vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
3
Deceleration
5
Rotation
40
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
medium tank
frontal
60
side
45
rear
30
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
30
30
Special Ops Field Marshal
Upgrades the unit with armored side skirts.
Defensive upgrade
30
50
Mechanized Field Marshal
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Fires a HEAT round at the target enemy vehicle that temporarily reduces the target's performance.
Always penetrates enemy armor and deals +40 damage. -80% speed and -40% rotation rate on affected target for 5 seconds.
30
40
30s
Vet 1
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
10 - 50
45s
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Silent Running
45
280
45
8
480
12
XP: 1300
XP: 3900
XP: 7800
1cannon - ballistic weapon
Damage
120
Range
40m
Near
0m
Mid
20m
Far
40m
Core Stats
Accuracy
7.5%
5%
4%
Rounds per Minute
13.33
13.33
13.33
Penetration
150
150
150
Special Mechanics
Scatter Area
0
2×20
3.7×20
Scatter Offset
—
+2.5m
+2.5m
Timing
Refire Time
4.5s
4.5s
4.5s
Aim Time
0.125s
Traverse Speed
16
Arc
20°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×2
×2
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.