A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Non-combatant / Support
18-tonne Recovery Half-track
Support vehicle that can repair, restore and salvage vehicles. Has increased repair speed.
Stats
halftrack_recovery_ak
vehicles
Sight Range
35
Speed
6.3
Acceleration
3.5
Deceleration
7
Max Range
0
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
Vehicle Armor
light halftrack
frontal
9
side
6.75
rear
4.5
Abilities
Support / Select target vehicle
Restore Wrecked Vehicle
Restores a wrecked vehicle into a functional but damaged state.
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +16 health per second.
Support / Select target vehicle
Salvage Wrecked Vehicle
Salvages the vehicle wreck, returning resources upon completion.
Can provide Fuel.
Passive
Battlefield Repairs
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Passive
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Passive
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Defensive
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
25
Off
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Stats
Costs
30
250
30
6
Hitpoints
320
320
Upkeep per minute
8
Veterancy
XP: 500
Increases rotation rate, repair rate, and acceleration.
XP: 1000
Increases speed, rotation rate, repair rate, and health.
XP: 1500
Increases speed, acceleration, and health.
Loadout
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.