A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Break enemy forces with an armored fist by combining weapon upgrades, panzer call-ins and air support.
Enables vehicles to detect enemy vehicles through the fog of war and marks them on the minimap.
Detects enemy vehicles up to range 70 for 60 seconds.
180
2
Enables Pioneers and Panzergrenadiers to use the Rapid Salvage on vehicle wrecks. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
1
Globally increases the speed and mobility of all vehicles and grants them immunity to engine criticals when active.
+20% speed, +30% acceleration, and +25% rotation rate.
80
100
2
Airdrop a precision bomb at the target location. Wide blast radius. Extremely effective against all stationary targets.
120
150
4
Designates two Stukas to loiter an area and automatically attack revealed enemy vehicles within the radius.
180
200
5
Improves the weapon penetration of all vehicle units.
+30% penetration to affected units.
1
Increases the damage dealt by coaxial and hull machine guns for all vehicles.
+100% damage.
1
Each enemy vehicle destroyed by your units grants 200 manpower and 30 fuel during the ability's duration.
120
125
2
Deploy swift Bersaglieri infantry alongside Italian tanks to sweep the battlefield, using artillery and air support to plug the gaps.
Increases the squad size of all Bersaglieri Squads by 1.
1
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
1
Allows Bersaglieri squads to be upgraded with a Breda Model 30 Light Machine Gun.
2
Increases the vision range of infantry by +7.5 when they are near vehicles.
1
Designates a strafing run for two JU-87s over the target area. Deals moderate damage to vehicles and infantry.
90
120
1
Reduces the cost of all light vehicles.
2
Fires light and medium off-map artillery at revealed enemy units in the target area while active.
60
200
2
Break the enemy frontline and forge it anew with improved defenses, light vehicles, artillery and Italian Guastatori.
Fires light artillery barrage over the selected territory or Victory point. Very effective against infantry.
60
80
1
Deploy two L6/40 Light Tanks. Effective against light vehicle at short-range. Deals limited damage to infantry.
60
425
70
10
Enables Panzerpioneers and Guastatori to build Teller Mines, Tank Traps, HMG Bunkers and Reinforced Barbed Wire.
1
Designate a friendly sector making it harder to capture and provides vision around the territory point. Improves the combat performance of friendly infantry in the sector.
+50% rate of fire and makes squads -20% harder to hit. Capture point takes +250% longer to decapture and provides 30 vision around the territory point.
60
40
1
Enables Panzerpioneers and Guastatori to plant Booby Traps on captured territory and Victory points. These traps damage units and slow capture times upon explosion.
1
All team weapons and emplacements have increased line of sight and take less incoming damage.
+7 vision range, -33% incoming damage.
3
Designates a propaganda artillery barrage over the target area. Suppresses infantry in the area. Pinned infantry caught in the blast radius will automatically retreat.
60
120
3
Designates a heavy artillery barrage over the target area. Massive blast radius. Extremely effective against stationary targets.
180
180
4
Conceal your force’s movement to plunder resources from your enemy and strike where they are weakest.
Deploys a 250/3 Funkpanzerwagen to the target location. Unarmed support transport that can tow. •Can camouflage nearby infantry and team weapons even while moving •Can deploy Goliath Demolition Vehicles, Schu-mines and anti-tank teller mines •Can capture territory 250 Light Carriers can be upgraded to 250/3 Funkpanzerwagens.
120
220
1
Hafthohlladung Anti-tank Grenades deal 50% more damage and anti-tank guns hits deal burn damage worth 2% of the target's maximum health every 1 second for 10 seconds. Damage over time cannot kill targets.
60
100
2
Improves the First-Strike ambush accuracy bonus of infantry squads from +40% to +50%, damage bonus from +25% to +35%, and the duration is increased from 5 seconds to 7.5 seconds.
60
100
3
Vehicles are camouflaged, but move 35% slower when camouflaged. When revealed, units gain +20% rate of fire for 15 seconds. Friendly vehicles refund 25% of their cost on death. Last 60 seconds.
120
150
4
Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Intel Disruption Beacons. Intel Disruption Beacons camouflage infantry and team weapon units. Detects nearby enemy units on the mini-map. Enemies are warned when near a beacon.
60
100
1
Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Siphon Radio Beacons. Siphon Radio Beacons reduce the income of enemy territory points and transfers the difference to the beacon's owner. Enemies in the sector also have reduced capture rates.
60
100
Allows infantry squads to plunder vehicle wrecks for special weapons. Weapons plundered depends on the wreck being an Allied or Axis wreck. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
60
100
2
Resource Caches are upgraded to Transfer Depots that allow for the trade of fuel or munition for manpower. Conversion rates are improved when placed on higher value resource points. Panzergrenadiers can also build Transfer Depots.
