Image for /icons/races/british/infantry/commando_uk.png}
Image for /icons/races/british/symbols/commando.png}

Commando Section

Extremely effective against infantry at short-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combat • Can throw grenades,anti-tank sticky bombs, and plant anti-structure demolition charges

british faction icon

Stats

commando_africa_uk

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

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Speed

3.6

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/races/british/abilities/36_mills_grenade.png}
Offensive / Select target position

'Cooked' Mills Bomb

Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.

Detonates faster than other grenades.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
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30s

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Sticky Bomb

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
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30s

Image for /icons/common/abilities/smoke_retreat_sniper_us.png}
Defensive

Concealment Smoke

Orders the squad to drop smoke bombs on their current position. Removes suppression or pinned conditions upon activation.

Smoke blocks vision for a short period of time.

Cooldown
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180s

Requires
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Vet 1

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

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Passive

Passive Healing

Enables the squad to heal themselves when out of combat.

Restores +1.6 health per second.

Stats

Costs
time_seconds

51

manpower

400

popcap

10

Reinforce
cost

35.3

time

5.5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon accuracy
  • +25 rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +20% weapon accuracy
  • +50% speed during First Strike

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Sticky Bomb

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

sticky_bomb_rifleman_us1
sticky bomb rifleman us

grenade - explosive weapon

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Damage

120

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Range

21m

Near

0m

Mid

10.5m

Far

21m

Core Stats

Accuracy

1500%

1500%

1500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

96

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

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Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1