Image for /icons/races/afrika_corps/infantry/bersaglieri_ak.png}
Image for /icons/races/afrika_corps/symbols/bersaglieri.png}

Bersaglieri Squad

Effective against infantry at medium range and long range. • Moves fasters when out of combat. • Can throw grenades.

dak faction icon

Stats

bersaglieri_ak

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}
Weapon upgrade

Breda Model 30 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
time

30

munition

70

Requires
Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}

Breda Model 30 Light Machine Guns

Abilities

Image for /icons/races/afrika_corps/abilities/oto_35_grenade.png}
Offensive / Select target position

OTO Mod.35 Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/common/abilities/sprint.png}
Passive

Quick March

Increases squad's speed when out of combat.

+30% speed.

Image for /icons/races/common/abilities/sprint.png}
Passive

Quick March

Increases squad's speed when out of combat.

+60% speed.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

Image for /icons/races/afrika_corps/abilities/sprint.png}
Offensive / Timed

Urra!

Increases speed and makes the unit harder to hit. Unit is unable to fire on the move while the ability is active.

+80% speed and squad is -10% harder to hit.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Requires
Image for /icons/races/afrika_corps/abilities/force_recon.png}

Vehicle Support - Force Recon

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/afrika_corps/abilities/plunder.png}

Plunder

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

30

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Upkeep per minute
manpower

10

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +15% weapon accuracy
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20 health
  • +30% Quick March speed
  • +15% accuracy

Loadout

carcano_carbine_bersaglieri_ak5
carcano carbine bersaglieri ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

78.8%

73.8%

63.8%

Rounds per Minute

22.33

21.49

18.35

Penetration

1.5

1

1

Timing

Refire Time

2.438s

2.542s

3.076s

Reload Cycle

4.438s

4.542s

4.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

8 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}
Weapon upgrade

Breda Model 30 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
time

30

munition

70

Requires
Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}

Breda Model 30 Light Machine Guns

Image for /icons/common/weapons/weapon_breda_model_30lmg.png}1
lmg breda m30 bersaglieri ak

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

55%

45%

38%

Rounds per Minute

200.82

163.29

96.4

Penetration

2.5

2

1.75

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

1.591s

1.401s

1.148s

Time Between Bursts

1.563s

2.125s

4s

Reload Cycle

3.25s

3.375s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.02

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Ability Weapons

Image for /icons/races/afrika_corps/abilities/oto_35_grenade.png}
Offensive / Select target position

OTO Mod.35 Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

grenade_oto_m35_bersaglieri_ak1
grenade oto m35 bersaglieri ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

1.36s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.75s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2