dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/team_weapons/leig_75mm_ak.png}
Light Artillery / Heavy weapon

le.IG 18 Support Gun Team

Image for /icons/races/german/symbols/leig_75mm_ger.png}
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

Stats

leig_75mm_ak
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
110
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Image for /icons/races/common/abilities/artillery_barrage.png}
Support / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Image for /icons/legacy/abilities/ability_aef_hvap_m93_armor_piercing_rounds.png}
Offensive / Select target vehicle

Hollow Charge Round

Fires a special anti-tank round at the target vehicle, reducing its effectiveness.
-80% speed and -40% rotation rate on affected target.
Costs
munition
35
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
45
manpower
320
popcap
8
Reinforce
cost
22
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
80
400
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350
350
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1300
Unlocks veteran ability choice. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3900
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
vet 3 star
vet 3 star
vet 3 star
XP: 7800
Increases weapon range, accuracy, and health

Loadout

1
75mm_leig_ak
75mm leig ak
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
9
9
9
Range of Fire
20
40
110
Penetration
20
20
20
Scatter Area
4
17
127
Min.
Max.
Damage
120
120
AoE Radius
-
6
3
mp40_crew_ak
mp40 crew ak
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
233
98
30
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.