british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.

Battlegroups

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Australian Defense Battlegroup

Waylay the enemy advance with stout infantry, emplacements and heavy weaponry.

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Air and Sea Battlegroup

Use naval support to draw the enemy’s attention, while you deploy airborne Commandos behind the lines.

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Heavy Armor Battlegroup

Deploy advanced tanks and keep them in the field longer with improvements to Sappers and crews.

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Indian Artillery Battlegroup

Drive the enemy back with fierce infantry tactics and overwhelming artillery barrages.

Buildings

Headquarters

Headquarters

Production building

Produces: Royal Engineers and Vickers Machine Gun Teams.

Can Reinforce infantry.

Hitpoints

3000

Costs
time_seconds

90

manpower

500

Section Command Post

Section Command Post

Production building

Produces: Infantry Sections, ML 3-inch Mortar Teams, and Dingo Light Scout Cars. Contains Infantry Section Grenade Package upgrade.

Can Reinforce infantry.

Hitpoints

1500

Costs
time_seconds

15

manpower

120

fuel

15

Platoon Command Post

Platoon Command Post

Production building

Produces: 6-pounder Anti-tank Gun Teams, Humber Armored Cars, and CMP 15cwt Trucks. Can be upgraded to produce M3 Stuart Light Tanks and Bishop Self-propelled Artillery.

Can Reinforce infantry.

Hitpoints

2000

Costs
time_seconds

15

manpower

240

fuel

55

Company Command Post

Company Command Post

Production building

Produces: Foot Guards Sections, Crusader II Medium Tanks, and Matilda II Heavy Tanks. Can be upgraded to produce Towed 17-pounder Anti-tank Gun Teams and M3 Grant Medium Tanks.

Can Reinforce infantry.

Hitpoints

2000

Costs
time_seconds

55

manpower

300

fuel

110