dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.

Battlegroups

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Armored Support Battlegroup

Break enemy forces with an armored fist by combining weapon upgrades, panzer call-ins and air support.

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Italian Combined Arms Battlegroup

Deploy swift Bersaglieri infantry alongside Italian tanks to sweep the battlefield, using artillery and air support to plug the gaps.

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Italian Infantry

Break the enemy frontline and forge it anew with improved defenses, light vehicles, artillery and Italian Guastatori.

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Battlefield Espionage Battlegroup

Conceal your force’s movement to plunder resources from your enemy and strike where they are weakest.

Buildings

Half Track / Armored Reserves Deployment Systems

Half Track / Armored Reserves Deployment Systems

Call-Ins

Provides squad call-ins off the map.

Unique DAK ability.

Hitpoints

1500

Armory

Armory

Production building

Provides upgrades for vehicles and infantry.

Hitpoints

1500

Headquarters

Headquarters

Production building

Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.

Can Reinforce infantry.

Hitpoints

3000

Costs
time_seconds

15

manpower

500

Light Support Kompanie

Light Support Kompanie

Production building

Produces: Assault Grenadier Squads, Panzerjäger Squads, MG34 Machine Gun Teams, 2.5-tonne Medical Trucks, Flakvierling Half-tracks, Pak 38 Anti-tank Gun Team, and le.IG 18 Support Gun Teams.

Can Reinforce infantry.

Hitpoints

1500

Costs
time_seconds

15

manpower

160

fuel

35

Mechanized Kompanie

Mechanized Kompanie

Production building

Produces: 8 Rad Armored Cars, 254 Reconnaissance Tractors, 18-tonne Recovery Half-tracks, StuG III D Assault Guns, and Marder III Tank Destroyers.

Can Reinforce infantry.

Hitpoints

1500

Costs
time_seconds

40

manpower

180

fuel

55

Panzerarmee Kommand

Panzerarmee Kommand

Production building

Produces: Towed Flak 36 Anti-Tank Gun Teams, Walking Stuka Rocket Launchers, and Panzer IIIs.

Can Reinforce infantry.

Hitpoints

2000

Costs
time_seconds

55

manpower

200

fuel

100