BETA
dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/races/afrika_corps/vehicles/2_5_truck_medical_ak.png}
Non-combatant / Support

2.5-tonne Medical Truck

Image for /icons/races/german/symbols/2_5_truck_medical_ger.png}
Light transport vehicle that can reinforce and heal nearby infantry squads. Can be damaged by small-arms.

Stats

truck_2_5_medical_ak
vehicles
Image for /icons/common/units/symbols/spotter.png}
Sight Range
35
Image for /icons/common/units/symbols/unit_aef_vehicle_crew_symbol.png}
Speed
7.4
Image for /icons/common/abilities/ability_step_on_it.png}
Acceleration
3.25
Image for /icons/common/orders/reverse_move.png}
Deceleration
6
Image for /icons/common/units/symbols/ability_aef_beacon_symbol.png}
Max Range
0
Image for /icons/common/units/symbols/flag_null_symbol.png}
Target Size
16
Vehicle Armor
light armoured car
Vehicle Type
Frontal Armor
frontal
8
Frontal Armor
side
6
Frontal Armor
rear
4

Abilities

Image for /icons/legacy/abilities/ability_common_heal.png}
Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Image for /icons/common/orders/auto_reinforce_off.png}
Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.
Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.
Costs
manpower
50
Image for /icons/races/common/abilities/handbrake_off.png}
Defensive

Handbrake Disabled

Enables the vehicle to be halted in place, preventing any unintended movement.
Passive Ability
Image for /icons/races/common/buildings/supply_cache.png}
Passive

Field Supplies

Squads near the vehicle gain combat bonuses and retain the benefit for a short period of time after leaving the aura.
+20% speed, +20% rate of fire, and +20% accuracy on affected units.
Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Stats

Costs
time_seconds
30
manpower
200
fuel
20
popcap
5
Hitpoints
Image for /icons/common/squad/squad.png}
240
240
Upkeep per minute
manpower
6
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability. Increases rotation rate and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases speed, sight, healing range, and rotation rate.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases speed, acceleration, reinforce range, and health.

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.