Image for /icons/races/afrika_corps/infantry/panzerjaegar_ak.png}
Image for /icons/races/afrika_corps/symbols/panzerjaeger_ak.png}

Panzerjäger Squad

Effective against light vehicles. • Can repair at a reduced rate. • Can use Tear Gas to debilitate vehicles. • Combined Arms bonuses when near combat vehicles.

dak faction icon

Stats

panzerjaeger_inf_ak

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/afrika_corps/abilities/tank_busters.png}
Weapon upgrade

Tank Buster Package

Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.

Costs
munition

90

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/rudimentary_repair.png}
Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +5.5 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/common/abilities/phosporous_rounds.png}
Offensive / Select target vehicle

Anti-tank Tear Gas Round

Fires a special round that greatly lowers the target's speed and vision for a short period of time.

-60% speed and disables vision on affected target for 5 seconds.

Costs
munition

30

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/afrika_corps/abilities/secure_location.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/plunder.png}
Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
Offensive / Select enemy vehicle

Anti-tank Grenade Assault

Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.

Costs
munition

45

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+35% damage and +50% accuracy when firing from camouflage for 7.5 seconds.

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

24

manpower

240

popcap

7

Reinforce
cost

28

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95

380

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% rate of fire
  • +20% weapon penetration
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +15 health
  • +20% damage
  • +5 range

Loadout

kar98k_panzerjaeger_ak2
kar98k panzerjaeger ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.625

0.6

0.3

Rounds per Minute

22.49

20.28

16.18

Penetration

1.5

1

1

Scatter Area

9.3

46.3

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/common/weapons/weapon_ptrs.png}2
panzerbuchse39 at rifle ak

panzerbuchse - ballistic weapon

Near

Medium

Far

Distance

10

20

35

Accuracy

0.49

0.42

0.36

Rounds per Minute

13.71

12.31

12.31

Penetration

80

70

60

Scatter Area

9.1

16.1

26.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.1

0.15

0.2

0.5

Damage

5

2.5

1.25

1.25

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.75

×0.5

Building

×0.5

Bunker

+50

Destructible Object

×0.25

Tank Trap

×5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/abilities/tank_busters.png}
Weapon upgrade

Tank Buster Package

Replaces the squad's two Panzerbuchse anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.

Costs
munition

90

Image for /icons/common/weapons/weapon_panzerschreck.png}1
panzerschreck panzerjager ak

bazooka - ballistic weapon

Near

Medium

Far

Distance

10

22.5

35

Accuracy

0.0844

0.0563

0.04

Rounds per Minute

11.27

9.9

9.06

Penetration

300

180

130

Scatter Area

34.9

78.5

122.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Infantry

×0.5

Ability Weapons

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
Offensive / Select enemy vehicle

Anti-tank Grenade Assault

Every member in the squad throws an anti-tank grenade that deals damage to target enemy vehicle.

Costs
munition

45

Cast range: 20
Fires once
anti_tank_grenade_panzerjager_ak1
anti tank grenade panzerjager ak

grenade - explosive weapon

Near

Medium

Far

Distance

0

10.5

21

Accuracy

15

15

15

Rounds per Minute

11.16

11.16

11.16

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

48

Image for /icons/unit_status/bw2/range_boost.png}

Range

21

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.5

0.5

0.2

Damage

60

60

60

60

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1