infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
30
70
Breda Model 30 Light Machine Guns
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
20
1
30s
Increases squad's speed when out of combat.
+30% speed.
Increases squad's speed when out of combat.
+60% speed.
Vet 3
Increases speed and makes the unit harder to hit. Unit is unable to fire on the move while the ability is active.
+80% speed and squad is -10% harder to hit.
10s
120s
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the Line of Sight of infantry when they are near vehicles.
Vehicle Support - Force Recon
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
4
Plunder
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
Medical Supplements
25
260
7
30
4
450
10
XP: 900
XP: 2700
XP: 5400
5rifle - small arms
Damage
12
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
78.8%
73.8%
63.8%
Rounds per Minute
22.33
21.49
18.35
Penetration
1.5
1
1
Timing
Refire Time
2.438s
2.542s
3.076s
Reload Cycle
4.438s
4.542s
4.625s
Aim Time
0.375–0.875s
Magazine
8 shots
Arc
90°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
30
70
Breda Model 30 Light Machine Guns
lmg - small arms
Damage
5.25
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
55%
45%
38%
Rounds per Minute
200.82
163.29
96.4
Penetration
2.5
2
1.75
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
1.591s
1.401s
1.148s
Time Between Bursts
1.563s
2.125s
4s
Reload Cycle
3.25s
3.375s
3.5s
Aim Time
0.125s
Magazine
9 bursts
Traverse Speed
120
Arc
120°
Inc. Accuracy
×1.02
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
20
1
30s
1grenade - explosive weapon
Damage
120
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2