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Anti-infantry / Support
Fallschirmpioneer Squad
Support infantry effective against infantry at long-range. Can repair and build defenses.
Stats
fallschirmpioneers_ger
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Upgrades
Weapon upgrade
MG 15 Light Machine Gun
Upgrades the squad with a MG 15 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
Costs
90
Weapon upgrade
GrB 39 Grenade Launcher
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Costs
85
Abilities
Offensive / Select target position
Satchel Charge
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
45
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Minesweeper Disabled
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuse Mine
Defuses the selected mine.
Support / Select enemy mine
First Aid Kit
Unit will recover health when out of combat while active.
Healing / Timed
Costs
15
Airborne Spirit
Squad will heal when out of combat and captures territory faster.
Passive
Stats
Costs
24
260
7
Reinforce
30
6
Hitpoints
95
95
95
95
380
Upkeep per minute
8
Veterancy
XP: 900
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 5400
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Loadout
4
kar98k fallschirmpioneer ger
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.63
0.57
0.53
Rounds per minute (RPM)
29
22
18
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.