Image for /icons/races/afrika_corps/infantry/assault_panzergrenadier_ak.png}
Image for /icons/races/german/symbols/assault_panzer_grenadier_ger.png}

Assault Grenadier Squad

Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.

dak faction icon

Stats

assault_panzergrenadier_ak

infantry

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

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Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

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Decapture Multiplier

1

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Target Size

1

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/smoke_grenade.png}
Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

35

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/rudimentary_repair.png}
Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Image for /icons/races/afrika_corps/abilities/assault_disembark_ak.png}
Passive

Assault Disembark

Assault Grenadiers that disembark transports gain combat bonuses for a short period of time.

Unit moves +50% faster and takes 15% less damage. Grenade Assault is free to use during the ability. Lasts 10 seconds.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

30

manpower

300

popcap

8

Reinforce
cost

31

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110

550

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +20% harder to hit
  • +30% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +15 health
  • +15% weapon accuracy
  • +25% damage

Can Construct

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak_portrait.png}
Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Click to Construct

Costs
munition

30

Loadout

Image for /icons/common/weapons/weapon_mp40.png}5
mp40 assault panzergrenadier ak

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

15

35

Accuracy

0.5643

0.407

0.253

Rounds per Minute

247.8

78.82

34.16

Penetration

1

1

1

Scatter Area

22.9

40.1

75

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

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Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/smoke_grenade.png}
Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Cast range: 20
Fires once
smoke_grenade_panzergrenadier_ak1
smoke grenade panzergrenadier ak

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

35

Cast range: 20
Fires once
grenade_assault_assault_grenadier_ak1
grenade assault assault grenadier ak

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

12.31

12.31

12.31

Penetration

25

25

25

Scatter Area

0

28.8

55

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.5

4.5

4

Damage

70

42

28

30.33

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2