A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Armored Support Battlegroup
Support the use of armored vehicles through powerful upgrades, offensive bonuses, and strong support vehicles.
Support and Airpower
Ability / Call In
Vehicle Awareness
Enables stationary vehicles to detect enemy vehicles through the fog of war and marks them on the minimap.
Costs
2
Ability / Call In
Salvage Kits
Enables Pioneers and Panzergrenadiers to use the Rapid Salvage on vehicle wrecks that grants fuel on completion.
Costs
1
Ability / Call In
Panzer Storm
Globally increases the speed and mobility of all vehicles and grants them immunity to engine criticals when active.
Costs
80
100
2
Ability / Call In
Stuka Dive Bomb
Airdrop a precision bomb at the target location. Wide blast radius. Extremely effective against all stationary targets.
Costs
120
150
4
Ability / Call In
Stuka Anti-tank Loiter
Designates two Stukas to loiter an area and automatically attack revealed enemy vehicles within the radius.
Costs
180
180
5
Armored Warfare
Ability / Call In
Veteran Gunners
Improves the weapon penetration of all vehicle units.
Costs
1
Ability / Call In
Superior Fire Drills
Increases the damage dealt by coaxial and hull machine guns for all vehicles.
Increases the squad size of all Bersaglieri Squads by 1.
Costs
1
Ability / Call In
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
Costs
1
Ability / Call In
Breda Model 30 Light Machine Guns
Globally upgrades Bersaglieri and Panzergrenadiers with one Breda Model 30 Light Machine Gun. Squads can be further upgraded with one additional Breda Model 30.
Enables Panzerpioneers and Guastatori to build Teller Mines, Tank Traps, HMG Bunkers and Reinforced Barbed Wire.
Costs
1
Ability / Call In
Sound the Alarm
Designate a friendly sector making it harder to capture. Improves the combat performance of friendly infantry in the sector.
Increases Rate of Fire. Increases Decapture time of designated Territory point.
Costs
60
40
2
Ability / Call In
Territory Booby Traps
Enables Panzerpioneers and Guastatori to plant Booby Traps on captured territory and Victory points. These traps damage units and slow capture times upon explosion.
Costs
1
Ability / Call In
Prepared Positions
All team weapons and emplacements have increased line of sight and take less incoming damage.
Costs
3
Ability / Call In
Propaganda War
Designates a propaganda artillery barrage over the target area. Suppresses infantry in the area. Pinned infantry caught in the blast radius will automatically retreat.
Costs
60
150
3
Ability / Call In
Obice 305mm Barrage
Designates a heavy artillery barrage over the target area. Massive blast radius. Extremely effective against stationary targets.
Costs
180
180
4
Buildings
Half Track / Armored Reserves Deployment Systems
Call-Ins
Provides squad call-ins off the map.
Unique DAK ability.
Hitpoints
1500
Call-in / Select target position
Panzerjäger Mechanized Group
Deploys a 250 Light Carrier Half-track garrisoned with a squad of Panzerjägers.
Costs
360
275
13
Call-in / Select target position
Assault Mechanized Group
Deploys a 250 Light Carrier garrisoned with a squad of Assault Grenadiers.
Costs
360
275
13
Call-in / Select target position
Pak 38 Mechanized Group
Deploys a 250 Light Carrier towing a Pak 38 Anti-tank Gun Team.
Costs
360
275
12
Call-in / Select target position
le.IG 18 Mechanized Group
Deploys a 250 Light Carrier towing a le.IG 18 Support Gun Team.
Costs
360
275
13
Call-in / Select target position
Panzer IV Assault Group
Deploys a Panzer IV. Effective against infantry, structures, and vehicles. Comes with an Assault Grenadier Squad escort.
Costs
360
600
80
20
Call-in / Select target position
StuG Assault Group
Deploys two StuG III Gs Assault Guns. Effective against vehicles and infantry.
Costs
360
600
80
20
Call-in / Select target position
Panzer III Assault Group
Deploys a Panzer III with a Panzerjäger Squad escort. Panzerjägers are effective against light vehicles and can camouflage in cover.
Costs
360
600
80
20
Call-in / Select target position
Tiger Heavy Tank
Deploys a Tiger Heavy Tank. Extremely effective against all targets. Strong front and side armor.
Costs
360
800
240
20
Armory
Production building
Provides upgrades for vehicles and infantry.
Hitpoints
1500
Tech upgrade
Advanced Field Repairs
Globally increases the repair speed of all infantry.
Increases the repair rate of all infantry squads by +undefined health per second.
Costs
30
150
Tech upgrade
Combat Half-tracks
250 Light Carriers are able to be retrofitted with new weapons and are given additional field modification.
Unlocks 250 Light Carrier mortar and autocannon upgrades. Increases health by +40 and armor by +4.
Costs
30
150
Tech upgrade
Rapid Advance
Increases the speed and rotation rate of all vehicles and enables them to capture territory.
+20% speed and +15% rotation rate.
Costs
30
325
Tech upgrade
Vehicle Survival Package
Unlocks Smoke Canisters for Light Vehicles and Smoke Launchers for armored vehicles. Increases health of all vehicles.
+40 health to affected units.
Costs
30
200
Tech upgrade
Veteran Squad Leaders
Veteran squad leaders are deployed to all infantry squads.
+25% veterancy rate gain, -10% incoming damage. Increases Panzergrenadier squad size by 1.
Costs
30
250
Tech upgrade
Emergency Repair Kits
Allows vehicles to repair when out of combat and stationary. Increases health.
+80 health to affected units.
Costs
30
325
Armory Level I
Unlock new upgrades for purchase after constructing the Light Kompanie.
Tech upgrade
Costs
30
Armory Level II
Unlock new upgrades for purchase after constructing the Mechanized Kompanie.
Tech upgrade
Costs
30
Armory Level III
Unlock new upgrades for purchase after constructing the Panzerarmee Kommand.
Tech upgrade
Costs
30
Tech upgrade
Tungsten Core Ammunition
Globally upgrades vehicles with special armor-piercing rounds.
Increases the penetration of all tank guns and autocannons by +25%
Costs
30
200
Tech upgrade
Advanced Optics
Globally increases the vision range of all vehicles. Vision range bonus is increased while stationary.
+5 vision range. Vision bonus increases to 10 while stationary.
Costs
30
250
Headquarters
Production building
Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.