infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.
90
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Fires a special round that greatly lowers the target's speed and vision for a short period of time.
-60% speed and disables vision on affected target for 5 seconds.
30
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Unit will not engage unless given a manual attack order when active.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.
45
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+35% damage and +50% accuracy when firing from camouflage for 7.5 seconds.
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
24
240
7
28
4
380
11
XP: 800
XP: 2400
XP: 4800
2rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.625
0.6
0.3
Rounds per Minute
22.49
20.28
16.18
Penetration
1.5
1
1
Scatter Area
9.3
46.3
68.9
Damage
16
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
panzerbuchse - ballistic weapon
Near
Medium
Far
Distance
10
20
35
Accuracy
0.49
0.42
0.36
Rounds per Minute
13.71
12.31
12.31
Penetration
80
70
60
Scatter Area
9.1
16.1
26.5
Damage
50
Deflection Damage
7.5
Range
35
Traverse Speed
180
Arc
180°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.15
0.2
0.5
Damage
5
2.5
1.25
1.25
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.75
—
×0.5
Building
—
—
—
×0.5
Bunker
+50
—
—
—
Destructible Object
—
—
—
×0.25
Tank Trap
—
—
—
×5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.
90
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.0844
0.0563
0.04
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Scatter Area
34.9
78.5
122.2
Damage
160
Range
35
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.
45
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10.5
21
Accuracy
15
15
15
Rounds per Minute
11.16
11.16
11.16
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
60
Deflection Damage
48
Range
21
Traverse Speed
90
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.5
0.5
0.2
Damage
60
60
60
60
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1