dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
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Anti-infantry / Elite

Guastatori Squad

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Elite infantry very effective against infantry at short-range. Can throw smoke grenades, repair and build defenses.

Stats

guastatori_ak
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1.5
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Capture Multiplier
1.25
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Decapture Multiplier
1

Upgrades

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Breakthrough Package

Upgrades the squad with two Lanciafiamme Model 40 and wire cutters.
Can Cut Barbed Wire. Deals Area of Effect damage and ignores cover.
Costs
munition
80

Abilities

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Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.
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Support / Select enemy mine

Defuse Mine

Defuses the selected mine.
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Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
munition
45
Image for /icons/common/abilities/ability_rgd_1_smoke_grenade.png}
Offensive / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.
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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Image for /icons/common/abilities/capture_4x4_truck_us.png}
Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.
Image for /icons/legacy/commander/cmdr_soviet_booby_trap.png}
Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
Costs
munition
45
Image for /icons/common/abilities/ability_british_smoke_grenade_reposition.png}
Passive

T.35 Gas Masks

Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
Image for /icons/common/abilities/ability_german_jaeger_sprint.png}
Passive

T.35 Gas Masks

Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Stats

Costs
time_seconds
48
manpower
420
popcap
10
Reinforce
cost
35
time
5
Hitpoints
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105
105
105
105
105
105
630
Upkeep per minute
manpower
15
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability. Unit is harder to hit and fires faster.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
Image for /icons/races/afrika_corps/buildings/base_defense_ak.png}
Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
Costs
manpower
220
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Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
munition
50
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General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units.
Must be manually detonated.
Costs
munition
45
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Medical Station

Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
Costs
manpower
150
fuel
15
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Forward Repair Station

Can Repair nearby vehicles when out of combat.
Field support / Emplacement
Costs
manpower
150
fuel
15
Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Image for /icons/races/afrika_corps/buildings/mine_panzerpioneer_ak.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
munition
30
Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income.
Costs
manpower
200

Loadout

6
Image for /icons/common/weapons/weapon_mp40.png}
beretta m38 guastatori ak
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.25
0.15
Rounds per minute (RPM)
214
93
20
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min.
Max.
Damage
5
5
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.