Image for /icons/races/afrika_corps/infantry/panzerpioneer_ak.png}
Image for /icons/races/afrika_corps/symbols/panzer_pioneer_ak.png}

Panzerpioneer Squad

Provides limited anti-infantry combat support at long-range. • Repairs, and build defenses. • Combined Arms bonuses when near combat vehicle.

dak faction icon

Stats

panzerpioneer_ak

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.15

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/common/upgrade/advanced_fieldcraft.png}
Support upgrade

Advanced Hazard Removal Package

Upgrades the squad with a minesweeper and better repair tools.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +4 per second. Increases detection range to 35.

Costs
time

30

munition

45

Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}
Weapon upgrade

Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
time

30

munition

50

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.

Costs
time

30

munition

85

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/common/abilities/advanced_repair.png}
Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Requires
Image for /icons/races/common/upgrade/advanced_fieldcraft.png}

Advanced Hazard Removal Package

Image for /icons/races/common/abilities/mine_sweeper_off.png}
Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

Requires
Image for /icons/races/common/upgrade/advanced_fieldcraft.png}

Advanced Hazard Removal Package

Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}
Support / Select enemy mine

Defuse Mine

Defuses the selected mine.

Range
Image for /icons/unit_status/bw2/range_boost.png}

2

Requires
Image for /icons/common/upgrades/utility_engineer_us.png}

mine detection active

Image for /icons/races/common/abilities/wirecutters.png}
Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

Range
Image for /icons/unit_status/bw2/range_boost.png}

2

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/afrika_corps/abilities/salvage_kits.png}
Support / Select target wreck

Rapid Salvage

Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

6

Image for /icons/races/german/abilities/stun_grenade_ger.png}
Support / Select target position

Stun Grenade

Throws a stun grenade at the target that can temporarily debilitate infantry.

Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

23

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Requires
Image for /icons/races/afrika_corps/abilities/force_recon.png}

Vehicle Support - Force Recon

Image for /icons/races/afrika_corps/abilities/territory_booby_trap.png}
Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.

Increases capture and decapture time by +100% for 20 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

5

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/afrika_corps/abilities/territory_booby_trap.png}

Territory Booby Traps

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/afrika_corps/abilities/plunder.png}

Plunder

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Defensive Positions

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/common/abilities/smoke_grenade.png}
Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/races/afrika_corps/upgrades/skirmisher_package_g43.png}

Skirmisher Package

Stats

Costs
time_seconds

30

manpower

200

popcap

4

Reinforce
cost

28

time

5.6

Hitpoints
Image for /icons/common/squad/squad.png}
85
85
85
85

340

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 650

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1950

  • +25% rate of fire
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 3900

  • +25 health
  • +30% rate of fire
  • +3 repair speed

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/common/buildings/icons/building_reinforced_barbwire.png}
Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs
time

4

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Image for /icons/races/afrika_corps/buildings/base_defense_ak.png}
Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.

Costs
time

20

manpower

200

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Image for /icons/common/buildings/icons/teller_mine_ger.png}
Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
time

10

munition

50

Image for /icons/common/buildings/icons/building_military_field_hospital.png}

Medical Station

Can Heal and Reinforce nearby infantry when out of combat.

Field support / Emplacement

Costs
time

30

manpower

150

fuel

15

Image for /icons/common/buildings/icons/building_common_support_bay.png}

Forward Repair Station

Can Repair nearby vehicles when out of combat.

Field support / Emplacement

Costs
time

30

manpower

150

fuel

15

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

200

Image for /icons/races/afrika_corps/buildings/black_market_ak_icon.png}
Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

150

Image for /icons/races/afrika_corps/buildings/intel_radio_beacon_ak_icon.png}
Field Support Beacon

Intel Radio Beacon

Costs
time

10

manpower

50

Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
time

10

manpower

50

Image for /icons/races/afrika_corps/buildings/road_block_ak.png}
Defensive structure

Road Block

Blocks all vehicle movement and provides heavy cover. Cannot be crushed.

Costs
time

7

Image for /icons/races/afrika_corps/buildings/s-mine_minefield.png}
General purpose / Explosive

S-minefield

Mines overlapping with other objects will not be planted.

Costs
time

2.5

munition

5

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
time

8

munition

50

Image for /icons/races/afrika_corps/buildings/hardpoint_ak.png}
Economic structure

Hardpoint

Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point

Costs
time

15

munition

50

Loadout

kar98k_panzerpioneer_ak3
kar98k panzerpioneer ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

82.5%

75.68%

68.75%

Rounds per Minute

15.29

13.5

11.78

Penetration

1.5

1

1

Timing

Refire Time

3.625s

4.272s

5.086s

Reload Cycle

5.125s

5.125s

5.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

kar98k_panzerpioneer_ak1
kar98k panzerpioneer ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

82.5%

75.68%

68.75%

Rounds per Minute

15.29

13.5

11.78

Penetration

1.5

1

1

Timing

Refire Time

3.625s

4.272s

5.086s

Reload Cycle

5.125s

5.125s

5.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}
Weapon upgrade

Flammenwerfer 35

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower panzerpioneer ak

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

153.6

153.6

153.6

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.2×12.4

2.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

1s

1s

1s

Time Between Bursts

2.125s

2.125s

2.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

45

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×3.5

Folliage

×1000

Bunker

×20

×2.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Effective against infantry in cover or garrisons when used at range. Has a small area of effect blast radius.

Costs
time

30

munition

85

Image for /icons/common/weapons/weapon_grb_grenade_launcher.png}1
grb 39 grenade launcher he ak

grenade launcher - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

45

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Scatter Area

1×6

2.1×6

3.2×6

Scatter Offset

+1.7m

+1.7m

+1.7m

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Timing

Time of Flight

0.88s

1.1s

1.29s

Refire Time

5.375s

5.375s

5.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.625–1s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

45°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1.33

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Emplacement

×10

×10

×1.5

Ability Weapons

Image for /icons/races/german/abilities/stun_grenade_ger.png}
Support / Select target position

Stun Grenade

Throws a stun grenade at the target that can temporarily debilitate infantry.

Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 10 seconds.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

23

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

grenade_stun_panzerpioneer_ak1
grenade stun panzerpioneer ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

40

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Scatter Area

0

0.3×0

0.7×0

Penetration

1

1

1

Timing

Time of Flight

1.36s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2