Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy tank effective against light vehicles and infantry. Strong frontal armor.
vehicles
Sight Range
35
Speed
3.85
Acceleration
1.75
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
280
side
180
rear
100
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Unit will not engage unless given a manual attack order when active.
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
45
360
90
13
900
26
XP: 1800
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
XP: 10800
Increases rotation rate, rate of fire, and acceleration.
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
13
13
13
Range of Fire
10
20
40
Penetration
90
70
55
Scatter Area
8
16
32
Min.
Max.
Damage
100
100
AoE Radius
-
2.5
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.