60
100
2
Create a temporary disruption zone that gradually reduces the vision and accuracy of enemy units that lasts 60 seconds. While active, friendly units will no longer appear on the mini-map to the enemy.
Accuracy and vision are reduced by -5% every 1.5 seconds. Accuracy and vision penalty stacks up to a maximum of -60%.
120
100
2
Burn the target area with incendiary shells that deal no initial explosion damage. When the target area is burned, infantry units, structures, and emplacements will slowly take damage over time and be easier to hit. Infantry are slowed in the area. Flames lasts for 45 seconds.
Units in the area slowed by -40% and are 25% easier to hit.
120
110
2
Provides squad call-ins off the map.
Unique DAK ability.
Hitpoints
1500
Deploys a 250 Light Carrier Half-track garrisoned with a squad of Panzerjägers.
360
275
14
Deploys a 250 Light Carrier garrisoned with a squad of Assault Grenadiers.
360
275
13
Deploys a 250 Light Carrier towing a Pak 38 Anti-tank Gun Team.
360
275
12
Deploys a 250 Light Carrier towing a le.IG 18 Support Gun Team.
360
275
13
Deploys a Panzer IV. Effective against infantry, structures, and vehicles. Comes with an Assault Grenadier Squad escort.
360
400
80
21
Deploys two StuG III Gs Assault Guns. Effective against vehicles and infantry.
360
400
80
20
Deploy a Panzer III L Medium Tank with a Panzerpioneer escort equipped with a GrB 39 Grenade Launcher.
360
400
70
16
Deploys a Tiger Heavy Tank. Extremely effective against all targets. Strong front and side armor.
360
700
220
20
Provides upgrades for vehicles and infantry.
Hitpoints
1500
Globally increases the repair speed of all infantry.
Increases the repair rate of all infantry squads by +2.5 health per second.
30
150
250 Light Carriers are able to be retrofitted with new weapons and are given additional field modification.
Unlocks 250 Light Carrier mortar and autocannon upgrades. Increases health by +40 and armor by +4.
45
150
Increases the speed and rotation rate of all vehicles and enables them to capture territory.
+20% speed and +15% rotation rate.
30
325
Unlocks Smoke Canisters for all light, medium, and heavy combat vehicles. Increases health of all vehicles.
+40 health to affected units.
30
200
Veteran squad leaders are deployed to all infantry squads.
+25% veterancy rate gain, -10% incoming damage. Increases Panzergrenadier squad size by 1.
30
250
Allows vehicles to repair when out of combat and stationary. Increases health.
Vehicles restores +6 health per second when stationary and out of combat. Increases health of vehicles by +80.
30
325
Unlock new upgrades for purchase after constructing the Light Kompanie.
30
Unlock new upgrades for purchase after constructing the Mechanized Kompanie or upgrading Fire Support Elements.
30
Unlock new upgrades for purchase after constructing the Panzerarmee Kommand or upgrading Support Armor Elements.
30
Globally upgrades vehicles with special armor-piercing rounds.
Increases the penetration of all tank guns and autocannons by +25%
30
200
Globally increases the vision range of all vehicles. Vision range bonus is increased while stationary.
+5 vision range. Vision bonus increases to 10 while stationary.
30
250
Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.
Can Reinforce infantry.
Hitpoints
3000
15
500
Replaces the half-track deployment system with armored vehicle call-ins.
Replaces Half-track deployment with Tiger, Panzer III, Panzer IV, and StuG Assault Group call-in abilities.
45
100
50
Produces: Assault Grenadier Squads, Panzerjäger Squads, MG34 Machine Gun Teams, 2.5-tonne Medical Trucks, Flakvierling Half-tracks, Pak 38 Anti-tank Gun Team, and le.IG 18 Support Gun Teams.
Can Reinforce infantry.
Hitpoints
1500
15
160
35
Allows Flakvierling Half-tracks, Pak 38 Anti-tank Guns and Infantry Support Guns to be deployed.
30
100
40
30
10
Produces: 8 Rad Armored Cars, 254 Reconnaissance Tractors, 18-tonne Recovery Half-tracks, StuG III D Assault Guns, and Marder III Tank Destroyers.
Can Reinforce infantry.
Hitpoints
1500
40
180
55
Allows the StuG D Assault Gun and 18-tonne Recovery Half-tracks to be deployed.
30
100
25
Produces: Towed Flak 36 Anti-Tank Gun Teams, Walking Stuka Rocket Launchers, and Panzer IIIs.
Can Reinforce infantry.
Hitpoints
2000
55
200
100