A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Heavy weapon team very effective against infantry. Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the crew to fire shorter, more controlled bursts when active.
+20% accuracy, +20% damage, +50% rate of fire. -75% suppression, -50% burst length.
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
30
240
7
25
5
320
180
7
XP: 500
Unlocks veteran ability. Increases health and weapon reload speed.
XP: 1500
Increases health, suppression, and weapon burst length.
XP: 3000
Increases accuracy, suppression, and unit takes less damage from attacks.
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.61
0.45
0.225
Rounds per minute (RPM)
668
549
473
Range of Fire
10
25
45
Penetration
1.3
1.2
1.1
Scatter Area
37
229
341
Min.
Max.
Damage
4
4
AoE Radius
-
0
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
233
98
30
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.