Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Australian Defense Battlegroup
Waylay the enemy advance with stout infantry, emplacements and heavy weaponry.
Logistical Supremacy
Support / Select Friendly Munition or Fuel Point
CMP 15cwt Supply Run
Deploy a Supply Truck to gather resources from the target fuel or munitions point before returning to Headquarters for drop-off. Amount delivered is based on distance travelled. Resource type is based off the resource point.
Truck will leave the map if the point is contested, captured or after the resources are delivered. Enemies that destroy loaded trucks are rewarded the resources instead.
Costs
2
Passive
Strengthen Economy
Resources Caches gain +240 health and reduces the cost of caches by -37.5%.
Costs
1
Passive
Artillery Trip Wire Flares
Allows Royal Engineers and Australian Light Infantry to build Artillery Trip Wire Flares. When these mines are triggered by enemies, they provide temporary vision with a flare and a single artillery shell is fired at the mine's previous location.
Costs
10
1
Offensive / Select target position
Charged Creeping Barrage
Designates an artillery barrage along a set-path that intensifies over time. Large blast radius. Extremely effective against stationary targets.
Allows Royal Engineers and Australian Light Infantry to build Bofors and 17-pounder Emplacements.
Bofors Anti-air Emplacement: Effective against infantry, light vehicles, and aircraft.
17-pounder Anti-tank Emplacement: Long-range emplacements extremely effective against all vehicles.
Costs
10
1
Passive
Vehicle Over Repair
Repairing units can Over Repair vehicles that are at full health. After 5 seconds, the unit being repaired gains +120 extra health.
Costs
10
4
Defensive / Timed
Hold the Line!
Temporarily reduces the damage taken by team weapons, emplacements, and buildings by 40% and heals them for 4 health per second when active. Lasts 30 seconds.
Costs
120
80
2
Air and Sea Battlegroup
Use naval support to draw the enemy’s attention, while you deploy airborne Commandos behind the lines.
Royal Navy Support
Passive
Supply Surplus
Resource points can be upgraded with Resource Caches and Strategic Points can be upgraded with Field Infirmaries. Reduces the cost of Resource Caches by 25%.
Costs
120
1
Defensive / Timed
Naval Blockade
Enemies cannot capture neutral territory and resource points when active.
Allows the Churchill IV Heavy Tank to be produced from the Company Command Post. Churchill IV Heavy Tanks are effective against infantry, vehicles, and can damage tanks. High health, strong frontal and side armor, but slow speed.
Orders a light vehicle to be withdrawn from the battlefield for a refund.
Costs
30
30
1
Offensive / Timed
Radio Net
Increases vehicle accuracy, sight and rate of fire when active.
Costs
90
75
1
Passive
Forward Repair Assembly
Allows Royal Engineer Sections to construct the Forward Repair Assembly that automatically repairs nearby vehicles, buildings, and emplacements.
Costs
30
1
Offensive / Select target position
Recon Artillery
A recon plane will loiter the target area, providing vision and revealing camouflaged units. Enemies within the area will be attacked by artillery. Wide blast radius. Very effective against stationary units.
Costs
60
150
4
Offensive / Select target position
Designate Targets
A recon plane provides vision and marks enemy units in the area, increasing their vulnerability to incoming fire.
Costs
30
70
2
Indian Artillery Battlegroup
Drive the enemy back with fierce infantry tactics and overwhelming artillery barrages.
Infantry Assault
Offensive / Timed
War Cry
Globally increases the speed and offensive capabilities of all infantry squads when active.
Costs
90
100
1
Passive
Valour
Improves offensive and defensive capabilities of infantry as they take casualties.
Increases the number of shells fired by all on-map artillery and mortar units by 3. Off-map Airburst Barrage and Perimeter Overwatch will fire 2 more shells.
Globally upgrades all Infantry Sections with rifle and anti-tank grenades.
Unlocks Rifle Grenade and Anti-tank Grenade abilities.
Costs
25
100
15
Platoon Command Post
Production building
Produces: 6-pounder Anti-tank Gun Teams, Humber Armored Cars, and CMP 15cwt Trucks. Can be upgraded to produce M3 Stuart Light Tanks and Bishop Self-propelled Artillery.
Allows Bishop Self-propelled Artillery to be deployed.
Costs
30
100
25
Tech upgrade
Unlock M3 Stuart Light Tanks
Allows M3 Stuart Light Tanks to be deployed.
Costs
30
100
25
Company Command Post
Production building
Produces: Foot Guards Sections, Crusader II Medium Tanks, and Matilda II Heavy Tanks. Can be upgraded to produce Towed 17-pounder Anti-tank Gun Teams and M3 Grant Medium Tanks.