dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
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Support / Detector

Panzerpioneer Squad

Image for /icons/races/afrika_corps/symbols/panzer_pioneer_ak.png}
Support infantry that can provide limited anti-infantry combat support, repairs, and build defenses. Can reveal nearby camouflaged units. Combined Arms bonuses when near combat vehicles.

Stats

panzerpioneer_ak
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.15
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Decapture Multiplier
1

Upgrades

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Support upgrade

Advanced Hazard Removal Package

Upgrades the squad with a minesweeper, wire cutters, and better repair tools.
Allows the squad to Detect and Defuse Mines. Increases health restored by repairs by +4 per second.
Costs
munition
45
Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}

Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Costs
munition
50
Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Unlocks the Smoke Rifle Grenade ability. Deals Area of Effect damage.
Costs
munition
85

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Image for /icons/races/common/abilities/advanced_repair.png}
Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Image for /icons/races/common/abilities/mine_sweeper_off.png}
Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}
Support / Select enemy mine

Defuse Mine

Defuses the selected mine.
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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.
Image for /icons/legacy/abilities/ability_german_combined_arms.png}
Passive

Combined Arms

Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
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Support / Select target wreck

Rapid Salvage

Orders the unit to quickly salvage a wreck for fuel.
Grants Fuel from wrecks upon salvage completion.
Image for /icons/common/abilities/ability_german_stun_grenade.png}
Support / Select target position

Stun Grenade

Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
Costs
munition
25
Image for /icons/common/abilities/ability_german_m23_rifle_smoke_grenade.png}
Offensive / Select target position

Smoke Rifle Grenade

Fires a smoke rifle grenade at the target.
Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.
Image for /icons/legacy/commander/cmdr_soviet_booby_trap.png}
Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
Costs
munition
45
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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds
30
manpower
200
popcap
4
Reinforce
cost
23
time
6
Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
320
Upkeep per minute
manpower
4
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 700
Unlocks veteran ability. Unit is harder to hit and fires faster.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2100
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
vet 3 star
vet 3 star
vet 3 star
XP: 4200
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
Image for /icons/races/afrika_corps/buildings/base_defense_ak.png}
Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
Costs
manpower
220
Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
munition
30
Image for /icons/common/buildings/icons/teller_mine_ger.png}
Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
munition
50
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Medical Station

Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
Costs
manpower
150
fuel
15
Image for /icons/common/buildings/icons/building_common_support_bay.png}

Forward Repair Station

Can Repair nearby vehicles when out of combat.
Field support / Emplacement
Costs
manpower
150
fuel
15
Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income.
Costs
manpower
200
Image for /icons/races/afrika_corps/buildings/black_market_ak_icon.png}
Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points.
Costs
manpower
200
Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
Costs
manpower
75
Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower
75

Loadout

3
kar98k_panzerpioneer_ak
kar98k panzerpioneer ak
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.55
0.5
Rounds per minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
1
kar98k_panzerpioneer_ak
kar98k panzerpioneer ak
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.55
0.5
Rounds per minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.