Image for /icons/races/afrika_corps/team_weapons/hmg_mg34_ak.png}
Image for /icons/races/common/symbols/hmg.png}

MG34 Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.

dak faction icon

Stats

hmg_mg34_ak

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Cooldown
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6.5s

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Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Requires
Image for /icons/races/german/abilities/ambush_camouflage.png}

Machine Gun Camouflage

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Defensive Positions

Image for /icons/legacy/upgrades/icon_upgrade_west_german_lmg_mg34.png}
Offensive / Timed

Fire Discipline

The unit will fire more accurate bursts, allowing the unit to deal more damage at the cost of suppression damage.

+75% weapon accuracy, -100% weapon suppression. Lasts for 30 seconds.

Duration
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30s

Cooldown
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180s

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
Passive

Prepared Positions

All team weapons and emplacements have increased line of sight and take reduced damage.

+7 vision range, -33% incoming damage.

Requires
Image for /icons/races/afrika_corps/abilities/prepared_positions.png}

Prepared Positions

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 health
  • +40% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +20% damage reduction
  • +20% additional rounds per burst
  • +20% weapon accuracy

Loadout

mg34_hmg_ak1
mg34 hmg ak

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

25m

Far

45m

Core Stats

Accuracy

70.2%

51.8%

29.8%

Rounds per Minute

731.43

600

520.68

Penetration

1.3

1.2

1.1

Special Mechanics

Suppression Per Second

13.41

11

9.55

Damage Distribution Area

2.3×16

5.7×40

8.5×40

Incremental Target Radius

6

8

10

Timing

Burst Duration

6s

5s

4s

Time Between Bursts

0.75s

2.25s

2.75s

Reload Cycle

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/deploying.png}

Setup

3.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

3.16s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.12

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mp40_crew_ak3
mp40 crew ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

17m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

4.9×27.2

8.2×30

Timing

Burst Duration

1.597s

1.063s

0.427s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Accuracy

Burst Duration

Cooldown

Moving

×0.85

×0.38

×0.25

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.