infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
70
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Increases squad's speed when out of combat.
+30% speed.
Increases squad's speed when out of combat.
+60% speed.
Increases speed and makes the unit harder to hit. Unit is unable to fire on the move while the ability is active.
+80% speed and squad is -10% harder to hit.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
25
260
7
30
4
450
10
XP: 900
XP: 2700
XP: 5400
5rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.788
0.738
0.638
Rounds per Minute
22.33
21.49
18.35
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
12
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
70
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22.5
35
Accuracy
0.55
0.45
0.38
Rounds per Minute
200.82
163.29
96.4
Penetration
2.5
2
1.75
Scatter Area
5.4
21.5
32
Incremental Target Radius
6
10
15
Damage
5.25
Range
35
Traverse Speed
120
Arc
120°
Inc. Accuracy
x1.02
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1.5
3
4.5
Damage
120
102
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2