german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
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Anti-infantry / Support

Fallschirmpioneer Squad

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Support infantry effective against infantry at long-range. Can repair and build defenses.

Stats

fallschirmpioneers_ger
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Upgrades

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MG 15 Light Machine Gun

Upgrades the squad with a MG 15 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
Costs
munition
90
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GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Costs
munition
85

Abilities

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Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
munition
45
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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.
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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
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Defuse Mine

Defuses the selected mine.
Support / Select enemy mine
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First Aid Kit

Unit will recover health when out of combat while active.
Healing / Timed
Costs
munition
15
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Passive

Airborne Spirit

Squad will heal when out of combat and captures territory faster.
+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.

Stats

Costs
time_seconds
24
manpower
260
popcap
7
Reinforce
cost
30
time
6
Hitpoints
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95
95
95
95
380
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 900
Unlocks veteran ability. Unit is harder to hit and fires faster.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
vet 3 star
vet 3 star
vet 3 star
XP: 5400
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
munition
30
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Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
Costs
manpower
175
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Field support / Emplacement

Luftwaffe Relay Point

A camouflaged structure that secures captured territory. Enables airdropped reinforcement for Fallschirm Infantry.
Costs
manpower
200
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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
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Weapon Supply Bunker

Can deploy unmanned Team Weapons.
Costs
manpower
250
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Anti-infantry / Emplacement

Flak 38 Anti-aircraft Emplacement

Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
Costs
manpower
200
fuel
25
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Anti-tank / Emplacement

Flak 36 Anti-tank Emplacement

Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
Costs
manpower
320
fuel
45
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Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
Costs
manpower
50
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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income.
Costs
manpower
200

Loadout

4
kar98k_fallschirmpioneer_ger
kar98k fallschirmpioneer ger
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.63
0.57
0.53
Rounds per minute (RPM)
29
22
18
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.