vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.75
Acceleration
4
Deceleration
5.5
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light armoured car
frontal
30
side
25
rear
15
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Unit will not engage unless given a manual attack order when active.
The unit will disable its weapons to increase effectiveness of nearby team weapons and vehicles.
+50% vision range and disables weapons. Units in the aura gain +20% reload speed and +20% accuracy.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
39
240
50
8
420
12
XP: 1200
XP: 3600
XP: 7200
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
1cannon burst - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.75
0.42
0.36
Rounds per Minute
81.36
81.36
81.36
Penetration
24
20
16
Scatter Area
4.3
8.6
17.1
Damage
16
Range
40
Traverse Speed
90
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.67
0.75
1.25
Damage
16
4.8
2.4
2.4
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×0.5
×0.5
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.64
0.58
0.37
Rounds per Minute
465.54
413.68
384.52
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Incremental Target Radius
3
4
5
Damage
3
Range
35
Traverse Speed
60
Arc
6°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.