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A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Effective against infantry at long-range. • Can throw Grenades and fire anti-vehicle Panzerfausts. • Can reinforce depleted friendly squads with Merge. • Can build cover-based defenses.
Support unit with limited direct combat power • Can overwatch an area with light artillery that is effective against light targets. • Increases the construction speed and ability recharge times of infantry in a friendly or neutral sector it is within. • Can Supervise buildings to speed up production and rate of fire.
Effective against infantry at long-range when in cover or fighting near bunkers. • Can repair structures and builds defenses +33% faster. • Can gain free reinforcements from Bunkers. • Can throw anti-vehicle grenades. • Ineffective when firing on the move.
Very effective against infantry at all ranges. Most effective when attacking from camouflage. • Can camouflage in cover. • Can fire anti-tank panzerfausts. • Can throw grenades and Breach.
Effective against infantry at long-range. • Can throw anti-structure satchel charges. • Can repair, sweep mines, and build defenses.
Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.
Effective against infantry at medium range and long range. • Can fire rifle smoke grenades.
Very effective against infantry at short and medium range. • Can throw Bundle Grenades and Breach. • Fast capture speed (1.5).
Can repair and build defenses. • Has increased vision range
Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member. • Fires faster at units outside of cover.
Extremely effective against all infantry. Most effective at long range. • Takes 15% less damage from all sources. • Can throw anti-infantry assault grenades. • Can throw special smoke grenades that deal anti-infantry damage and block vision.
Effective against infantry at medium and long-range. Deals high damage, despite its small squad size • Can throw grenades for a short period of time to deal anti-infantry area of effect damage. • Small squad size. (3) • Can repair units and build defenses. • Can build Sandbag Shoring to block vision and infantry movement.
Very effective against infantry and light vehicles. Can shootdown aircraft. • Must be set-up to attack. • Long-range. • Can be towed.
Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.
Heavy weapon team effective against vehicles. • Can toggle on camouflage that grants first-strike bonuses when stationary. • Must be set-up to attack, but can retreat. • Less penetration and damage than other anti-tank guns. • Can be towed.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack • Deals high suppression damage
Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.
Effective against structures, team weapons, and stationary infantry. • Must use barrage ability to attack. • Barrages deal burn damage in a wide area. • Can be towed.
Light vehicle very effective against infantry. Can damage light vehicles. • Damage greatly increased against infantry at short-range.
Effective against infantry and snipers. • High speed • Has increased vision range. • Can reveal nearby camouflaged units.
Deals high burst damage against vehicles when using its rocket barrage ability. • Rocket barrage can shock and engine damage vehicles. • Can carry and deploy special demolition charges that are extremely effective against stationary targets. • Explodes on death when carrying a demolition charge.
Extremely effective against infantry and structures. • High frontal armor and health. • Short weapon range. • Must face targets directly to fire.
Very effective against infantry in cover and structures. • High lethality, armed with 2 flamethrowers. • Low armor and short weapon range. • Has increased durability over normal halftracks.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Limited anti-infantry firepower. • Low armor.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
Light vehicle effective against infantry and structures at range. Can be damaged by small-arms.
Effective against vehicles and structures. • High frontal armor. • Can penetrate most medium tanks frontally. • Must face targets directly to fire. • Can Hulldown to increase defensive bonuses at the cost of disabling movement.
Unarmed vehicle that excels at capturing territory. • Fast capture speed (1.5). • Can Reconnaissance Scan to increase vision range. • Can reveal nearby camouflaged units. • Vulnerable to small-arms. • Gains experience for capturing and decapturing territory.
Extremely effective against all ground targets. • Strong front and side armor. • High health. • Slow speed. • Reduces fuel income by -25% while alive.
Effective against all vehicles. Best used at long-range. • High weapon penetration. • Low health; slow. • Must face targets directly to fire. • Can Site Main Gun, increasing range and rate of fire. Disables movement but can rotate.
Very effective against all armored vehicles. Deals limited anti-infantry damage • Strong front armor, weak side armor. • High health.
Effective against infantry or vehicles. • Increases armor and rate of fire of nearby vehicles. • Must switch ammo types to be effective against different targets.
Effective against infantry, vehicles, and structures. • Can Hulldown to increase defensive bonuses at the cost of disabling movement.
Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.
Short-ranged rocket launcher that can devastate a massive area with a single shot. • High health and frontal armor; slow speed. • Main weapon only fires when given an explicit command. • Must reload manually after firing. • Takes increased damage and moves slower when reloading.
Extremely effective against all ground targets. • Strong front and side armor. • High health.
Unarmed light vehicle.
Light transport vehicle. • Can lockdown territory to increase resource generation • Unarmed.
Mobile artillery unit effective against stationary targets. • Must use barrage ability to attack. • Low health and armor.
Very effective against infantry. Can shootdown aircraft. • Decent health and armor. • Can Hulldown to increase defensive bonuses at the cost of mobility.
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
Long-range emplacement effective against all vehicles. Limited firing arc.
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
Emplacement very effective against infantry. Limited arc of fire.
Extremely effective against stationary targets. • Massive area of effect radius. • Must use barrage ability to attack.
Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage. • Can fire smoke rounds to block vision. • Increases the rate of fire and ability recharge speed of nearby units.
Durable emplacement effective against all vehicles. • High health. • Deals limited anti-infantry damage.
This section might include some units which are not accessible in standard skirmish / multiplayer game.