british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Image for /icons/races/british/team_weapons/mortar_heavy_4_2_africa_uk.png}
Light Artillery

ML 4.2-inch Heavy Mortar Team

Image for /icons/common/units/symbols/unit_german_m1938_120mm_mortar_symbol.png}
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

Stats

mortar_heavy_4_2_africa_uk
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
100
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Image for /icons/legacy/upgrades/icon_upgrade_british_airburst_shells.png}
Offensive / Select target position

4.2-inch Airburst Barrage

Fires rounds at the target location. Wide blast radius. Effective against stationary infantry.
Barrages have less accuracy at long-range.
Costs
munition
30
Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

4.2-inch Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

4.2-inch HE Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Image for /icons/common/abilities/ability_incendiary_artillery.png}
Offensive / Select target position

4.2-inch Incendiary Barrage

Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Barrages have less accuracy at long-range.
Image for /icons/common/abilities/flare_scout_us.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
45
manpower
315
popcap
8
Reinforce
cost
22
time
5
Hitpoints
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80
80
80
80
80
400
Image for /icons/races/common/symbols/hmg.png}
350
350
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1300
Unlocks veteran ability. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3900
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
vet 3 star
vet 3 star
vet 3 star
XP: 7800
Increases weapon range, accuracy, and health

Loadout

1
4_2_inch_heavy_mortar_uk
4 2 inch heavy mortar uk
mortar - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
6
6
6
Range of Fire
-1
-1
100
Penetration
20
20
20
Scatter Area
0
0
105
Min.
Max.
Damage
120
120
AoE Radius
-
7
3
lee_enfield_crew_uk
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.