dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/infantry/assault_panzergrenadier_ak.png}
Anti-infantry / Standard

Assault Grenadier Squad

Image for /icons/races/german/symbols/assault_panzer_grenadier_ger.png}
Standard infantry very effective against infantry at short-range. Combined Arms bonuses when near combat vehicles. Can throw smoke and Assault Grenades.

Stats

assault_panzergrenadier_ak
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.25
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Decapture Multiplier
1

Abilities

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Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for a short period of time.
Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Image for /icons/common/abilities/ability_german_grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
Costs
munition
35
Image for /icons/legacy/abilities/ability_german_combined_arms.png}
Passive

Combined Arms

Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
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Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.
Image for /icons/legacy/abilities/ability_german_tactical_advance.png}
Offensive / Timed

Tactical Assault

Order the squad to lower their movement speed in exchange for greatly increased weapon accuracy.
Increases accuracy by +30%. Reduces speed by -33%.
Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds
30
manpower
300
popcap
8
Reinforce
cost
28
time
4
Hitpoints
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100
100
100
100
100
500
Upkeep per minute
manpower
11
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 900
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2700
Increases health, accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 5400
Increases accuracy, rate of fire, and health.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak_portrait.png}
Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Click to Construct
Costs
munition
30

Loadout

5
Image for /icons/common/weapons/weapon_mp40.png}
mp40 assault panzergrenadier ak
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.513
0.37
0.23
Rounds per minute (RPM)
239
58
22
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min.
Max.
Damage
5
5
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.