vehicles
Sight Range
35
Detection
10
Max Range
0
Speed
6
Acceleration
3.75
Deceleration
7
Rotation
40
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
12.5
side
9.375
rear
6
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Fires a barrage of rockets. Wide blast radius. Effective against stationary infantry, team weapons, and structures.
Barrages have less accuracy at long-range.
35 - 150
6
90s
Fires a barrage of rockets in a line. Wide blast radius. Effective against stationary infantry, team weapons, and structures.
Creeping Barrages are more accurate than normal barrages.
50
35 - 150
6
35s
Vet 1
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
45
320
85
12
120
18
XP: 1500
XP: 4500
XP: 9000
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a barrage of rockets. Wide blast radius. Effective against stationary infantry, team weapons, and structures.
Barrages have less accuracy at long-range.
35 - 150
6
90s
1nebelwerfer - explosive weapon
Damage
200
Range
30 - 150m
Near
30m
Mid
90m
Far
150m
Core Stats
Scatter Area
5×7.5
14.9×22.5
24.9×30
Rounds per Minute
60
60
60
Penetration
80
80
80
Timing
Time of Flight
2.78s
4.72s
6.07s
Refire Time
1s
1s
1s
Deflection Damage
80
Pre-Fire Time
0.375s
Obstacle Avoidance
89°
Traverse Speed
15
Arc
20°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67
Vehicle
—
—
×4
—
Fires a barrage of rockets in a line. Wide blast radius. Effective against stationary infantry, team weapons, and structures.
Creeping Barrages are more accurate than normal barrages.
50
35 - 150
6
35s
Vet 1
1nebelwerfer - explosive weapon
Damage
200
Range
1000m
Near
0m
Mid
500m
Far
1000m
Core Stats
Scatter Area
0
8.7×2
17.5×2
Rounds per Minute
43.64
43.64
43.64
Penetration
80
80
80
Timing
Time of Flight
—
11.05s
15.61s
Refire Time
1.375s
1.375s
1.375s
Deflection Damage
80
Pre-Fire Time
0.375s
Obstacle Avoidance
89°
Traverse Speed
15
Arc
20°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67
Vehicle
—
—
×4
—