A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Anti-infantry / Standard
Panzergrenadier Squad
Standard infantry effective against infantry at medium-range with higher short-range performance than other standard infantry. Combined Arms bonuses when near combat vehicles.
Stats
panzergrenadier_ak
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Upgrades
Weapon upgrade
MG 34 Light Machine Gun
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
Costs
100
Abilities
Offensive / Select target vehicle
Hafthohlladung Anti-tank Grenade
Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage.
Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
25
Offensive / Select target position
Stick Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
30
Support
Rudimentary Repairs
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support
Repair
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Passive
Combined Arms
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Support / Select target wreck
Rapid Salvage
Orders the unit to quickly salvage a wreck for fuel.
Grants Fuel from wrecks upon salvage completion.
Offensive / Select target infantry
Focus Fire
Increases damage and accuracy against the targeted squad. Bonuses increase the longer the ability is active.
+10% accuracy, +10% damage. +10% accuracy for every 3 seconds while active.
Passive
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Passive
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Passive
Force Recon
Increases the Line of Sight of infantry when they are near vehicles.
Support / Select target wreck
Plunder
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle.
Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun.
Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles.
Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka.
Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Stats
Costs
20
300
8
Reinforce
28
3
Hitpoints
100
100
100
100
100
500
Upkeep per minute
10
Veterancy
XP: 900
Unlocks veteran ability. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Reinforced Barbed Wire Fence
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Anti-Vehicle / Anti-Infantry Mine
Landmine
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Click to Construct
Costs
30
Field Support Beacon
Intel Radio Beacon
Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
Costs
75
Field Support Beacon
Sector Subterfuge Beacon
Costs
75
Economic structure
Transfer Depot
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points.
Costs
200
Loadout
5
kar98k panzergrenadier ak
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.538
0.528
0.372
Rounds per minute (RPM)
27
16
8
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.