vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
7.3
Acceleration
4.5
Deceleration
7.5
Rotation
75
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
6
side
4
rear
2
Increases the durability of the halftrack, but decreases speed and mobility. Adds an autocannon to the halftrack that is more effective when garrisoned. Autocannon is effective against infantry and light vehicles.
Increases health by +40 and frontal armor by 2. -15% speed, -20% rotation speed and acceleration.
45
15
Convert into a 250 Mortar Halftrack. Effective against infantry, team weapons, and structures at long-range.
Removes ability to Transport.
30
75
Upgrades the unit to the Funkpanzerwagen. Funkpanzerwagens can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
Can still transport infantry and tow heavy weapons after conversion.
30
250/3 Funkpanzerwagen
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.
Restores +4 health per second.
45s
120s
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
The Armored Half-track will heal injured infantry within its garrison hold.
Restores +4 health per second.
Vet 1
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
Infantry occupying this vehicle temporarily equip an anti-infantry GrB 39 Grenade Launcher until they disembark.
Panzerjäger Kommand Battlegroup
GrB 39 Grenade Launcher Requisition
35
230
5
240
7.5
XP: 500
XP: 1500
XP: 3000
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
56%
43%
27%
Rounds per Minute
566
468.42
424.3
Penetration
2
1.75
1.5
Timing
Burst Duration
3.16s
2.75s
2.612s
Time Between Bursts
1.403s
2.097s
2.514s
Reload Cycle
2.625s
3s
3.1s
Aim Time
0.25–0.5s
Magazine
9 bursts
Traverse Speed
35
Arc
30°
Accuracy
Burst Duration
Moving
×0.73
×0.38
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
×2
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Infantry occupying this vehicle temporarily equip an anti-infantry GrB 39 Grenade Launcher until they disembark.
Panzerjäger Kommand Battlegroup
GrB 39 Grenade Launcher Requisition
grenade launcher - explosive weapon
Damage
45
Range
10 - 35m
Near
10m
Mid
12.5m
Far
35m
Core Stats
Scatter Area
1×6
1.2×6
3.2×6
Scatter Offset
+1.7m
+1.7m
+1.7m
Rounds per Minute
11.16
11.16
10.91
Penetration
25
25
25
Timing
Refire Time
5.375s
5.375s
5.5s
Aim Time
0.625–1s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×1.33
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Building
—
×10
—
—