Image for /icons/races/afrika_corps/team_weapons/hmg_mg34_ak.png}
Image for /icons/races/common/symbols/hmg.png}

MG34 Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.

dak faction icon

Stats

hmg_mg34_ak

team_weapons

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Sight Range

35

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Detection

10

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Max Range

45

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Speed

3.6

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

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Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

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Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/legacy/upgrades/icon_upgrade_west_german_lmg_mg34.png}
Offensive / Timed

Fire Discipline

The unit will fire more accurate bursts, allowing the unit to deal more damage at the cost of suppression damage.

+75% weapon accuracy, -100% weapon suppression. Lasts for 30 seconds.

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Passive

Prepared Positions

All team weapons and emplacements have increased line of sight and take reduced damage.

+7 vision range, -33% incoming damage.

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
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80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 health
  • +40% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +20% damage reduction
  • +20% additional rounds per burst
  • +20% weapon accuracy

Loadout

mg34_hmg_ak1
mg34 hmg ak

hmg - small arms

Near

Medium

Far

Distance

10

25

45

Accuracy

0.702

0.518

0.298

Rounds per Minute

731.43

600

520.68

Penetration

1.3

1.2

1.1

Scatter Area

36.6

229

340.7

Suppression Per Second

13.41

11

9.55

Incremental Target Radius

6

8

10

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Damage

4

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Range

45

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Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

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Setup

3.5s

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Teardown

3.16s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

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Inc. Accuracy

x1.12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mp40_crew_ak3
mp40 crew ak

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

0.375

0.25

Near

Medium

Far

Distance

7

17

35

Accuracy

0.42

0.25

0.1

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Scatter Area

22.4

132.4

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

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Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.