Pool and Tank Depot. Unlocks the Captain Retinue in the Headquarters. Provides upgrades for Infantry.

Hitpoints

1500

Costs
time_seconds

60

Mechanized Support Center

Mechanized Support Center

Production building

Enables construction of the Motor Pool and Tank Depot. Provides upgrades for Vehicles and Tanks.

Hitpoints

1500

Costs
time_seconds

60

Headquarters

Headquarters

Production building

Produces: Scout Squads and Engineer Squads.

Can Reinforce infantry.

Hitpoints

3000

Costs
time_seconds

90

manpower

500

Barracks

Barracks

Production building

Produces: Riflemen Squads, Mortar Teams, and 1⁄4-ton 4x4 Trucks. Contains upgrades for Riflemen Squads.

Can Reinforce infantry.

Hitpoints

1500

Costs
time_seconds

15

manpower

120

fuel

15

Weapon Support Center

Weapon Support Center

Production building

Produces: Heavy Machine Gun Teams, Bazooka Squads, Snipers and M3 Armored Personnel Carriers.

Can Reinforce infantry.

Hitpoints

1500

Costs
time_seconds

15

manpower

100

fuel

10

Motor Pool

Motor Pool

Production building

Produces: M8 Greyhound Armored Cars, Anti-Tank Gun Teams, and M24 Chaffee Light Tanks.

Can Reinforce infantry.

Hitpoints

2000

Costs
time_seconds

40

manpower

200

fuel

45

Tank Depot

Tank Depot

Production building

Produces: M4A1 and Bulldozer M4(105) Sherman Tanks, and M18 Hellcat Tank Destroyers.

Can Reinforce infantry.

Hitpoints

2000

Costs
time_seconds

80

manpower

300

fuel

120