A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Anti-infantry / Elite
Guastatori Squad
Elite infantry very effective against infantry at short-range. Can throw smoke grenades, repair and build defenses.
Stats
guastatori_ak
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1.5
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades
Breakthrough Package
Upgrades the squad with two Lanciafiamme Model 40 and wire cutters.
Can Cut Barbed Wire. Deals Area of Effect damage and ignores cover.
Costs
80
Abilities
Support
Advanced Repairs
Orders the unit to repair the target vehicle, building, emplacement or bridge. Has increased repair rate. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Support / Select enemy mine
Defuse Mine
Defuses the selected mine.
Offensive / Select target position
Satchel Charge
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
45
Offensive / Select target position
Smoke Grenade
Throw a smoke grenade at the target location that can obscure line of sight.
Passive
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Passive
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Passive
Force Recon
Increases the Line of Sight of infantry when they are near vehicles.
Defensive / Select friendly territory point
Booby Trap Territory
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
Costs
45
Passive
T.35 Gas Masks
Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
Passive
T.35 Gas Masks
Guastatori gain suppression resistance and speed bonuses upon entering smoke. When they leave smoke cover, they gain additional combat bonuses.
-30% incoming suppression, +50% speed, and squad is -30% harder to hit for 10 seconds when active.
Support / Select target wreck
Plunder
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle.
Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun.
Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles.
Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka.
Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Stats
Costs
48
420
10
Reinforce
35
5
Hitpoints
105
105
105
105
105
105
630
Upkeep per minute
15
Veterancy
XP: 1200
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 7200
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Reinforced Barbed Wire Fence
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
Anti-infantry / Emplacement
Machine Gun Bunker
Bunker armed with a Heavy Machine Gun Team. Can Suppress infantry within its arc of fire.
Costs
220
Anti-tank / Explosive
Teller Mine
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
50
General purpose / Explosive
High-Explosive Demolition Charge
Plants a demolition charge at the target position. Extremely effective against structures and stationary units.
Must be manually detonated.
Costs
45
Medical Station
Can Heal and Reinforce nearby infantry when out of combat.
Field support / Emplacement
Costs
150
15
Forward Repair Station
Can Repair nearby vehicles when out of combat.
Field support / Emplacement
Costs
150
15
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Loadout
6
beretta m38 guastatori ak
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.25
0.15
Rounds per minute (RPM)
214
93
20
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.