Image for /icons/races/american/infantry/ssf_commandos_us.png}
Image for /icons/races/american/symbols/ssf_commandos_us.png}

SSF Commando Squad

Effective against infantry at medium range or vehicles depending on equipped weapons. • Can swap between anti-infantry machine guns and anti-vehicle Bazookas. • Can camouflage in cover. • Can throw special smoke grenades that block vision and damages infantry.

american faction icon

Stats

ssf_commandos_us

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/american/abilities/knife_throw.png}
Offensive / Select target squad

Knife Throw

Throws a knife at the target squad that deals high damage to a single soldier.

Image for /icons/races/american/upgrades/m9_bazooka.png}
Offensive

M1941 LMGs Equipped

Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.

Can switch between weapon loadouts.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

33

manpower

360

popcap

9

Reinforce
cost

33

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +30% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +10% movement speed
  • +20% rate of fire

Can Construct

Image for /icons/races/common/abilities/democharge_camo_timed.png}
General purpose / Explosive

Hidden Demolition Charge

Must be manually detonated.

Costs
munition

50

Loadout

garand_devils_brigade_us4
garand devils brigade us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.68

0.615

0.39

Rounds per Minute

28.98

21.9

17.78

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/common/weapons/weapon_johnson_lmg.png}2
m1941 lmg devils brigade us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.57

0.5

0.41

Rounds per Minute

190.66

160.4

95.38

Penetration

2.5

2

1.75

Scatter Area

27.1

107.7

160

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.02

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cast range: 20
Fires once
grenade_white_phosphorus_devils_brigade_us1
grenade white phosphorus devils brigade us

grenade - explosive weapon

Near

Medium

Far

Distance

5

5

15

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0

0

2

Damage

30

30

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2