Image for /icons/races/afrika_corps/vehicles/2_5_truck_medical_ak.png}
Image for /icons/races/german/symbols/2_5_truck_medical_ger.png}

2.5-tonne Medical Truck

Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.

dak faction icon

Stats

truck_2_5_medical_ak

vehicles

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Sight Range

35

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Detection

10

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Max Range

0

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Speed

7.4

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Acceleration

3.25

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Deceleration

6

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Rotation

65

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

8

Frontal Armor

side

6

Frontal Armor

rear

4

Upgrades

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Veterancy upgrade

Long War Veterans

Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.

Costs
manpower

100

Abilities

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Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +3.2 health per second.

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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

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Toggle Ability

Handbrake Disabled

Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.

Image for /icons/races/afrika_corps/abilities/field_supplies.png}
Passive

Field Supplies

Friendly infantry within range will retain their healing effects and enables the Combined Arms bonus. This effect persists if the unit leaves the truck's range, lasting for 60 seconds. Effect is refreshed while the unit is within range of the truck.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select Abandoned Weapon or Emplacement

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon or emplacement.

Costs
manpower

50

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Stats

Costs
time_seconds

30

manpower

200

fuel

20

popcap

4

Hitpoints
Image for /icons/common/squad/squad.png}
200

200

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability
  • +10 reinforcement range
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +20% reinforcement speed to nearby units
  • +10 medical aura range
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +80 health
  • +10 Combat Readiness range

Can Construct

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.