Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Airborne Battlegroup
Airdrop elite paratroopers and call upon deadly airstrikes to dominate the battlefield.
Aerial Support
Ability / Call In
Smoke Bombing Run
Rapidly airdrops smoke pots onto the battlefield.
Can block Line of Sight.
Costs
90
40
Ability / Call In
Recon Loiter
Designates a recon loiter over an area that will provide vision for a short period of time. Can reveal camouflaged units.
Provides Line of Sight and Reveals enemy units.
Costs
60
50
1
Ability / Call In
Supply Drop
Paradrops two Munitions and two Medical Supply Crates to the target location that can be retrieved by infantry.
Costs
120
125
1
Ability / Call In
Paradrop Reinforcements
Designates an area that automatically reinforces infantry squads and team weapons from the air.
Reinforces all friendly infantry and team weapons in range with paradropped infantry.
Costs
120
120
2
Ability / Call In
Dual P-47 Rocket Strike
Designates a dual rocket strike over the target area. Extremely effective against vehicles.
Causes Area of Effect damage and can damage Vehicles.
Costs
120
120
3
Ability / Call In
Carpet Bombing Run
Carpet bombs the designated area. Extremely effective against all stationary targets in a wide area.
Causes Area of Effect damage and can damage Vehicles.
Place a Frontline Medical Station in friendly territory that automatically constructs itself. This structure heals, collects casualties and reinforces nearby infantry squads. Can act as a retreat point.
Costs
120
200
25
1
Ability / Call In
Designate Assault Position
Designates a target area for an infantry assault. Friendly infantry in the area gain greatly increased defensive bonuses at the cost of range.
Costs
60
80
1
Ability / Call In
Ranger Weapon Training
Rangers apply various effects when they hit enemies with certain weapons:
Flamethrowers - Reduce the movement speed of vehicles and infantry hit by 25% for 5 seconds.
Bazookas - Reduce the rate of fire of vehicles hit by 20% for 5 seconds.
M1919 - Reduces the accuracy of infantry units hit by 15% for 5 seconds.
BAR - Suppresses Infantry units at close range.
Costs
120
180
3
Ability / Call In
Infantry Assault
Temporarily deploys 3 Riflemen and 2 Bazooka squads to target location. These squads will engage enemies in the area or along the way to the destination. These squads cannot be directly controlled.
Enables Engineer squads to construct Ammunition Storage. Ammunition Storage improves the effectiveness of nearby units. Explodes on death, causing damage to nearby units.
Deploys an M29 Weasel Recon Vehicle towing a M1 Pack Howitzer to the target location. M1 Pack Howitzers are effective against stationary infantry and structures at long-range. Must be set-up to attack
Costs
120
400
12
1
Ability / Call In
Mark Vehicle
A plane will mark a hostile vehicle increasing its vulnerability to incoming fire and provide vision. Can reveal camouflaged units.
Provides Line of Sight and Reveals enemy units. Marked targets are easier to penetrate and are easier to hit.
Costs
30
50
2
Ability / Call In
P-47 Anti-Infantry Loiter
Deploys two P-47s to loiter over the target area for a limited duration. Engages infantry units within the area.
Causes Area of Effect damage and Suppresses infantry.
Globally increases infantry capture and decapture speeds while making them harder to hit when active.
Costs
120
110
2
Ability / Call In
Air Re-supply Operation
Paradrops an M1 57mm anti-tank gun, M1919 machine gun and a fuel crate to the target area.
Costs
120
180
3
Buildings
Air Support Center
Production building
Enables construction of the Motor Pool and Tank Depot. Can provide upgrades for Air Support abilities.
Hitpoints
1500
Costs
60
Tech upgrade
Air Supremacy
Reduces the recharge time of all Air Support Center abilities by 30 seconds.
Costs
30
100
25
Tech upgrade
Air Supply
Reduces cost of Air Support Center abilities by 20 munitions.
Costs
30
125
30
Tech upgrade
Double Sortie
Upgrades P-47 Strafing Run and P-47 Dive Bomb abilities with an additional plane during attack runs.
Costs
30
150
40
Tech upgrade
Advanced Air Reconnaissance
Upgrades the Grasshopper Recon Run to the Grasshopper High-Altitude Recon Run, increasing vision range and durability of the aircraft.
Grasshopper Recon Plane gains +15 vision range and +1000 health. Detection range is also increased by +15.
