Image for /icons/races/afrika_corps/vehicles/halftrack_7_flak_ak.png}
Image for /icons/races/german/symbols/halftrack_7_flak_ger.png}

Flakvierling Half-track

Very effective against infantry. Can damage light vehicles and shoot down aircraft. • Can suppress infantry when stationary. • Low armor.

dak faction icon

Stats

halftrack_7_flak_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

10

Frontal Armor

side

10

Frontal Armor

rear

10

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Long War Veterans

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/afrika_corps/upgrades/smoke_survivability.png}

Smoke Package

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

dak disable

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Requires
Image for /icons/races/afrika_corps/upgrades/emergency_repair_kits.png}

Emergency Repair Kits

Image for /icons/races/common/abilities/ap_rounds.png}
Offensive / Timed

Armor-piercing Ammunition

Loads armor-piercing rounds that increase weapon penetration. Effective against light vehicles.

+50% weapon penetration. Lasts for 30 seconds.

Costs
munition

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/ability_reveal_enemy_position.png}
Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

Requires
Image for /icons/races/afrika_corps/abilities/signal_detection.png}

Vehicle Awareness

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Survival Package

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Silent Running

Stats

Costs
time_seconds

40

manpower

280

fuel

50

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +40 health
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +30% rate of fire
  • +33% burst length

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Loadout

20mm_halftrack_flak_ak1
20mm halftrack flak ak

cannon burst - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

20m

Far

45m

Core Stats

Accuracy

68%

62%

58%

Rounds per Minute

452.5

434.37

378.91

Penetration

16

14

12

Special Mechanics

Scatter Area

1.1×12

2.3×12

5.1×12

Suppression Per Second

20.51

17.95

14.65

Timing

Burst Duration

3.75s

3.375s

3s

Time Between Bursts

2s

2s

2.75s

Reload Cycle

2.75s

2.75s

2.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

3 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

100

Accuracy

Burst Duration

Cooldown

Scatter Angle

Scatter Distance

Moving

×0.5

×0.5

×1.5

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

×0.5

Aircraft

×4

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/ap_rounds.png}
Offensive / Timed

Armor-piercing Ammunition

Loads armor-piercing rounds that increase weapon penetration. Effective against light vehicles.

+50% weapon penetration. Lasts for 30 seconds.

Costs
munition

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

20mm_ap_halftrack_flak_ak1
20mm ap halftrack flak ak

cannon burst - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

20m

Far

45m

Core Stats

Accuracy

68%

62%

58%

Rounds per Minute

452.5

434.37

378.91

Penetration

30

27

25

Special Mechanics

Scatter Area

1.1×12

2.3×12

5.1×12

Suppression Per Second

20.51

17.95

14.65

Timing

Burst Duration

3.75s

3.375s

3s

Time Between Bursts

2s

2s

2.75s

Reload Cycle

2.75s

2.75s

2.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

3 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

100

Accuracy

Burst Duration

Cooldown

Scatter Angle

Scatter Distance

Moving

×0.5

×0.5

×1.5

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

×0.5

Aircraft

×4