team_weapons
Sight Range
35
Detection
10
Max Range
125
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Wide blast radius. Effective against stationary infantry.
Barrages have less accuracy at long-range.
30
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Barrages have less accuracy at long-range.
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
Unit will not engage unless given a manual attack order when active.
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
45
315
8
28
5
400
350
8
XP: 850
XP: 2550
XP: 5100
1mortar - explosive weapon
Near
Medium
Far
Distance
25
50
125
Accuracy
0
0
0
Rounds per Minute
6.08
6.08
6.08
Penetration
20
20
20
Scatter Area
19.1
76.4
305.4
Damage
120
Deflection Damage
18
Range
25 - 125
Traverse Speed
40
Arc
60°
Setup
3s
Teardown
2.5s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.35
7
7
Damage
48
36
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
—
×0.5
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Scatter Area
16.8
125.7
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.