Image for /icons/races/afrika_corps/infantry/bersaglieri_ak.png}
Image for /icons/races/afrika_corps/symbols/bersaglieri.png}

Bersaglieri Squad

Effective against infantry at medium range and long range. • Moves fasters when out of combat. • Can throw grenades.

dak faction icon

Stats

bersaglieri_ak

infantry

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

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Target Size

1

Upgrades

Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}
Weapon upgrade

Breda Model 30 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
munition

70

Abilities

Image for /icons/races/afrika_corps/abilities/oto_35_grenade.png}
Offensive / Select target position

OTO Mod.35 Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

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Passive

Quick March

Increases squad's speed when out of combat.

+30% speed.

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Passive

Quick March

Increases squad's speed when out of combat.

+60% speed.

Image for /icons/races/afrika_corps/abilities/sprint.png}
Offensive / Timed

Urra!

Increases speed and makes the unit harder to hit. Unit is unable to fire on the move while the ability is active.

+80% speed and squad is -10% harder to hit.

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

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Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

30

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Upkeep per minute
manpower

10

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +15% weapon accuracy
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20 health
  • +30% Quick March speed
  • +15% accuracy

Loadout

carcano_carbine_bersaglieri_ak5
carcano carbine bersaglieri ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.788

0.738

0.638

Rounds per Minute

22.33

21.49

18.35

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

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Damage

12

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Range

35

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Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}
Weapon upgrade

Breda Model 30 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
munition

70

Image for /icons/common/weapons/weapon_breda_model_30lmg.png}1
lmg breda m30 bersaglieri ak

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.55

0.45

0.38

Rounds per Minute

200.82

163.29

96.4

Penetration

2.5

2

1.75

Scatter Area

5.4

21.5

32

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

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Traverse Speed

120

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Arc

120°

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Inc. Accuracy

x1.02

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Ability Weapons

Image for /icons/races/afrika_corps/abilities/oto_35_grenade.png}
Offensive / Select target position

OTO Mod.35 Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Cast range: 20
Fires once
grenade_oto_m35_bersaglieri_ak1
grenade oto m35 bersaglieri ak

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.35

1.5

3

4.5

Damage

120

102

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2