Image for /icons/races/afrika_corps/vehicles/semovente_75_18_ak.png}
Image for /icons/races/afrika_corps/symbols/semovente.png}

Semovente da 75/18 Assault Gun

Effective against vehicles. • Must face target directly to fire • Decent speed and mobility. • Barrage ability is effective against infantry and team weapons.

dak faction icon

Stats

semovente_75_18_ak

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

40

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

60

Frontal Armor

side

45

Frontal Armor

rear

30

Upgrades

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Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
time

30

munition

30

Requires
Image for /icons/common/upgrades/field_commander_special_ops_ger.png}

Special Ops Field Marshal

Image for /icons/common/upgrades/side_skirts_mechanized_ger.png}
Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
time

30

munition

50

Requires
Image for /icons/common/upgrades/field_commander_mechanized_ger.png}

Mechanized Field Marshal

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Long War Veterans

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Offensive / Select target vehicle

Target Weak Point

Fires a HEAT round at the target enemy vehicle that temporarily reduces the target's performance.

Always penetrates enemy armor and deals +40 damage. -80% speed and -40% rotation rate on affected target for 5 seconds.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 50

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Requires
Image for /icons/races/afrika_corps/upgrades/emergency_repair_kits.png}

Emergency Repair Kits

Image for /icons/races/common/abilities/capture.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Survival Package

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/afrika_corps/upgrades/smoke_survivability.png}

Smoke Package

Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Silent Running

Stats

Costs
time_seconds

45

manpower

280

fuel

45

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +80 health
  • +5 range
  • +30% rotation rate

Loadout

75mm_semovente_at_ger1
75mm semovente at ger

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

0m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

5%

4%

Rounds per Minute

13.33

13.33

13.33

Penetration

150

150

150

Special Mechanics

Scatter Area

0

2×20

3.7×20

Scatter Offset

+2.5m

+2.5m

Timing

Refire Time

4.5s

4.5s

4.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×2

×2

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.