Image for /icons/races/afrika_corps/infantry/panzerpioneer_ak.png}
Image for /icons/races/afrika_corps/symbols/panzer_pioneer_ak.png}

Panzerpioneer Squad

Provides limited anti-infantry combat support at long-range. • Repairs, and build defenses. • Combined Arms bonuses when near combat vehicle.

dak faction icon

Stats

panzerpioneer_ak

infantry

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

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Speed

3.6

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Armor

1

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Capture Multiplier

1.15

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

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Support upgrade

Advanced Hazard Removal Package

Upgrades the squad with a minesweeper and better repair tools.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +4 per second. Increases detection range to 35.

Costs
munition

45

Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}
Weapon upgrade

Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

50

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.

Costs
munition

85

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/common/abilities/advanced_repair.png}
Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/common/abilities/mine_sweeper_off.png}
Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}
Support / Select enemy mine

Defuse Mine

Defuses the selected mine.

Image for /icons/races/common/abilities/wirecutters.png}
Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/afrika_corps/abilities/salvage_kits.png}
Support / Select target wreck

Rapid Salvage

Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Image for /icons/races/german/abilities/stun_grenade_ger.png}
Support / Select target position

Stun Grenade

Throws a stun grenade at the target that can temporarily debilitate infantry.

Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.

Costs
munition

25

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Image for /icons/races/afrika_corps/abilities/territory_booby_trap.png}
Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.

Increases capture and decapture time by +100% for 20 seconds.

Costs
munition

35

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Image for /icons/races/common/abilities/smoke_grenade.png}
Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Stats

Costs
time_seconds

30

manpower

200

popcap

4

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
85
85
85
85

340

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 650

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1950

  • +25% rate of fire
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 3900

  • +25 health
  • +30% rate of fire
  • +3 repair speed

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/afrika_corps/buildings/base_defense_ak.png}
Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.

Costs
manpower

200

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/common/buildings/icons/teller_mine_ger.png}
Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/common/buildings/icons/building_military_field_hospital.png}

Medical Station

Can Heal and Reinforce nearby infantry when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

Image for /icons/common/buildings/icons/building_common_support_bay.png}

Forward Repair Station

Can Repair nearby vehicles when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/afrika_corps/buildings/black_market_ak_icon.png}
Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Can be upgraded to act as a forward retreat point.

Costs
manpower

150

Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Costs
manpower

50

Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower

50

Image for /icons/races/afrika_corps/buildings/road_block_ak.png}
Defensive structure

Road Block

Blocks all vehicle movement and provides heavy cover. Cannot be crushed.

Costs

Free

Image for /icons/races/afrika_corps/buildings/s-mine_minefield.png}
General purpose / Explosive

S-minefield

Mines overlapping with other objects will not be planted.

Costs
munition

5

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/races/afrika_corps/buildings/hardpoint_ak.png}
Economic structure

Hardpoint

Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point

Costs
munition

50

Loadout

kar98k_panzerpioneer_ak3
kar98k panzerpioneer ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.825

0.7568

0.6875

Rounds per Minute

15.29

13.5

11.78

Penetration

1.5

1

1

Scatter Area

9.3

46.3

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

kar98k_panzerpioneer_ak1
kar98k panzerpioneer ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.825

0.7568

0.6875

Rounds per Minute

15.29

13.5

11.78

Penetration

1.5

1

1

Scatter Area

9.3

46.3

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}
Weapon upgrade

Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

50

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower panzerpioneer ak

flame - flame throwers

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

153.6

153.6

153.6

Penetration

2.5

2.5

2.5

Scatter Area

0

15.4

28.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

45

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1.25

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×3.5

Folliage

×1000

Bunker

×20

×2.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.

Costs
munition

85

Image for /icons/common/weapons/weapon_grb_grenade_launcher.png}1
grb 39 grenade launcher he ak

grenade launcher - explosive weapon

Near

Medium

Far

Distance

10

12.5

35

Accuracy

0.025

0.015

0.05

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

6.1

7.4

19.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

45

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

1.25

2

2.5

Damage

33.75

11.25

9

9

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

1.33

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Emplacement

×10

×10

×1.5

Ability Weapons

Image for /icons/races/german/abilities/stun_grenade_ger.png}
Support / Select target position

Stun Grenade

Throws a stun grenade at the target that can temporarily debilitate infantry.

Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.

Costs
munition

25

Cast range: 23
Fires once
grenade_stun_panzerpioneer_ak1
grenade stun panzerpioneer ak

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

1

1

1

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

40

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0

0

4

Damage

40

40

40

40

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/common/abilities/smoke_grenade.png}
Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Cast range: 20
Fires once
smoke_grenade_panzergrenadier_ak1
smoke grenade panzergrenadier ak

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1