team_weapons
Sight Range
35
Detection
10
Max Range
110
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires a special anti-tank round at the target vehicle, reducing its effectiveness.
-80% speed and -40% rotation rate on affected target.
35
Unit will not engage unless given a manual attack order when active.
When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
45
320
8
28
5
400
350
8
XP: 850
XP: 2550
XP: 5100
1artillery small - explosive weapon
Near
Medium
Far
Distance
20
40
110
Accuracy
0
0
0
Rounds per Minute
6.86
6.86
6.86
Penetration
20
20
20
Scatter Area
12.2
48.9
268.8
Damage
120
Deflection Damage
18
Range
25 - 110
Traverse Speed
40
Arc
60°
Setup
2.5s
Teardown
2.5s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.35
6
6
Damage
48
36
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
×2
×0.5
3smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
0.375
0.25
Near
Medium
Far
Distance
7
17
35
Accuracy
0.42
0.25
0.1
Rounds per Minute
232.66
115.41
33.36
Penetration
1
1
1
Scatter Area
22.4
132.4
246.1
Damage
2
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.