A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Support / Detector
Panzerpioneer Squad
Support infantry that can provide limited anti-infantry combat support, repairs, and build defenses. Can reveal nearby camouflaged units. Combined Arms bonuses when near combat vehicles.
Stats
panzerpioneer_ak
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.15
Decapture Multiplier
1
Upgrades
Support upgrade
Advanced Hazard Removal Package
Upgrades the squad with a minesweeper, wire cutters, and better repair tools.
Allows the squad to Detect and Defuse Mines. Increases health restored by repairs by +4 per second.
Costs
45
Flammenwerfer 35
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Costs
50
GrB 39 Grenade Launcher
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Unlocks the Smoke Rifle Grenade ability. Deals Area of Effect damage.
Costs
85
Abilities
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support
Advanced Repairs
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Minesweeper Disabled
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Support / Select enemy mine
Defuse Mine
Defuses the selected mine.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Passive
Combined Arms
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Support / Select target wreck
Rapid Salvage
Orders the unit to quickly salvage a wreck for fuel.
Grants Fuel from wrecks upon salvage completion.
Support / Select target position
Stun Grenade
Throws a stun grenade at the target that can temporarily debilitate infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.
Costs
25
Offensive / Select target position
Smoke Rifle Grenade
Fires a smoke rifle grenade at the target.
Passive
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Passive
Force Recon
Increases the Line of Sight of infantry when they are near vehicles.
Defensive / Select friendly territory point
Booby Trap Territory
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
Costs
45
Support / Select target wreck
Plunder
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle.
Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun.
Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles.
Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka.
Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Stats
Costs
30
200
4
Reinforce
23
6
Hitpoints
80
80
80
80
320
Upkeep per minute
4
Veterancy
XP: 700
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 2100
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 4200
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Defensive structure
Reinforced Barbed Wire Fence
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
Anti-infantry / Emplacement
Machine Gun Bunker
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
Costs
220
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Anti-tank / Explosive
Teller Mine
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
50
Medical Station
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
Costs
150
15
Forward Repair Station
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
Costs
150
15
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Economic structure
Transfer Depot
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points.
Costs
200
Field Support Beacon
Intel Radio Beacon
Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
Costs
75
Field Support Beacon
Sector Subterfuge Beacon
Costs
75
Loadout
3
kar98k panzerpioneer ak
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.55
0.5
Rounds per minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
1
kar98k panzerpioneer ak
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.55
0.5
Rounds per minute (RPM)
16
14
12
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.