infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with two flamethrowers and wire cutters. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
30
80
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Destroys a section of barbed wire, enabling access to infantry.
2
Lanciafiamme Model 40
Defuses the selected mine.
2
mine detection active
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
20
1
180s
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Vehicle Support - Secure Location
Increases the Line of Sight of infantry when they are near vehicles.
Vehicle Support - Force Recon
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
35
5
30s
Territory Booby Traps
Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
20s
Vet 1
Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
10s
10s
Vet 1
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Also grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
4
Plunder
!Recover Casualties to gain XP
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
Medical Supplements
48
420
10
39
5
630
15
XP: 1200
XP: 3600
XP: 7200
Provides heavy cover.
6
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
20
200
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
10
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
10
50
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
30
150
15
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
30
150
15
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
smg - small arms
Damage
5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
61%
30%
15%
Rounds per Minute
227
104.19
23.8
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1.4×16
2×20
3.8×20
Timing
Burst Duration
1.75s
0.875s
0.25s
Time Between Bursts
1.617s
3.031s
4.875s
Reload Cycle
3.617s
3.781s
4.375s
Aim Time
0.25–0.375s
Magazine
6 bursts
Arc
120°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with two flamethrowers and wire cutters. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
30
80
flame - flame throwers
Damage
2
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Accuracy
100%
100%
100%
Rounds per Minute
153.6
153.6
153.6
Penetration
2.5
2.5
2.5
Special Mechanics
Scatter Area
0
1.2×12.4
2.3×12.4
Scatter Offset
—
+1.9m
+1.9m
Timing
Burst Duration
1s
1s
1s
Time Between Bursts
2.125s
2.125s
2.125s
Pre-Fire Time
0.5s
AoE Size
4×5
Traverse Speed
45
Arc
90°
Accuracy
Burst Duration
Moving
×0.5
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1.25
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5