A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Battlegroups
Armored Support Battlegroup
Break enemy forces with an armored fist by combining weapon upgrades, panzer call-ins and air support.
Support and Airpower
Recon / Timed
Vehicle Awareness
Stationary vehicles can detect nearby enemy vehicles in the fog of war for the duration of the ability.
Costs
120
50
2
Passive
Salvage Kits
Enables Pioneers and Panzergrenadiers to use the Rapid Salvage on vehicle wrecks that grants fuel on completion.
Costs
1
Offensive / Timed
Panzer Storm
Globally increases the speed and mobility of all vehicles and grants them immunity to engine criticals when active.
Costs
80
100
2
Offensive / Select target position
Stuka Dive Bomb
Airdrop a precision bomb at the target location. Wide blast radius. Extremely effective against all stationary targets.
Costs
120
150
4
Offensive / Select target position
Stuka Anti-tank Loiter
Designates two Stukas to loiter an area and automatically attack revealed enemy vehicles within the radius.
Costs
180
200
5
Armored Warfare
Passive
Veteran Gunners
Improves the weapon penetration of all vehicle units.
Costs
1
Passive
Superior Fire Drills
Increases the damage dealt by coaxial and hull machine guns for all vehicles.
Enables Panzerpioneers and Guastatori to build Teller Mines, Tank Traps, HMG Bunkers and Reinforced Barbed Wire.
Costs
1
Defensive / Select friendly sector
Sound the Alarm
Designate a friendly sector making it harder to capture and provides vision around the territory point. Improves the combat performance of friendly infantry in the sector.
Costs
60
40
1
Passive
Territory Booby Traps
Enables Panzerpioneers and Guastatori to plant Booby Traps on captured territory and Victory points. These traps damage units and slow capture times upon explosion.
Costs
1
Passive
Prepared Positions
All team weapons and emplacements have increased line of sight and take less incoming damage.
Costs
3
Offensive / Select target position
Propaganda War
Designates a propaganda artillery barrage over the target area. Suppresses infantry in the area. Pinned infantry caught in the blast radius will automatically retreat.
Costs
60
120
3
Offensive / Select target position
Obice 305mm Barrage
Designates a heavy artillery barrage over the target area. Massive blast radius. Extremely effective against stationary targets.
Costs
180
180
4
Battlefield Espionage Battlegroup
Conceal your force’s movement to plunder resources from your enemy and strike where they are weakest.
Infiltration
Call-in / Select target position
250/3 Funkpanzerwagen
Deploys a 250/3 Funkpanzerwagen to the target location. Can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
250 Light Carriers can be upgraded to 250/3 Funkpanzerwagens.
Costs
120
220
1
Passive
Anti-Tank Incendiary Munitions
Hafthohlladung Anti-tank Grenades deal 50% more damage and anti-tank guns hits deal burn damage worth 2% of the target's maximum health every 1 second for 10 seconds. Damage over time cannot kill targets.
Costs
60
100
2
Passive
Advanced Ambush Training
Improves the First-Strike ambush accuracy bonus of infantry squads from +40% to +50%, damage bonus from +25% to +35%, and the duration is increased from 5 seconds to 7.5 seconds.
Costs
60
100
3
Offensive / Timed
Operation Skorpion
Vehicles are camouflaged, but move 35% slower when camouflaged. When revealed, units gain +20% rate of fire for 15 seconds. Friendly vehicles refund 25% of their cost on death. Last 60 seconds.
Costs
120
150
4
Disruption
Passive
Intel Disruption Beacon
Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Intel Disruption Beacons. Intel Disruption Beacons camouflage infantry and team weapon units. Detects nearby enemy units on the mini-map. Enemies are warned when near a beacon.
Costs
60
100
1
Passive
Sector Subterfuge Beacon
Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Siphon Radio Beacons. Siphon Radio Beacons reduce the income of enemy territory points and transfers the difference to the beacon's owner. Enemies in the sector also have reduced capture rates.
Costs
60
100
Ability / Call In
Plunder
Allows infantry squads to plunder vehicle wrecks for special weapons. Weapons plundered depends on the wreck being an Allied or Axis wreck.
Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun.
Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles.
Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka.
Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Costs
60
100
2
Passive
Transfer Depots
Resource Caches are upgraded to Transfer Depots that allow for the trade of fuel or munition for manpower. Conversion rates are improved when placed on higher value resource points. Panzergrenadiers can also build Transfer Depots.
