infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.15
Decapture Multiplier
1
Target Size
1
Upgrades the squad with a minesweeper and better repair tools.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +4 per second. Increases detection range to 35.
45
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
50
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
85
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Destroys a section of barbed wire, enabling access to infantry.
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
25
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
35
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
30
200
4
28
5
340
4
XP: 650
XP: 1950
XP: 3900
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
200
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
150
15
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
150
15
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Can be upgraded to act as a forward retreat point.
150
50
50
Blocks all vehicle movement and provides heavy cover. Cannot be crushed.
Free
Mines overlapping with other objects will not be planted.
5
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point
50
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.825
0.7568
0.6875
Rounds per Minute
15.29
13.5
11.78
Penetration
1.5
1
1
Scatter Area
9.3
46.3
68.9
Damage
16
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.825
0.7568
0.6875
Rounds per Minute
15.29
13.5
11.78
Penetration
1.5
1
1
Scatter Area
9.3
46.3
68.9
Damage
16
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
50
flame - flame throwers
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
153.6
153.6
153.6
Penetration
2.5
2.5
2.5
Scatter Area
0
15.4
28.4
Damage
2
Range
20
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.
85
grenade launcher - explosive weapon
Near
Medium
Far
Distance
10
12.5
35
Accuracy
0.025
0.015
0.05
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
6.1
7.4
19.2
Damage
45
Range
10 - 35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
1.25
2
2.5
Damage
33.75
11.25
9
9
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1.33
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
25.26
25.26
25.26
Penetration
1
1
1
Scatter Area
0
0
0
Damage
40
Range
20
Traverse Speed
90
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0
0
4
Damage
40
40
40
40
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
1
1
1
Rounds per Minute
25.26
25.26
25.26
Penetration
0
0
0
Scatter Area
0
0
0
Damage
0
Range
5 - 20
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1