vehicles
Sight Range
35
Detection
10
Max Range
50
Speed
4.6
Acceleration
2.25
Deceleration
4
Rotation
34
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
25
rear
10
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
15s
60s
dak disable
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
45
15s
60s
dak disable
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
When the Marder III is out of combat, the unit is capable of moving faster.
+30% speed when out of combat
Vet 1
37.5
240
40
7
360
10.5
XP: 1300
XP: 3900
XP: 7800
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
1cannon - ballistic weapon
Damage
160
Range
50m
Near
10m
Mid
30m
Far
50m
Core Stats
Accuracy
10%
5.5%
4%
Rounds per Minute
12
12
12
Penetration
300
250
220
Special Mechanics
Scatter Area
1×8
2.7×8
4.5×8
Scatter Offset
+1m
+1m
+1m
Timing
Refire Time
5s
5s
5s
Aim Time
0.375–0.5s
Traverse Speed
50
Arc
20°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.