dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/team_weapons/tw_pak_38_ak.png}
Anti-tank / Heavy weapon

Pak 38 Anti-tank Gun Team

Image for /icons/races/german/symbols/75mm_at_gun_ger.png}
Heavy weapon team effective against all vehicles. Must be set-up to attack.

Stats

at_gun_50mm_pak_38_ak
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
60
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Image for /icons/common/abilities/ability_german_heat_rounds.png}
Offensive / Select target vehicle

Compromise Armor

Order the crew to fire a special anti-tank shell at the target vehicle.
Reduces target armor by -20%.
Costs
munition
35
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
40
manpower
260
popcap
7
Reinforce
cost
25
time
5
Hitpoints
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100
100
100
100
400
Image for /icons/races/common/symbols/hmg.png}
350
350
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1000
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3000
Increases accuracy, weapon traverse speed, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 6000
Increases weapon penetration, rate of fire, and health.

Loadout

1
pak_38_50mm_at_gun_ak
pak 38 50mm at gun ak
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.067
0.05
0.04625
Rounds per minute (RPM)
11
11
10
Range of Fire
15
35
60
Penetration
300
180
120
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
2
mp40_crew_ak
mp40 crew ak
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
233
98
30
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.