british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Image for /icons/races/british/team_weapons/hmg_vickers_africa_uk.png}
Anti-infantry / Heavy weapon

Vickers Machine Gun Team

Image for /icons/races/common/symbols/hmg.png}
Heavy weapon team very effective against infantry. Must be set-up to attack.

Stats

hmg_vickers_africa_uk
team_weapons
Image for /icons/unit_status/bw2/5_obervationmode.png}
Sight Range
35
Image for /icons/unit_status/bw2/2_offensivebonus.png}
Speed
3.6
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
45
Image for /icons/unit_status/bw2/9_markedtarget.png}
Target Size
1.33
Image for /icons/unit_status/bw2/3_defensivebonus.png}
Armor
1
Image for /icons/unit_status/bw2/11_capturebonus.png}
Capture Multiplier
1
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
1

Abilities

Image for /icons/legacy/abilities/ability_british_vickers_aim.png}
Offensive / Timed

Focused Gunnery

Greatly increases weapon accuracy and increases range at the cost of weapon arc and suppression when active.
+10 range and increases accuracy by +23% - +45%. Reduces arc by 68%, -25% suppression.
Image for /icons/legacy/abilities/global_force_reload.png}
Support

Reload

Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.

Stats

Costs
time_seconds
30
manpower
240
popcap
7
Reinforce
cost
25
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
320
Image for /icons/races/common/symbols/hmg.png}
180
180
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 600
Unlocks veteran ability. Unit is harder to hit and increases suppression.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1800
Increases suppression, weapon burst length, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 3600
Increases accuracy, suppression, health, and weapon traverse speed.

Loadout

1
30cal_hmg_africa_uk
30cal hmg africa uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.375
Rounds per minute (RPM)
570
420
292
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min.
Max.
Damage
5
5
AoE Radius
-
0
3
lee_enfield_crew_uk
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.