A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Anti-tank
Marder III Tank Destroyer
Light vehicle effective against tanks and vehicles at long-range. Must face target directly to fire.
Stats
marder_iii_ak
vehicles
Sight Range
35
Speed
4.6
Acceleration
2.25
Deceleration
4
Max Range
50
Target Size
18
Vehicle Armor
light tank
frontal
50
side
25
rear
10
Abilities
Blitzkrieg
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
Costs
40
Increases Penetration.
Armor-piercing Rounds
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
Costs
45
Passive
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Recon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Passive
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Offensive / Select target position
Rapid Reposition
Orders the vehicle to rapidly move to the target location and take up a firing position.
Increases Speed and Acceleration. Temporarily increases Rate of Fire, Rotation rate, and lowers Speed at the destination.
Costs
15
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
38
280
25
7
Hitpoints
360
360
Upkeep per minute
11
Veterancy
XP: 1500
Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
XP: 4500
Increases speed, rotation rate, rate of fire, and accuracy.
XP: 9000
Increases speed, acceleration, health, penetration, and rate of fire
Loadout
1
75mm marder iii ak
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.055
0.04
Rounds per minute (RPM)
11
11
11
Range of Fire
10
30
50
Penetration
300
250
220
Scatter Area
8
22
36
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.