dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
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Anti-infantry / Standard

Panzergrenadier Squad

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Standard infantry effective against infantry at medium-range with higher short-range performance than other standard infantry. Combined Arms bonuses when near combat vehicles.

Stats

panzergrenadier_ak
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.33
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Decapture Multiplier
1

Upgrades

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Weapon upgrade

MG 34 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
Costs
munition
100

Abilities

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Offensive / Select target vehicle

Hafthohlladung Anti-tank Grenade

Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
munition
25
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Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
munition
30
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Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
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Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
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Passive

Combined Arms

Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
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Support / Select target wreck

Rapid Salvage

Orders the unit to quickly salvage a wreck for fuel.
Grants Fuel from wrecks upon salvage completion.
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Offensive / Select target infantry

Focus Fire

Increases damage and accuracy against the targeted squad. Bonuses increase the longer the ability is active.
+10% accuracy, +10% damage. +10% accuracy for every 3 seconds while active.
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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.
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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds
20
manpower
300
popcap
8
Reinforce
cost
28
time
3
Hitpoints
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100
100
100
100
100
500
Upkeep per minute
manpower
10
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 900
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 5400
Increases accuracy, rate of fire, and health.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak_portrait.png}
Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Click to Construct
Costs
munition
30
Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
Costs
manpower
75
Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower
75
Image for /icons/races/afrika_corps/buildings/black_market_ak_icon.png}
Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points.
Costs
manpower
200

Loadout

5
kar98k_panzergrenadier_ak
kar98k panzergrenadier ak
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.538
0.528
0.372
Rounds per minute (RPM)
27
16
8
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.