Costs
60
100
2
Disruption / Timed
Disruption Operation
Create a temporary disruption zone that gradually reduces the vision and accuracy of enemy units that lasts 60 seconds. While active, friendly units will no longer appear on the mini-map to the enemy.
Costs
120
100
2
Offensive / Select target position
Firestorm
Burn the target area with incendiary shells that deal no initial explosion damage. When the target area is burned, infantry units, structures, and emplacements will slowly take damage over time and be easier to hit. Infantry are slowed in the area. Flames lasts for 45 seconds.
Costs
120
110
2
Buildings
Half Track / Armored Reserves Deployment Systems
Call-Ins
Provides squad call-ins off the map.
Unique DAK ability.
Hitpoints
1500
Call-in / Select target position
Panzerjäger Mechanized Group
Deploys a 250 Light Carrier Half-track garrisoned with a squad of Panzerjägers.
Costs
360
275
14
Call-in / Select target position
Assault Mechanized Group
Deploys a 250 Light Carrier garrisoned with a squad of Assault Grenadiers.
Costs
360
275
13
Call-in / Select target position
Pak 38 Mechanized Group
Deploys a 250 Light Carrier towing a Pak 38 Anti-tank Gun Team.
Costs
360
275
12
Call-in / Select target position
le.IG 18 Mechanized Group
Deploys a 250 Light Carrier towing a le.IG 18 Support Gun Team.
Costs
360
275
13
Call-in / Select target position
Panzer IV Assault Group
Deploys a Panzer IV. Effective against infantry, structures, and vehicles. Comes with an Assault Grenadier Squad escort.
Costs
360
400
80
21
Call-in / Select target position
StuG Assault Group
Deploys two StuG III Gs Assault Guns. Effective against vehicles and infantry.
Costs
360
400
80
20
Call-in / Select target position
Panzer III Assault Group
Deploy a Panzer III L Medium Tank with a Panzerpioneer escort equipped with a GrB 39 Grenade Launcher.
Costs
360
400
70
16
Call-in / Select target position
Tiger Heavy Tank
Deploys a Tiger Heavy Tank. Extremely effective against all targets. Strong front and side armor.
Costs
360
700
220
20
Armory
Production building
Provides upgrades for vehicles and infantry.
Hitpoints
1500
Tech upgrade
Advanced Field Repairs
Globally increases the repair speed of all infantry.
Increases the repair rate of all infantry squads by +2.5 health per second.
Costs
30
150
Tech upgrade
Combat Half-tracks
250 Light Carriers are able to be retrofitted with new weapons and are given additional field modification.
Unlocks 250 Light Carrier mortar and autocannon upgrades. Increases health by +40 and armor by +4.
Costs
30
150
Tech upgrade
Rapid Advance
Increases the speed and rotation rate of all vehicles and enables them to capture territory.
+20% speed and +15% rotation rate.
Costs
30
325
Tech upgrade
Vehicle Survival Package
Unlocks Smoke Canisters for all light, medium, and heavy combat vehicles. Increases health of all vehicles.
+40 health to affected units.
Costs
30
200
Tech upgrade
Veteran Squad Leaders
Veteran squad leaders are deployed to all infantry squads.
+25% veterancy rate gain, -10% incoming damage. Increases Panzergrenadier squad size by 1.
Costs
30
250
Tech upgrade
Emergency Repair Kits
Allows vehicles to repair when out of combat and stationary. Increases health.
Vehicles restores +6 health per second when stationary and out of combat. Increases health of vehicles by +80.
Costs
30
325
Tech upgrade
Armory Level I
Unlock new upgrades for purchase after constructing the Light Kompanie.
Costs
30
Tech upgrade
Armory Level II
Unlock new upgrades for purchase after constructing the Mechanized Kompanie or upgrading Fire Support Elements.
Costs
30
Tech upgrade
Armory Level III
Unlock new upgrades for purchase after constructing the Panzerarmee Kommand or upgrading Support Armor Elements.
Costs
30
Tech upgrade
Tungsten Core Ammunition
Globally upgrades vehicles with special armor-piercing rounds.
Increases the penetration of all tank guns and autocannons by +25%
Costs
30
200
Tech upgrade
Advanced Optics
Globally increases the vision range of all vehicles. Vision range bonus is increased while stationary.
+5 vision range. Vision bonus increases to 10 while stationary.
Costs
30
250
Headquarters
Production building
Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.