Image for /icons/races/afrika_corps/infantry/panzergrenadier_ak.png}
Image for /icons/races/afrika_corps/symbols/panzer_grenadier_ak.png}

Panzergrenadier Squad

Effective against infantry at medium-range. • Can repair at reduced speed. • Can throw grenades and anti-tank explosives • Combined Arms bonuses when near combat vehicles.

dak faction icon

Stats

panzergrenadier_ak

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/upgrades/mg34.png}
Weapon upgrade

MG 34 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range.

Costs
time

30

munition

90

Image for /icons/races/afrika_corps/upgrades/skirmisher_package_kar98k.png}
Weapon upgrade

Skirmisher Package

Equips the squad with 3 Kar98Ks with ZF-41 optics, increasing anti-infantry firepower at long range. Allows the squad to gain experience capturing/decapturing territory and increases capture speed. Replaces Stick Grenade with Rifle Grenade ability.

Scoped rifles gain +25% accuracy against units in cover. +25% capture speed.

Costs
time

30

munition

75

Requires
Image for /icons/races/afrika_corps/abilities/skirmisher_package.png}

Skirmisher Package

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/german/abilities/throw_at_grenade_ger.png}
Offensive / Select target vehicle

Hafthohlladung Anti-tank Grenade

Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

23

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/common/abilities/rudimentary_repair.png}
Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Requires
Image for /icons/common/abilities/ability_self_repair_improved.png}

Advanced Repair Training

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/afrika_corps/abilities/salvage_kits.png}
Support / Select target wreck

Rapid Salvage

Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

6

Image for /icons/races/afrika_corps/abilities/fast_capture.png}
Passive

Mechanized Advance

Unit captures territory faster and has increased combat performance when mounted in vehicles. Bonus lasts for a short period upon disembarking.

+33% capture speed, +15% weapon accuracy. Bonus lasts for 30 seconds upon disembarking.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Requires
Image for /icons/races/afrika_corps/abilities/force_recon.png}

Vehicle Support - Force Recon

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/afrika_corps/abilities/plunder.png}

Plunder

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Defensive Positions

Image for /icons/races/german/abilities/rifle_grenade_ger.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/afrika_corps/upgrades/skirmisher_package_kar98k.png}

Skirmisher Package

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Stats

Costs
time_seconds

25

manpower

300

popcap

7

Reinforce
cost

32

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100
100

500

Upkeep per minute
manpower

10.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +15% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +15 health
  • +15% harder to hit
  • +20% accuracy

Can Construct

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs
time

4

Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak_portrait.png}
Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Click to Construct

Costs
time

10

munition

30

Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Costs
time

10

manpower

50

Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
time

10

manpower

50

Image for /icons/races/afrika_corps/buildings/black_market_ak_icon.png}
Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

150

Image for /icons/races/afrika_corps/buildings/road_block_ak.png}
Defensive structure

Road Block

Blocks all vehicle movement and provides heavy cover. Cannot be crushed.

Costs
time

7

Loadout

kar98k_panzergrenadier_ak5
kar98k panzergrenadier ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

73%

72.6%

51.15%

Rounds per Minute

26.52

21.83

12.68

Penetration

1.5

1

1

Timing

Refire Time

1.873s

2.468s

4.916s

Reload Cycle

3.818s

3.868s

3.987s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mg34.png}
Weapon upgrade

MG 34 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range.

Costs
time

30

munition

90

Image for /icons/common/weapons/weapon_mg34.png}1
lmg panzergrenadier ak

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

43.56%

34.32%

27.98%

Rounds per Minute

365.4

385.27

409.3

Penetration

2.5

2

1.75

Timing

Burst Duration

2.75s

3.023s

3.299s

Time Between Bursts

2.926s

2.926s

2.75s

Reload Cycle

6.926s

6.926s

7.188s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.5–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Image for /icons/races/afrika_corps/upgrades/skirmisher_package_kar98k.png}
Weapon upgrade

Skirmisher Package

Equips the squad with 3 Kar98Ks with ZF-41 optics, increasing anti-infantry firepower at long range. Allows the squad to gain experience capturing/decapturing territory and increases capture speed. Replaces Stick Grenade with Rifle Grenade ability.

Scoped rifles gain +25% accuracy against units in cover. +25% capture speed.

Costs
time

30

munition

75

Requires
Image for /icons/races/afrika_corps/abilities/skirmisher_package.png}

Skirmisher Package

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Image for /icons/common/weapons/weapon_gewehr43.png}2
kar98k scoped elite forces ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

82%

77%

74%

Rounds per Minute

22.09

20.87

19.43

Penetration

2

1.75

1.5

Timing

Refire Time

2.333s

2.5s

2.75s

Reload Cycle

4.25s

4.375s

4.438s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.75–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.75

×1

Heavy Cover

Heavy Cover

×0.75

×0.5

Garrison

Garrison

×0.75

×0.5

Image for /icons/common/weapons/weapon_gewehr43.png}1
kar98k scoped elite forces ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

82%

77%

74%

Rounds per Minute

22.09

20.87

19.43

Penetration

2

1.75

1.5

Timing

Refire Time

2.333s

2.5s

2.75s

Reload Cycle

4.25s

4.375s

4.438s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.75–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.75

×1

Heavy Cover

Heavy Cover

×0.75

×0.5

Garrison

Garrison

×0.75

×0.5

Ability Weapons

Image for /icons/races/german/abilities/throw_at_grenade_ger.png}
Offensive / Select target vehicle

Hafthohlladung Anti-tank Grenade

Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

anti_tank_grenade_panzergrenadier_ak1
anti tank grenade panzergrenadier ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

21m

Near

0m

Mid

10.5m

Far

21m

Core Stats

Accuracy

1500%

1500%

1500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

96

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind Up

0.875s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

23

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

grenade_panzergrenadier_ak1
grenade panzergrenadier ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 25m

Near

5m

Mid

10m

Far

25m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind Up

0.75s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/german/abilities/rifle_grenade_ger.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/afrika_corps/upgrades/skirmisher_package_kar98k.png}

Skirmisher Package

rifle_grenade_jaeger_ger1
rifle grenade jaeger ger

rifle grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2