Image for /icons/races/american/infantry/ssf_commandos_us.png}
Image for /icons/races/american/symbols/ssf_commandos_us.png}

SSF Commando Squad

Effective against infantry at medium range or vehicles depending on equipped weapons. • Can swap between anti-infantry machine guns and anti-vehicle Bazookas. • Can camouflage in cover. • Can throw special smoke grenades that block vision and damages infantry.

american faction icon

Stats

ssf_commandos_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/american/abilities/knife_throw.png}
Offensive / Select target squad

Knife Throw

Throws a knife at the target squad that deals high damage to a single soldier.

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/races/american/upgrades/m9_bazooka.png}
Offensive

M1941 LMGs Equipped

Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.

Can switch between weapon loadouts.

Toggle
Image for /icons/common/resources/resource_buildtime_extra.png}

15s

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

33

manpower

360

popcap

9

Reinforce
cost

33

time

5.5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Upkeep per minute
manpower

13.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +30% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +10% movement speed
  • +20% rate of fire

Can Construct

Image for /icons/races/common/abilities/democharge_camo_timed.png}
General purpose / Explosive

Hidden Demolition Charge

Must be manually detonated.

Costs
time

10

munition

50

Loadout

garand_devils_brigade_us4
garand devils brigade us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

68%

61.5%

39%

Rounds per Minute

28.98

21.9

17.78

Penetration

1.5

1

1

Timing

Refire Time

1.75s

2.458s

3.125s

Reload Cycle

4.313s

4.708s

5.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

8 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/common/weapons/weapon_johnson_lmg.png}2
m1941 lmg devils brigade us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

57%

50%

41%

Rounds per Minute

190.66

160.4

95.38

Penetration

2.5

2

1.75

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

1.964s

1.576s

1.059s

Time Between Bursts

1.611s

1.875s

2.96s

Reload Cycle

3.25s

3.375s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

11 - 10 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.02

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

grenade_white_phosphorus_devils_brigade_us1
grenade white phosphorus devils brigade us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15m

Near

5m

Mid

10m

Far

15m

Core Stats

Scatter Area

0

0

0

Penetration

0

0

0

Timing

Time of Flight

0.89s

1.36s

1.58s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2

Image for /icons/races/american/upgrades/m9_bazooka.png}
Offensive

M1941 LMGs Equipped

Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.

Can switch between weapon loadouts.

Toggle
Image for /icons/common/resources/resource_buildtime_extra.png}

15s

Image for /icons/common/weapons/weapon_m9_bazooka.png}1
bazooka devils brigade us

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Accuracy

6.7%

5%

3.63%

Rounds per Minute

12.65

12.31

11.76

Penetration

200

125

110

Special Mechanics

Scatter Area

2×10

3.9×10

5.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

4.743s

4.875s

5.1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1–1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.01

×0.5

Image for /icons/common/weapons/weapon_johnson_lmg.png}1
m1941 lmg devils brigade us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

57%

50%

41%

Rounds per Minute

190.66

160.4

95.38

Penetration

2.5

2

1.75

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

1.964s

1.576s

1.059s

Time Between Bursts

1.611s

1.875s

2.96s

Reload Cycle

3.25s

3.375s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

11 - 10 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.02

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6