team_weapons
Sight Range
35
Detection
10
Max Range
115
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.
Barrages have less accuracy at long-range.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
45
250
12
28
5
360
350
12
XP: 1800
XP: 5400
XP: 10800
1artillery medium - explosive weapon
Near
Medium
Far
Distance
40
37.5
115
Accuracy
0
0
0
Rounds per Minute
4.8
4.8
4.8
Penetration
1000
1000
1000
Scatter Area
61.6
54.1
422.3
Damage
160
Deflection Damage
24
Range
40 - 115
Traverse Speed
50
Arc
10°
Setup
2s
Teardown
2.25s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
1.5
6
8
Damage
160
80
32
32
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.66667
2rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.58
0.55
0.44
Rounds per Minute
26.14
19.39
14.78
Penetration
1.5
1
1
Scatter Area
13.5
106.8
147.7
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.