Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Support
Royal Engineer Section
Support infantry effective against infantry at short-range. Can repair and build defenses.
Stats
sapper_africa_uk
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades
No.2 Flamethrower
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.
Costs
50
Support upgrade
Hazard Removal Package
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
Costs
30
PIAT
Equips the squad with a PIAT.
Weapon upgrade
Costs
75
Abilities
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Offensive / Select target position
No. 69 Hand Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
25
Defuse Mine
Defuses the selected mine.
Support / Select enemy mine
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Minesweeper Disabled
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Passive
Valour
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Offensive / Select enemy-occupied building
Flamethrower Breach
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Costs
35
Stats
Costs
30
220
4
Reinforce
26
5
Hitpoints
85
85
85
85
340
Upkeep per minute
4
Veterancy
XP: 700
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 2100
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 4200
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
General purpose / Explosive
Modified AT Mines G.S.
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Field support / Emplacement
Forward Repair Assembly
Repairs nearby stationary vehicles, buildings, and emplacements that are out of combat.
Costs
150
20
Heavy Artillery / Emplacement
BL 5.5 Artillery Emplacement
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
Costs
400
40
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Anti-infantry / Emplacement
Bofors Anti-air Emplacement
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
Costs
260
35
Anti-tank / Emplacement
17-pounder Anti-tank Emplacement
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
Costs
380
45
General-purpose Trap / Recon
Artillery Trip Wire Flares
Explosive device that must be placed on Territory or Victory Points. Fires a flare providing vision and a single artillery shell at the point when it is contested by enemy units. Can be detected by minesweepers.
Costs
20
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Anti-infantry / Emplacement
HMG Nest
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
Costs
250
Loadout
4
9mm sten sapper africa uk
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.58
0.2875
0.1725
Rounds per minute (RPM)
227
74
37
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
31
59
129
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.