infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
90
Equips the squad with 3 Kar98Ks with ZF-41 optics, increasing anti-infantry firepower at long range. Allows the squad to gain experience capturing/decapturing territory and increases capture speed. Replaces Stick Grenade with Rifle Grenade ability.
Scoped rifles gain +25% accuracy against units in cover. +25% capture speed.
30
75
Skirmisher Package
Elite Forces Battlegroup
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
15
1
30s
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
23
1
30s
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Advanced Repair Training
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
6
Unit captures territory faster and has increased combat performance when mounted in vehicles. Bonus lasts for a short period upon disembarking.
+33% capture speed, +15% weapon accuracy. Bonus lasts for 30 seconds upon disembarking.
Vet 1
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the Line of Sight of infantry when they are near vehicles.
Vehicle Support - Force Recon
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
4
Plunder
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Defensive Positions
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
15 - 30
1
30s
Skirmisher Package
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
Medical Supplements
25
300
7
32
4
500
10.5
XP: 900
XP: 2700
XP: 5400
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
Click to Construct
10
30
10
50
10
50
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Can be upgraded to act as a forward retreat point.
20
150
Blocks all vehicle movement and provides heavy cover. Cannot be crushed.
7
5rifle - small arms
Damage
16
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
73%
72.6%
51.15%
Rounds per Minute
26.52
21.83
12.68
Penetration
1.5
1
1
Timing
Refire Time
1.873s
2.468s
4.916s
Reload Cycle
3.818s
3.868s
3.987s
Aim Time
0.375–0.875s
Magazine
5 shots
Arc
120°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
90
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
43.56%
34.32%
27.98%
Rounds per Minute
365.4
385.27
409.3
Penetration
2.5
2
1.75
Timing
Burst Duration
2.75s
3.023s
3.299s
Time Between Bursts
2.926s
2.926s
2.75s
Reload Cycle
6.926s
6.926s
7.188s
Aim Time
0.5–1s
Magazine
6 bursts
Traverse Speed
120
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Equips the squad with 3 Kar98Ks with ZF-41 optics, increasing anti-infantry firepower at long range. Allows the squad to gain experience capturing/decapturing territory and increases capture speed. Replaces Stick Grenade with Rifle Grenade ability.
Scoped rifles gain +25% accuracy against units in cover. +25% capture speed.
30
75
Skirmisher Package
Elite Forces Battlegroup
rifle - small arms
Damage
16
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
82%
77%
74%
Rounds per Minute
22.09
20.87
19.43
Penetration
2
1.75
1.5
Timing
Refire Time
2.333s
2.5s
2.75s
Reload Cycle
4.25s
4.375s
4.438s
Aim Time
0.75–1s
Magazine
5 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.75
×1
Heavy Cover
×0.75
×0.5
Garrison
×0.75
×0.5
rifle - small arms
Damage
16
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
82%
77%
74%
Rounds per Minute
22.09
20.87
19.43
Penetration
2
1.75
1.5
Timing
Refire Time
2.333s
2.5s
2.75s
Reload Cycle
4.25s
4.375s
4.438s
Aim Time
0.75–1s
Magazine
5 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.75
×1
Heavy Cover
×0.75
×0.5
Garrison
×0.75
×0.5
Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
15
1
30s
1grenade - explosive weapon
Damage
120
Range
21m
Near
0m
Mid
10.5m
Far
21m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Deflection Damage
96
Wind Up
0.875s
Traverse Speed
90
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
23
1
30s
1grenade - explosive weapon
Damage
120
Range
5 - 25m
Near
5m
Mid
10m
Far
25m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Wind Up
0.75s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
15 - 30
1
30s
Skirmisher Package
1rifle grenade - explosive weapon
Damage
120
Range
30m
Near
0m
Mid
15m
Far
30m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Aim Time
0.125s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2