Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
Assault Grenadiers that disembark transports gain combat bonuses for a short period of time.
Unit moves +50% faster and takes 15% less damage. Grenade Assault is free to use during the ability. Lasts 10 seconds.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
30
300
8
31
4
550
12
XP: 800
XP: 2400
XP: 4800
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
Click to Construct
30
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
15
35
Accuracy
0.5643
0.407
0.253
Rounds per Minute
247.8
78.82
34.16
Penetration
1
1
1
Scatter Area
22.9
40.1
75
Damage
5
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
1
1
1
Rounds per Minute
25.26
25.26
25.26
Penetration
0
0
0
Scatter Area
0
0
0
Damage
0
Range
5 - 20
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
12.31
12.31
12.31
Penetration
25
25
25
Scatter Area
0
28.8
55
Damage
70
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.5
4.5
4
Damage
70
42
28
30.33
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2