Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
20
1
180s
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
10
5s
10s
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
20
1
60s
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the Line of Sight of infantry when they are near vehicles.
Vehicle Support - Force Recon
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
4
Plunder
Assault Grenadiers that disembark transports gain combat bonuses for a short period of time.
Unit moves +50% faster and takes 15% less damage. Grenade Assault is free to use during the ability. Lasts 10 seconds.
Vet 1
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Defensive Positions
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
Medical Supplements
30
300
8
31
4
550
12
XP: 800
XP: 2400
XP: 4800
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
Click to Construct
10
30
smg - small arms
Damage
5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
56.43%
40.7%
25.3%
Rounds per Minute
247.8
78.82
34.16
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1.4×16
2×20
3.8×20
Timing
Burst Duration
1.717s
0.482s
0.281s
Time Between Bursts
1.25s
2.179s
3.563s
Reload Cycle
3.402s
3.83s
4.214s
Aim Time
0.25–0.5s
Magazine
6 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
20
1
60s
1grenade - explosive weapon
Damage
70
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
2.9×10
5.5×10
Scatter Offset
—
+1m
+1m
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Pre-Fire Time
0.625–1.375s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2