american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Image for /icons/races/american/infantry/ssf_commandos_us.png}
Anti-infantry / Elite

SSF Commando Squad

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Elite infantry effective against infantry at medium range. Can switch between anti-tank launchers and light machine guns.

Stats

ssf_commandos_us
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.25
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Decapture Multiplier
1

Abilities

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Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
Costs
munition
30
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Offensive / Select target squad

Knife Throw

Throws a knife at the target squad that deals high damage to a single soldier.
Image for /icons/common/upgrades/bazooka_us_grey.png}
Offensive

M1941 LMGs Equipped

Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.
Can switch between weapon loadouts.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
33
manpower
360
popcap
9
Reinforce
cost
30
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110
110
660
Upkeep per minute
manpower
14
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability choice. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases accuracy, rate of fire, and health.

Loadout

6
garand_devils_brigade_us
garand devils brigade us
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.63
0.59
0.34
Rounds per minute (RPM)
31
22
12
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.