A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Anti-tank
Semovente da 75/18 Assault Gun
Light vehicle effective against vehicles at range. Entire vehicle must face target to fire.
Stats
semovente_75_18_ak
vehicles
Sight Range
35
Speed
6.5
Acceleration
3
Deceleration
5
Max Range
40
Target Size
18
Vehicle Armor
medium tank
frontal
60
side
45
rear
30
Upgrades
Ambush Upgrade
Camouflage Netting
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
Costs
30
Increases Side Armor.
Side Skirts
Upgrades the unit with armored side skirts.
Defensive upgrade
Costs
50
Abilities
Offensive / Select target vehicle
HEAT Round
Fires a HEAT round at the target enemy vehicle that temporarily reduces the target's performance.
Reduces target's speed and rotation rate.
Costs
30
Offensive / Select target position
High-explosive Barrage
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Passive
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Passive
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Defensive
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Stats
Costs
45
300
45
8
Hitpoints
480
480
Upkeep per minute
12
Veterancy
XP: 1600
Unlocks veteran ability. Increases accuracy and acceleration.
XP: 4800
Increases rotation rate, rate of fire, and accuracy.
XP: 9600
Increases rotation rate, acceleration, rate of fire, and penetration.
Loadout
1
75mm semovente at ger
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.05
0.04
Rounds per minute (RPM)
11
11
11
Range of Fire
-1
-1
40
Penetration
180
140
110
Scatter Area
0
0
74
Min.
Max.
Damage
120
120
AoE Radius
-
2
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.