dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/panzer_iii_flame_ak.png}
Anti-infantry / Anti-structure

Flammpanzer III Medium Tank

Image for /icons/races/german/symbols/panzer_iii_flame_ger.png}
Medium tank extremely effective against infantry in cover and structures.

Stats

panzer_iii_flame_ak
vehicles
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Sight Range
37.5
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Speed
6.25
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Acceleration
3
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Deceleration
4.5
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Max Range
30
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Target Size
19
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
150
Frontal Armor
side
90
Frontal Armor
rear
60

Abilities

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/common/abilities/ability_flame_burst.png}
Offensive / Select target vehicle

Flame Blind

Targets the vents and vision slits with fire, slowing the target vehicle and limiting its vision.
-80% speed, -40% rotation rate. Disables target's speed and vision.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
45
manpower
320
fuel
55
popcap
10
Hitpoints
Image for /icons/common/squad/squad.png}
600
600
Upkeep per minute
manpower
18
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1800
Unlocks veteran ability. Increases accuracy and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 10800
Increases rotation rate, acceleration, range, and accuracy.

Loadout

1
Image for /icons/common/weapons/weapon_flamethrower.png}
flamethrower panzer iii ak
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Mid
Far
Accuracy
1
1
1
Rounds per minute (RPM)
34
34
34
Range of Fire
-1
-1
30
Penetration
-
-
-
Scatter Area
-
-
-
Min.
Max.
Damage
16
16
AoE Radius
-
0
1
mg34_coaxial_panzer_iii_ak
mg34 coaxial panzer iii ak
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
mg34_hull_panzer_iii_ak
mg34 hull panzer iii ak
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
10
20
35
Penetration
1
1
1
Scatter Area
46
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.