Costs
30
100
20
Infantry Support Center
Production building
Enables construction of the Motor Pool and Tank Depot. Unlocks the Captain Retinue in the Headquarters. Provides upgrades for Infantry.
Hitpoints
1500
Costs
60
Tech upgrade
Munitions Surplus
Reduces the munitions cost of all infantry upgrades by 50%.
Costs
30
100
15
Tech upgrade
Demolitions Package
Globally upgrades Rifle Squads, Engineers Squads and Bazooka Squads to be able to plant Demolition Charges and M6 Anti-tank Mines.
Costs
30
100
15
Tech upgrade
Advanced Logistics
Reduces the Manpower reinforce cost of all infantry squads by 25% and Triage Stations replacements can provide veterancy.
Squads reinforced by Triage Station casualties gain a small amount of Veterancy points.
Costs
30
150
70
Tech upgrade
Survival Training
Increases the health of all infantry by +10 and reduces ability recharge times for all infantry by 25%.
Costs
30
150
70
Mechanized Support Center
Production building
Enables construction of the Motor Pool and Tank Depot. Provides upgrades for Vehicles and Tanks.
Hitpoints
1500
Costs
60
Tech upgrade
M4A1 76mm Conversion
Globally upgrades all M4A1 Shermans with 76mm guns.
Increases accuracy against vehicles and anti-infantry damage. Increases mid-long range penetration by +45%.
Costs
30
175
40
Tech upgrade
Improvised Armor
Globally increases the armor of M8 Greyhounds, M24 Chaffees, M18 Hellcats, M4(105) Sherman Bulldozers, and M4A1 Shermans.
Increases armor of affected vehicles by +20%. Reduces the incoming damage of infantry handheld anti-tank weapons by 25%.
Costs
30
125
25
Tech upgrade
Rearm and Retrofit
Globally upgrades American vehicles with special abilities.
M8 Greyhound - Canister Shot deals high damage to infantry in an area. Smoke Shells can block vision.
M24 Chaffee - APCR ability that increases weapon penetration.
M4A1 Sherman - Canister Shot deals high damage to infantry in an area. Can launch smoke in an area to block vision.
M4(105) Sherman Bulldozer - Unlocks White Phosphorous Shells that blocks vision and damages infantry. Can launch smoke in an area to block vision.
M18 Hellcat - Unlocks HVAP Rounds to increases penetration and damage. Flanking Speed increases speed and makes the unit harder to hit.
Costs
30
150
30
Tech upgrade
Rapid Repairs
Designate Forward Repair Station no longer costs manpower. Improves the repair speed of Engineers, Forward Repair Stations and Recovery Vehicle repair speeds by +3 health per second.
Activates the Support Center. Limited to one Support Center.
- Deploys a Captain Retinue and Headquarters can train Captain Retinues
Contains infantry-based global upgrades.
Costs
60
100
30
Tech upgrade
Mechanized Support Center
Activates the Support Center. Limited to one Support Center.
- Unlocks Designate Forward Repair Station ability, allowing designated territory points to repair nearby vehicles
- Weapon Support Center can build M3 75 mm and M16 half-tracks
Contains vehicle-based global upgrades.
Costs
60
100
30
Tech upgrade
Air Support Center
Activates the Support Center. Limited to one Support Center.
- Unlocks Strafing Runs, Bombing Runs, and Recon Run air support abilities.
Contains upgrades to air support abilities.
Costs
60
100
30
Barracks
Production building
Produces: Riflemen Squads, Mortar Teams, and 1⁄4-ton 4x4 Trucks. Contains upgrades for Riflemen Squads.
Globally upgrades all Riflemen Squads with one M1918 Browning Automatic Rifle. Individual squads can be further upgraded with an additional BAR afterwards.
Rangers from the Advanced Infantry Battlegroup gain 1 BAR from this upgrade.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
30
150
40
Tech upgrade
Grenade Package
Globally upgrades all Riflemen Squads with Sticky Bombs and Mk2 Frag Grenades.
Unlocks Frag Grenade, Sticky Bomb, and Breach abilites on Riflemen.
Costs
25
100
15
Tech upgrade
M1941 Light Machine Guns
Globally upgrades all Riflemen Squads with one M1941 Light Machine Gun. Individual squads can be further upgraded with an additional M1941 afterwards.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
45
175
40
Weapon Support Center
Production building
Produces: Heavy Machine Gun Teams, Bazooka Squads, Snipers and M3 Armored Personnel Carriers.