infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.15
Decapture Multiplier
1
Target Size
1
Upgrades the squad with a minesweeper and better repair tools.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +4 per second. Increases detection range to 35.
30
45
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
30
50
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
30
85
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Advanced Hazard Removal Package
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Advanced Hazard Removal Package
Defuses the selected mine.
2
mine detection active
Destroys a section of barbed wire, enabling access to infantry.
2
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
6
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
25
23
1
60s
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the Line of Sight of infantry when they are near vehicles.
Vehicle Support - Force Recon
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
35
5
30s
Territory Booby Traps
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
4
Plunder
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Defensive Positions
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
Medical Supplements
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
20
1
180s
Skirmisher Package
30
200
4
28
5.6
340
4
XP: 650
XP: 1950
XP: 3900
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
20
200
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
10
50
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
30
150
15
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
30
150
15
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Can be upgraded to act as a forward retreat point.
20
150
10
50
10
50
Blocks all vehicle movement and provides heavy cover. Cannot be crushed.
7
Mines overlapping with other objects will not be planted.
2.5
5
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
8
50
Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point
15
50
3rifle - small arms
Damage
16
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
82.5%
75.68%
68.75%
Rounds per Minute
15.29
13.5
11.78
Penetration
1.5
1
1
Timing
Refire Time
3.625s
4.272s
5.086s
Reload Cycle
5.125s
5.125s
5.125s
Aim Time
0.375–0.875s
Magazine
5 shots
Arc
120°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1rifle - small arms
Damage
16
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
82.5%
75.68%
68.75%
Rounds per Minute
15.29
13.5
11.78
Penetration
1.5
1
1
Timing
Refire Time
3.625s
4.272s
5.086s
Reload Cycle
5.125s
5.125s
5.125s
Aim Time
0.375–0.875s
Magazine
5 shots
Arc
120°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
30
50
flame - flame throwers
Damage
2
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Accuracy
100%
100%
100%
Rounds per Minute
153.6
153.6
153.6
Penetration
2.5
2.5
2.5
Special Mechanics
Scatter Area
0
1.2×12.4
2.3×12.4
Scatter Offset
—
+1.9m
+1.9m
Timing
Burst Duration
1s
1s
1s
Time Between Bursts
2.125s
2.125s
2.125s
Pre-Fire Time
0.5s
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1.25
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
30
85
grenade launcher - explosive weapon
Damage
45
Range
10 - 35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Scatter Area
1×6
2.1×6
3.2×6
Scatter Offset
+1.7m
+1.7m
+1.7m
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Timing
Time of Flight
0.88s
1.1s
1.29s
Refire Time
5.375s
5.375s
5.375s
Aim Time
0.625–1s
Obstacle Avoidance
45°
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1.33
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
25
23
1
60s
1grenade - explosive weapon
Damage
40
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0.3×0
0.7×0
Penetration
1
1
1
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Traverse Speed
90
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2