Image for /icons/races/afrika_corps/vehicles/kradschutzen_motorcycle_ak.png}
Image for /icons/races/afrika_corps/symbols/kradschutzen_motorcycle.png}

Kradschützen Motorcycle Team

Effective against infantry and snipers. • Can capture territory. • Vulnerable to small-arms. • Can use Repair ability when out of combat to self-heal. • Moves significantly slower in reverse. Only reverses when given a direct reverse order. • Has increased vision when stationary. • Gains experience for capturing and decapturing territory.

dak faction icon

Stats

kradschutzen_motorcycle_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

13

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

10

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

12

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

110

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

6

Vehicle Armor

ultra light motorcycle

Vehicle Type
Frontal Armor

frontal

3

Frontal Armor

side

3

Frontal Armor

rear

3

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Long War Veterans

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Passive

Binoculars

Unit has increased line of sight when stationary. Veteran 3: Sight bonus is now active even when moving.

Increases vision by +20 when stationary.

Image for /icons/races/common/abilities/self_repair.png}
Support / Timed

Self-repair

Orders the crew to repair their vehicle, disabling movement and weapons. Ability ends if the unit enters combat.

Restores +6 health per second.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/races/afrika_corps/abilities/tracer_marking.png}
Passive

Tracer Marking

The motorcycle marks enemy infantry squads it hits with its machine gun.

Marked enemies are +10% easer to hit.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Requires
Image for /icons/races/afrika_corps/upgrades/emergency_repair_kits.png}

Emergency Repair Kits

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Unit can capture and decapture territory.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Silent Running

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_recon_mode.png}
Passive

Binoculars

Unit has increased line of sight when stationary. Veteran 3: Sight bonus is now active even when moving.

Increases vision by +20 when stationary.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

Stats

Costs
time_seconds

30

manpower

180

popcap

3

Hitpoints
Image for /icons/common/squad/squad.png}
185

185

Upkeep per minute
manpower

3

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +20% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +5 vision and detection range
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +5% vision and detection range
  • +50% capture and decapture speed
  • Binoculars ability is active even while moving

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Loadout

Image for /icons/common/weapons/weapon_mg42.png}1
mg34 kradschutzen motorcycle ak

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

65%

41.4%

35%

Rounds per Minute

271.07

284.33

308.29

Penetration

1

1

1

Timing

Burst Duration

2.25s

2.477s

2.813s

Time Between Bursts

4.75s

4.875s

4.875s

Reload Cycle

4.75s

4.875s

4.875s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125–0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Burst Duration

Moving

×0.75

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.