Image for /icons/races/afrika_corps/infantry/guastatori_ak.png}
Image for /icons/races/afrika_corps/symbols/guastatori.png}

Guastatori Squad

Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.

dak faction icon

Stats

guastatori_ak

infantry

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

3.6

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

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Target Size

1

Upgrades

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Weapon upgrade

Lanciafiamme Model 40

Upgrades the squad with two flamethrowers and wire cutters. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

80

Abilities

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Support

Advanced Repairs

Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}
Support / Select enemy mine

Defuse Mine

Defuses the selected mine.

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Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Defensive / Select friendly territory point

Booby Trap Territory

Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.

Increases capture and decapture time by +100% for 20 seconds.

Costs
munition

35

Image for /icons/races/afrika_corps/abilities/guastatori_smoke_assault.png}
Passive

T.35 Gas Masks

Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.

-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

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Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

48

manpower

420

popcap

10

Reinforce
cost

39

time

5

Hitpoints
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105
105
105
105
105
105

630

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% harder to hit
  • +30% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +25 health
  • +50% burst length

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/afrika_corps/buildings/base_defense_ak.png}
Anti-infantry / Emplacement

Machine Gun Bunker

Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.

Costs
manpower

200

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Anti-tank / Explosive

Teller Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

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General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

50

Image for /icons/common/buildings/icons/building_military_field_hospital.png}

Medical Station

Can Heal and Reinforce nearby infantry when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

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Forward Repair Station

Can Repair nearby vehicles when out of combat.

Field support / Emplacement

Costs
manpower

150

fuel

15

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

Image for /icons/common/weapons/weapon_mp40.png}6
beretta m38 guastatori ak

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

15

35

Accuracy

0.61

0.3

0.15

Rounds per Minute

227

104.19

23.8

Penetration

1

1

1

Scatter Area

22.9

40.1

75

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Damage

5

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Range

35

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Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/upgrades/anti_emplacement_package.png}
Weapon upgrade

Lanciafiamme Model 40

Upgrades the squad with two flamethrowers and wire cutters. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
munition

80

Image for /icons/common/weapons/weapon_flamethrower.png}2
flamethrower guastatori ak

flame - flame throwers

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

0.5

1

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

153.6

153.6

153.6

Penetration

2.5

2.5

2.5

Scatter Area

0

15.4

28.4

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Damage

2

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Range

20

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AoE Size

4×5

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Traverse Speed

45

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Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1.25

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×3.5

Folliage

×1000

Bunker

×20

×2.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

Ability Weapons

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Support / Select target position

Smoke Grenade

Throw a smoke grenade at the target location that can obscure line of sight.

Smoke blocks vision for up to 20 seconds.

Cast range: 20
Fires once
smoke_grenade_panzergrenadier_ak1
smoke grenade panzergrenadier ak

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

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Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1