Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Waylay the enemy advance with stout infantry, emplacements and heavy weaponry.
Deploy a Supply Truck to gather resources from the target fuel or munitions point before returning to Headquarters for drop-off. Amount delivered is based on distance travelled. Resource type is based off the resource point. Truck will leave the map if the point is contested, captured or after the resources are delivered. Enemies that destroy loaded trucks are rewarded the resources instead.
2
Resources Caches gain +240 health and reduces the cost of caches by -37.5%.
1
Allows Royal Engineers and Australian Light Infantry to build Artillery Trip Wire Flares. When these mines are triggered by enemies, they provide temporary vision with a flare and a single artillery shell is fired at the mine's previous location.
10
1
Designates an artillery barrage along a set-path that intensifies over time. Large blast radius. Extremely effective against stationary targets.
120
200
3
Allows Royal Engineers and Australian Light Infantry to build Bofors and 17-pounder Emplacements. Bofors Anti-air Emplacement: Effective against infantry, light vehicles, and aircraft. 17-pounder Anti-tank Emplacement: Long-range emplacements extremely effective against all vehicles.
10
1
Repairing units can Over Repair vehicles that are at full health. After 5 seconds, the unit being repaired gains +120 extra health.
10
4
Temporarily reduces the damage taken by team weapons, emplacements, and buildings by 40% and heals them for 4 health per second when active. Lasts 30 seconds.
120
80
2
Use naval support to draw the enemy’s attention, while you deploy airborne Commandos behind the lines.
Resource points can be upgraded with Resource Caches and Strategic Points can be upgraded with Field Infirmaries. Reduces the cost of Resource Caches by 25%.
120
1
Enemies cannot capture neutral territory and resource points when active.
120
50
1
Illuminates enemy front-line sectors with flares that provide vision. Infantry squads move and fire faster during the ability's duration.
+25% rate of fire and +50% speed for all affected infantry.
90
110
1
Fires heavy artillery shells at the target area. Massive blast radius. Extremely effective against stationary targets.
180
250
3
Airdrops incendiary bombs over the target causing initial damage and continuously damage infantry and structures in the area.
120
180
3
Designates two Hawker Typhoons to loiter an area and automatically attack visible enemy vehicles.
120
180
5
Deploy advanced tanks and keep them in the field longer with improvements to Sappers and crews.
Globally increases the experience gain rate of all vehicles by +25%.
30
1
Reduces the deployment and reinforce cost of Royal Engineers by 25%.
30
1
Allows the Churchill IV Heavy Tank to be produced from the Company Command Post. Churchill IV Heavy Tanks are effective against infantry, vehicles, and can damage tanks. High health, strong frontal and side armor, but slow speed.
120
Orders a light vehicle to be withdrawn from the battlefield for a refund.
30
30
1
Increases vehicle accuracy, sight and rate of fire when active.
+25% accuracy, +25% rate of fire, and +5 vision.
90
75
1
Allows Royal Engineer Sections to construct the Forward Repair Assembly that automatically repairs nearby vehicles, buildings, and emplacements.
30
1
A recon plane will loiter the target area, providing vision and revealing camouflaged units. Enemies within the area will be attacked by artillery. Wide blast radius. Very effective against stationary units.
60
150
4
A recon plane provides vision and marks enemy units in the area, increasing their vulnerability to incoming fire.
Enemies in the area are +20% easier to hit and take +25% incoming weapon penetration.
30
70
2
Drive the enemy back with fierce infantry tactics and overwhelming artillery barrages.
Globally increases the speed and offensive capabilities of all infantry squads when active.
+40% speed and +50% rate of fire. Causes nearby enemies to retreat at 40% health.
90
100
1
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
120
2
Infantry squads grant resources to the player when they kill enemy infantry squad members or vehicles.
120
3
Reduces the reinforcement cost and time of all infantry by 25%.
4
Increases the number of shells fired by all on-map artillery and mortar units by 3. Off-map Airburst Barrage and Perimeter Overwatch will fire 2 more shells.
90
110
1
Designate an airburst barrage over the target location. Wide blast radius. Extremely effective against infantry.
90
110
2
Designates 3 off-map artillery batteries to target visible enemies that enter friendly sectors for 60 seconds. Each target can only be attacked by a single artillery battery. Effective against all stationary targets.
120
225
3
Produces: Royal Engineers and Vickers Machine Gun Teams.
Can Reinforce infantry.
Hitpoints
3000
90
500
Produces: Infantry Sections, ML 3-inch Mortar Teams, and Dingo Light Scout Cars. Contains Infantry Section Grenade Package upgrade.
Can Reinforce infantry.
Hitpoints
1500
15
120
15
Globally upgrades all Infantry Sections with rifle and anti-tank grenades.
Unlocks Rifle Grenade and Anti-tank Grenade abilities.
25
100
15
Produces: 6-pounder Anti-tank Gun Teams, Humber Armored Cars, and CMP 15cwt Trucks. Can be upgraded to produce M3 Stuart Light Tanks and Bishop Self-propelled Artillery.
Can Reinforce infantry.
Hitpoints
2000
15
240
55
Allows Bishop Self-propelled Artillery to be deployed.
30
100
25
Allows M3 Stuart Light Tanks to be deployed.
30
100
25
Produces: Foot Guards Sections, Crusader II Medium Tanks, and Matilda II Heavy Tanks. Can be upgraded to produce Towed 17-pounder Anti-tank Gun Teams and M3 Grant Medium Tanks.
Can Reinforce infantry.
Hitpoints
2000
55
300
110
Allows M3 Grant Medium Tanks to be deployed
30
125
50
Allows 17-pounders towed CMP 15cwt Trucks to be deployed.
25
100
15