Image for /icons/races/afrika_corps/infantry/panzerjaegar_ak.png}
Image for /icons/races/afrika_corps/symbols/panzerjaeger_ak.png}

Panzerjäger Squad

Effective against light vehicles. • Can repair at a reduced rate. • Can use Tear Gas to debilitate vehicles. • Combined Arms bonuses when near combat vehicles.

dak faction icon

Stats

panzerjaeger_inf_ak

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/afrika_corps/abilities/tank_busters.png}
Weapon upgrade

Tank Buster Package

Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.

Costs
time

30

munition

90

Requires
Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

Panzerjäger Kommand Battlegroup

Image for /icons/races/afrika_corps/abilities/tank_busters.png}

Tank Busters

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/rudimentary_repair.png}
Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/common/abilities/phosporous_rounds.png}
Offensive / Select target vehicle

Anti-tank Tear Gas Round

Fires a special round that greatly lowers the target's speed and vision for a short period of time.

-60% speed and disables vision on affected target for 5 seconds.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

30

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Requires
Image for /icons/common/abilities/ability_self_repair_improved.png}

Advanced Repair Training

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

Vehicle Support - Secure Location

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Requires
Image for /icons/races/afrika_corps/abilities/force_recon.png}

Vehicle Support - Force Recon

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/afrika_corps/abilities/plunder.png}

Plunder

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
Offensive / Select enemy vehicle

Anti-tank Grenade Assault

Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/afrika_corps/abilities/tank_busters.png}

Tank Buster Package

Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

Panzerjäger Kommand Battlegroup

Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Defensive Positions

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+35% damage and +50% accuracy when firing from camouflage for 7.5 seconds.

Requires
Image for /icons/races/afrika_corps/abilities/ambush-tactics.png}

Advanced Ambush Training

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Stats

Costs
time_seconds

24

manpower

240

popcap

7

Reinforce
cost

29

time

4.4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95

380

Upkeep per minute
manpower

10.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% rate of fire
  • +20% weapon penetration
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +15 health
  • +20% damage
  • +5 range

Loadout

kar98k_panzerjaeger_ak2
kar98k panzerjaeger ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

62.5%

60%

30%

Rounds per Minute

22.49

20.28

16.18

Penetration

1.5

1

1

Timing

Refire Time

2.426s

2.75s

3.625s

Reload Cycle

3.875s

4s

4.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/common/weapons/weapon_ptrs.png}2
panzerbuchse39 at rifle ak

panzerbuchse - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

49%

42%

36%

Rounds per Minute

13.71

12.31

12.31

Penetration

80

70

60

Special Mechanics

Scatter Area

0.9×10

1.6×10

2.7×10

Scatter Offset

+3m

+3m

+3m

Timing

Refire Time

4.375s

4.874s

4.874s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.75

×0.5

Building

×0.5

Bunker

+50

Destructible Object

×0.25

Tank Trap

×5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/abilities/tank_busters.png}
Weapon upgrade

Tank Buster Package

Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.

Costs
time

30

munition

90

Requires
Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

Panzerjäger Kommand Battlegroup

Image for /icons/races/afrika_corps/abilities/tank_busters.png}

Tank Busters

Image for /icons/common/weapons/weapon_panzerschreck.png}1
panzerschreck panzerjager ak

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Accuracy

8.44%

5.63%

4%

Rounds per Minute

11.27

9.9

9.06

Penetration

300

180

130

Special Mechanics

Scatter Area

3.5×10

7.9×10

12.2×10

Timing

Refire Time

5.324s

6.063s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1–1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Infantry

×0.5

Ability Weapons

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
Offensive / Select enemy vehicle

Anti-tank Grenade Assault

Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/afrika_corps/abilities/tank_busters.png}

Tank Buster Package

Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

Panzerjäger Kommand Battlegroup

Image for /icons/hud/decorators/vet_star.png}

Vet 1

anti_tank_grenade_panzerjager_ak1
anti tank grenade panzerjager ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

21m

Near

0m

Mid

10.5m

Far

21m

Core Stats

Accuracy

1500%

1500%

1500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

48

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.875–1.875s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1