dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

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Anti-vehicle / Support
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Panzerjäger Squad

Support infantry effective against light vehicles. Can repair at a reduced rate and slow enemy vehicles.

Stats

panzerjaeger_inf_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Abilities

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Passive

Combined Arms

Increases accuracy, speed and makes unit harder to hit when near combat vehicles.

+10% accuracy, +15% speed and squad is 10% harder to hit.

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Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Offensive / Select target vehicle

Anti-tank Tear Gas Round

Fires a special round that greatly lowers the target's speed and vision for a short period of time.

-60% speed and disables vision on affected target for 3 seconds.

Costs
munition

30

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Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds

24

manpower

275

popcap

8

Reinforce
cost

30

time

4

Hitpoints
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95
95
95
95

380

Upkeep per minute
manpower

10

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 2400

Increases accuracy, rate of fire, weapon penetration and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 4800

Increases accuracy, rate of fire, weapon penetration, and health.

Loadout

4
kar98k_panzerjaeger_ak
kar98k panzerjaeger ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.625

0.6

0.3

Rounds per minute (RPM)

23

18

12

Range of Fire

7

22

35

Penetration

1.5

1

1

Scatter Area

9

46

69

Min.

Max.

Damage

16

16

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.