A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Standard infantry effective against infantry at medium range. Moves fasters when out of combat.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
70
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Increases squad's speed when out of combat.
+40% speed.
Increases speed and makes the unit harder to hit. Unit is unable to fire on the move while the ability is active.
+80% speed and squad is -10% harder to hit.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
25
260
7
26
4
450
9
XP: 900
Unlocks veteran ability. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.788
0.738
0.638
Rounds per minute (RPM)
22
20
15
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.