Effective against infantry and snipers. • Can capture territory. • Vulnerable to small-arms. • Can use Repair ability when out of combat to self-heal. • Moves significantly slower in reverse. Only reverses when given a direct reverse order. • Has increased vision when stationary. • Gains experience for capturing and decapturing territory.
vehicles
Sight Range
35
Detection
35
Max Range
35
Speed
13
Acceleration
10
Deceleration
12
Rotation
110
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
6
ultra light motorcycle
frontal
3
side
3
rear
3
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Unit has increased line of sight when stationary. Veteran 3: Sight bonus is now active even when moving.
Increases vision by +20 when stationary.
Orders the crew to repair their vehicle, disabling movement and weapons. Ability ends if the unit enters combat.
Restores +6 health per second.
The motorcycle marks enemy infantry squads it hits with its machine gun.
Marked enemies are +10% easer to hit.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Unit can capture and decapture territory.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Unit will not engage unless given a manual attack order when active.
30
180
3
185
3
XP: 800
XP: 2400
XP: 4800
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
0.5
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.65
0.414
0.35
Rounds per Minute
271.07
284.33
308.29
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
4
Range
35
Traverse Speed
35
Arc
20°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.