dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Anti-tank / Heavy weapon

Pak 38 Anti-tank Gun Team

Image for /icons/races/german/symbols/75mm_at_gun_ger.png}

Heavy weapon team effective against all vehicles. Must be set-up to attack.

Stats

at_gun_50mm_pak_38_ak

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

60

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/common/abilities/ability_german_heat_rounds.png}
Offensive / Select target vehicle

Compromise Armor

Order the crew to fire a special anti-tank shell at the target vehicle.

Reduces target armor by -20%.

Costs
munition

35

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

40

manpower

260

popcap

7

Reinforce
cost

25

time

5

Hitpoints
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100
100
100
100

400

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350

350

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

Unlocks veteran ability. Increases health.

vet 2 starvet 2 starvet 2 empty star

XP: 3000

Increases health, accuracy, and weapon traverse speed.

vet 3 starvet 3 starvet 3 star

XP: 6000

Increases weapon penetration, rate of fire, and reduces incoming damage.

Loadout

1
pak_38_50mm_at_gun_ak
pak 38 50mm at gun ak

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.067

0.05

0.04625

Rounds per minute (RPM)

10

10

10

Range of Fire

15

35

60

Penetration

300

180

120

Scatter Area

8

38

64

Min.

Max.

Damage

160

160

AoE Radius

-

0.5

2
mp40_crew_ak
mp40 crew ak

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

0.25

Near

Mid

Far

Accuracy

0.42

0.25

0.1

Rounds per minute (RPM)

233

98

30

Range of Fire

7

17

35

Penetration

1

1

1

Scatter Area

22

132

246

Min.

Max.

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.