A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Anti-infantry / Support
Fallschirmpioneer Squad
Support infantry effective against infantry at long-range. Can repair and build defenses.
Stats
fallschirmpioneers_ger
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades
MG 15 Light Machine Gun
Upgrades the squad with a MG 15 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
Costs
90
GrB 39 Grenade Launcher
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Costs
85
Abilities
Offensive / Select target position
Satchel Charge
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
45
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Minesweeper Disabled
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuse Mine
Defuses the selected mine.
Support / Select enemy mine
First Aid Kit
Unit will recover health when out of combat while active.
Healing / Timed
Costs
15
Passive
Airborne Spirit
Squad will heal when out of combat and captures territory faster.
+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.
Stats
Costs
24
260
7
Reinforce
30
6
Hitpoints
95
95
95
95
380
Upkeep per minute
8
Veterancy
XP: 900
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 5400
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Field support / Emplacement
Concrete Bunker
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
Costs
175
Field support / Emplacement
Luftwaffe Relay Point
A camouflaged structure that secures captured territory. Enables airdropped reinforcement for Fallschirm Infantry.
Costs
200
Defensive structure
Reinforced Barbed Wire Fence
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Weapon Supply Bunker
Can deploy unmanned Team Weapons.
Costs
250
Anti-infantry / Emplacement
Flak 38 Anti-aircraft Emplacement
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
Costs
200
25
Anti-tank / Emplacement
Flak 36 Anti-tank Emplacement
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
Costs
320
45
Field support / Emplacement
Fighting Nest
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
Costs
50
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Loadout
4
kar98k fallschirmpioneer ger
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.63
0.57
0.53
Rounds per minute (RPM)
29
22
18
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.