team_weapons
Sight Range
35
Detection
10
Max Range
0
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
25 - 150
8
20s
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
25 - 150
20s
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
25 - 150
20s
c artillery heavy mortar incendiary uk
Fires special smoke rounds. Smoke clouds continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
30
25 - 150
6
20s
Vet 1
Unit will not engage unless given a manual attack order when active.
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
10s
60s
Siege Specialists
siegebreakers ger
25
315
8
28.4
5
450
350
8
XP: 850
XP: 2550
XP: 5100
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
25 - 150
8
20s
1artillery small - explosive weapon
Damage
120
Range
25 - 160m
Near
20m
Mid
40m
Far
160m
Core Stats
Scatter Area
2.1×2
4.2×4
16.8×10
Rounds per Minute
12
12
12
Penetration
20
20
20
Timing
Time of Flight
1.23s
1.61s
3.03s
Refire Time
5s
5s
5s
Deflection Damage
18
Pre-Fire Time
1.5s
Obstacle Avoidance
89°
Traverse Speed
40
Arc
60°
Setup
3s
Teardown
2.5s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
×2
×0.5
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
25 - 150
20s
c artillery heavy mortar incendiary uk
1flame - explosive weapon
Damage
80
Range
25 - 160m
Near
20m
Mid
40m
Far
160m
Core Stats
Scatter Area
3.7×8.4
7.4×16.8
28.4×20
Scatter Offset
+1.3m
+2.5m
+3m
Rounds per Minute
9.06
9.06
9.06
Penetration
10
10
10
Timing
Time of Flight
1.38s
1.84s
3.51s
Refire Time
6.625s
6.625s
6.625s
Pre-Fire Time
1.5s
Obstacle Avoidance
89°
Traverse Speed
40
Arc
60°
Setup
3s
Teardown
2.5s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
—
×2.5
Fires special smoke rounds. Smoke clouds continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
30
25 - 150
6
20s
Vet 1
1flame - explosive weapon
Damage
10
Range
15 - 160m
Near
15m
Mid
87.5m
Far
160m
Core Stats
Scatter Area
2.6×3.8
15×20
27×20
Scatter Offset
+0.6m
+3m
+3m
Rounds per Minute
17.14
17.14
17.14
Penetration
35
35
35
Timing
Time of Flight
1.11s
2.28s
3.03s
Refire Time
3.5s
3.5s
3.5s
Pre-Fire Time
1.5s
Obstacle Avoidance
89°
Traverse Speed
40
Arc
60°
Setup
3s
Teardown
2.5s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75