british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.

Battlegroups

Image for /icons/races/british/battlegroups/ausdefense_uk_icon.png}

Australian Defense Battlegroup

Waylay the enemy advance with stout infantry, emplacements and heavy weaponry.
Image for /icons/races/british/battlegroups/air_and_sea_uk.png}

Air and Sea Battlegroup

Use naval support to draw the enemy’s attention, while you deploy airborne Commandos behind the lines.
Image for /icons/races/british/battlegroups/armored_uk.png}

Heavy Armor Battlegroup

Deploy advanced tanks and keep them in the field longer with improvements to Sappers and crews.
Image for /icons/races/british/battlegroups/indian_artillery_uk.png}

Indian Artillery Battlegroup

Drive the enemy back with fierce infantry tactics and overwhelming artillery barrages.

Buildings

Section Command Post

Section Command Post

Production building
Produces: Infantry Sections, ML 3-inch Mortar Teams, and Dingo Light Scout Cars. Contains Infantry Section Grenade Package upgrade.
Can Reinforce infantry.
Hitpoints
1500
Costs
time_seconds
15
manpower
120
fuel
15
Company Command Post

Company Command Post

Production building
Produces: Foot Guards Sections, Crusader II Medium Tanks, and Matilda II Heavy Tanks. Can be upgraded to produce Towed 17-pounder Anti-tank Gun Teams and M3 Grant Medium Tanks.
Can Reinforce infantry.
Hitpoints
2000
Costs
time_seconds
55
manpower
300
fuel
110