infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
Upgrades the squad with a MG 15 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
80
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
30
85
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Destroys a section of barbed wire, enabling access to infantry.
2
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
2
mine detection active
Unit will recover health when out of combat while active.
Healing / Timed
15
10s
60s
Vet 1
Squad will heal when out of combat and captures territory faster.
+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.
24
260
7
33.2
6
380
10.5
XP: 900
XP: 2700
XP: 5400
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
35
175
Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.
30
150
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Can deploy unmanned Team Weapons.
35
250
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
40
200
25
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
40
320
45
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
20
50
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
4rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
78.8%
71.3%
66.3%
Rounds per Minute
28.97
23.7
20.29
Penetration
1.5
1
1
Timing
Refire Time
1.694s
2.221s
2.725s
Reload Cycle
3.766s
3.93s
4s
Aim Time
0.375–0.875s
Magazine
5 - 6 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with a MG 15 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
80
lmg - small arms
Damage
5.25
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
40%
40%
40%
Rounds per Minute
260
303.96
294.52
Penetration
2.5
2
1.75
Timing
Burst Duration
0.932s
1.239s
1.364s
Time Between Bursts
1.819s
2.036s
2.35s
Reload Cycle
3.417s
3.5s
3.6s
Aim Time
0.625–1s
Magazine
7 bursts
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
30
85
grenade launcher - ballistic weapon
Damage
45
Range
10 - 35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Scatter Area
1×6
2.1×6
3.2×6
Scatter Offset
+1.7m
+1.7m
+1.7m
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Timing
Time of Flight
0.88s
1.1s
1.29s
Refire Time
5.375s
5.375s
5.375s
Aim Time
0.625–1s
Obstacle Avoidance
45°
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1.33
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
1grenade - explosive weapon
Damage
600
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
1grenade - explosive weapon
Damage
750
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33