A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Support infantry effective against light vehicles. Can repair at a reduced rate and slow enemy vehicles.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Fires a special round that greatly lowers the target's speed and vision for a short period of time.
-60% speed and disables vision on affected target for 3 seconds.
30
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
24
275
8
30
4
380
10
XP: 800
Unit is harder to hit.
XP: 2400
Increases accuracy, rate of fire, weapon penetration and unit is harder to hit.
XP: 4800
Increases accuracy, rate of fire, weapon penetration, and health.
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.625
0.6
0.3
Rounds per minute (RPM)
23
18
12
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.