vehicles
Sight Range
35
Detection
10
Max Range
30
Speed
5
Acceleration
2.25
Deceleration
4
Rotation
32
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
250
side
150
rear
90
Upgrades the unit with a fixed machine gun.
Increases anti-infantry firepower.
30
50
Additional armored skirts are added to the vehicle, increasing its survivability.
Increases health of affected vehicles by +80. Increases side armor by +25%.
30
100
15
Field Modifications
Elite Forces Battlegroup
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
15s
60s
dak disable
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Locks the vehicle in place at its current position.
Disables movement, but not rotation. -50% rate of fire, +66% range.
5s
Vet 1
Unit will not engage unless given a manual attack order when active.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
Swap the vehicle's primary weapon for a long-barreled 75mm gun, increasing anti-vehicle capability but greatly reducing anti-infantry effectiveness.
Conversion takes 10 seconds. Reduces speed by 50% and slows rate of fire by 100%.
10s
60s
Elite Forces Battlegroup
Crack Armor Upgrades
40
280
55
10
600
15
XP: 1300
XP: 3900
XP: 7800
XP: 10400
Requires: Crack Armor Upgrades
1cannon - ballistic weapon
Damage
120
Range
30m
Near
0m
Mid
15m
Far
30m
Core Stats
Scatter Area
0
1×0.8
2.1×1.5
Rounds per Minute
10
10
10
Penetration
100
100
100
Timing
Time of Flight
—
1.23s
1.62s
Refire Time
6s
6s
6s
Deflection Damage
30
Aim Time
0.125s
Obstacle Avoidance
45°
Traverse Speed
16
Arc
20°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the unit with a fixed machine gun.
Increases anti-infantry firepower.
30
50
hmg - small arms
Damage
5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
65%
55%
33%
Rounds per Minute
290.57
338.29
374.91
Penetration
2.2
1.8
1.4
Timing
Burst Duration
1.646s
2.199s
2.75s
Time Between Bursts
3.375s
3.625s
3.875s
Reload Cycle
5.875s
6.125s
6.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
35
Accuracy
Burst Duration
Moving
×0.6
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5