Image for /icons/races/afrika_corps/vehicles/kradschutzen_motorcycle_ak.png}
Image for /icons/races/afrika_corps/symbols/kradschutzen_motorcycle.png}

Kradschützen Motorcycle Team

Effective against infantry and snipers. • Can capture territory. • Vulnerable to small-arms. • Can use Repair ability when out of combat to self-heal. • Moves significantly slower in reverse. Only reverses when given a direct reverse order. • Has increased vision when stationary. • Gains experience for capturing and decapturing territory.

dak faction icon

Stats

kradschutzen_motorcycle_ak

vehicles

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Sight Range

35

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Detection

35

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Max Range

35

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Speed

13

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

10

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

12

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

110

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

6

Vehicle Armor

ultra light motorcycle

Vehicle Type
Frontal Armor

frontal

3

Frontal Armor

side

3

Frontal Armor

rear

3

Upgrades

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Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

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Passive

Binoculars

Unit has increased line of sight when stationary. Veteran 3: Sight bonus is now active even when moving.

Increases vision by +20 when stationary.

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Support / Timed

Self-repair

Orders the crew to repair their vehicle, disabling movement and weapons. Ability ends if the unit enters combat.

Restores +6 health per second.

Image for /icons/races/afrika_corps/abilities/tracer_marking.png}
Passive

Tracer Marking

The motorcycle marks enemy infantry squads it hits with its machine gun.

Marked enemies are +10% easer to hit.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Unit can capture and decapture territory.

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

30

manpower

180

popcap

3

Hitpoints
Image for /icons/common/squad/squad.png}
185

185

Upkeep per minute
manpower

3

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +20% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +5 vision and detection range
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +5% vision and detection range
  • +50% capture and decapture speed
  • Binoculars ability is active even while moving

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Loadout

Image for /icons/common/weapons/weapon_mg42.png}1
mg34 kradschutzen motorcycle ak

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

0.5

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.65

0.414

0.35

Rounds per Minute

271.07

284.33

308.29

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

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Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.