team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
6.5s
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Machine Gun Camouflage
When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
Defensive Positions
The unit will fire more accurate bursts, allowing the unit to deal more damage at the cost of suppression damage.
+75% weapon accuracy, -100% weapon suppression. Lasts for 30 seconds.
30s
180s
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
Prepared Positions
30
240
7
28
5
320
180
7
XP: 700
XP: 2100
XP: 4200
1hmg - small arms
Damage
4
Range
45m
Near
10m
Mid
25m
Far
45m
Core Stats
Accuracy
70.2%
51.8%
29.8%
Rounds per Minute
731.43
600
520.68
Penetration
1.3
1.2
1.1
Special Mechanics
Suppression Per Second
13.41
11
9.55
Damage Distribution Area
2.3×16
5.7×40
8.5×40
Incremental Target Radius
6
8
10
Timing
Burst Duration
6s
5s
4s
Time Between Bursts
0.75s
2.25s
2.75s
Reload Cycle
5.25s
5.25s
5.25s
Aim Time
0.125s
Magazine
4 bursts
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3.16s
Suppression Radius
15
Inc. Accuracy
×1.12
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
3smg - small arms
Damage
2
Range
35m
Near
7m
Mid
17m
Far
35m
Core Stats
Accuracy
42%
25%
10%
Rounds per Minute
232.66
115.41
33.36
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
4.9×27.2
8.2×30
Timing
Burst Duration
1.597s
1.063s
0.427s
Time Between Bursts
1.347s
2.633s
3.938s
Reload Cycle
3.277s
3.752s
3.839s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
120°
Accuracy
Burst Duration
Cooldown
Moving
×0.85
×0.38
×0.25
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.