dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Anti-infantry / Support
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250 Light Carrier

Light transport vehicle effective against infantry. Occupants can fire at nearby enemies. Can be damaged by small-arms.

Stats

halftrack_250_ak

vehicles

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Sight Range

35

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Speed

7.3

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Acceleration

4.5

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Deceleration

7.5

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Max Range

35

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

5.5

Frontal Armor

side

4

Frontal Armor

rear

3

Upgrades

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Conversion upgrade

KwK 38 Autocannon Conversion

Increases the durability of the halftrack, but decreases speed and mobility. Adds an autocannon to the halftrack that is more effective when garrisoned. Autocannon is effective against infantry and light vehicles.

Increases health by +40 and frontal armor by 2. -15% speed, -20% rotation speed and acceleration.

Costs
munition

60

Image for /icons/races/german/team_weapons/mortar_81mm_weapon_ger.png}
Conversion upgrade

GrW 34 Mortar Conversion

Convert into a 250 Mortar Halftrack. Effective against infantry, team weapons, and structures at long-range.

Removes ability to Transport.

Costs
munition

75

Image for /icons/races/afrika_corps/vehicles/vampire_ht_ak_icon.png}
Conversion upgrade

250/3 Funkpanzerwagen Conversion

Upgrades the unit to the Funkpanzerwagen. Funkpanzerwagens can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.

Can still transport infantry and tow heavy weapons after conversion.

Costs

Abilities

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

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Support / Timed

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +4 health per second.

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

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Passive

Onboard Medics

The Armored Half-track will heal injured infantry within its garrison hold.

Restores +4 health per second.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

35

manpower

250

popcap

5

Hitpoints
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240

240

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

Unlocks veteran ability. Increases rotation rate, sight, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 1500

Increases speed, rotation rate, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 3000

Increases speed, acceleration, health, sight and rate of fire.

Loadout

1
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mg34 halftrack 250 ak

hmg - small arms

Moving Accuracy Multiplier

0.725

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.56

0.43

0.27

Rounds per minute (RPM)

568

424

376

Range of Fire

7

20

35

Penetration

2

1.75

1.5

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.