british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Elite

Commando Section

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Elite infantry extremely effective against infantry at short-range. Can throw grenades and anti-tank bombs. Heals when out of combat.

Stats

commando_africa_uk
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.33
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Decapture Multiplier
1.25

Abilities

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Offensive / Select target position

'Cooked' Mills Bomb

Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
Costs
munition
25
Image for /icons/common/upgrades/sticky_bomb_riflemen_us.png}
Offensive / Select target vehicle

Sticky Bomb

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
munition
30
Image for /icons/common/abilities/smoke_retreat_sniper_us.png}
Defensive

Concealment Smoke

Orders the squad to drop smoke bombs on their current position. Removes suppression or pinned conditions upon activation.
Smoke blocks vision for a short period of time.
Image for /icons/common/abilities/ability_demo_charge.png}
Offensive / Select target position

High-explosive Demo Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units.
Must be manually detonated.
Costs
munition
60
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
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Passive

Passive Healing

Enables the squad to heal themselves when out of combat.
Restores +undefined health per second.

Stats

Costs
time_seconds
51
manpower
400
popcap
10
Reinforce
cost
31
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105
630
Upkeep per minute
manpower
15
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases accuracy, rate of fire, and health.

Loadout

6
sten_commando_uk
sten commando uk
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.15
Rounds per minute (RPM)
296
101
15
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
55
76
160
Min.
Max.
Damage
5
5
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.