Image for /icons/races/afrika_corps/infantry/assault_panzergrenadier_ak.png}
Image for /icons/races/german/symbols/assault_panzer_grenadier_ger.png}

Assault Grenadier Squad

Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.

dak faction icon

Stats

assault_panzergrenadier_ak

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/common/abilities/smoke_grenade.png}
Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

10s

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/rudimentary_repair.png}
Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Requires
Image for /icons/races/afrika_corps/abilities/force_recon.png}

Vehicle Support - Force Recon

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/afrika_corps/abilities/plunder.png}

Plunder

Image for /icons/races/afrika_corps/abilities/assault_disembark_ak.png}
Passive

Assault Disembark

Assault Grenadiers that disembark transports gain combat bonuses for a short period of time.

Unit moves +50% faster and takes 15% less damage. Grenade Assault is free to use during the ability. Lasts 10 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Defensive Positions

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Stats

Costs
time_seconds

30

manpower

300

popcap

8

Reinforce
cost

31

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110

550

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +20% harder to hit
  • +30% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +15 health
  • +15% weapon accuracy
  • +25% damage

Can Construct

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs
time

4

Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak_portrait.png}
Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Click to Construct

Costs
time

10

munition

30

Loadout

Image for /icons/common/weapons/weapon_mp40.png}5
mp40 assault panzergrenadier ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

15m

Far

35m

Core Stats

Accuracy

56.43%

40.7%

25.3%

Rounds per Minute

247.8

78.82

34.16

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

1.4×16

2×20

3.8×20

Timing

Burst Duration

1.717s

0.482s

0.281s

Time Between Bursts

1.25s

2.179s

3.563s

Reload Cycle

3.402s

3.83s

4.214s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

grenade_assault_assault_grenadier_ak1
grenade assault assault grenadier ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Scatter Area

0

2.9×10

5.5×10

Scatter Offset

+1m

+1m

Penetration

25

25

25

Timing

Time of Flight

1.36s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.625–1.375s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2