dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Anti-infantry / Standard
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Assault Grenadier Squad

Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat • Combined Arms bonuses when near vehicles • Can throw assault grenades that are effective against stationary infantry • Can Breach occupied buildings and Repair at a reduced speed.

Stats

assault_panzergrenadier_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Abilities

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Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for a short period of time.

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Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

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Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

35

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Passive

Combined Arms

Increases accuracy, speed and makes unit harder to hit when near combat vehicles.

+10% accuracy, +15% speed and squad is 10% harder to hit.

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Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Image for /icons/races/afrika_corps/abilities/assault_disembark_ak.png}
Passive

Assault Disembark

Assault Grenadiers that disembark transports that are in-combat gain bonuses for a short period of time. 60 second recharge time after effects have worn off.

Unit moves 40% faster. Grenade Assault and Smoke Grenade have their recharge times reset and are free to use during the ability. Lasts 15 seconds.

Stats

Costs
time_seconds

30

manpower

300

popcap

8

Reinforce
cost

28

time

4

Hitpoints
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110
110
110
110
110

550

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 2700

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 5400

Increases accuracy, rate of fire, and health.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.

Costs

Free

Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak_portrait.png}
Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Click to Construct

Costs
munition

30

Loadout

5
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mp40 assault panzergrenadier ak

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.513

0.37

0.23

Rounds per minute (RPM)

239

58

22

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

23

40

75

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.