Image for /icons/races/british/infantry/tommy_africa_uk.png}
Image for /icons/races/british/symbols/tommy_uk.png}

Infantry Section

Effective against infantry at long-range. • Can be globally upgraded to fire rifle grenades and anti-tank grenades.

british faction icon

Stats

tommy_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/legacy/upgrades/icon_upgrade_boys_at_gun.png}
Weapon upgrade

Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.

Adds anti-vehicle capability.

Costs
time

30

munition

50

Image for /icons/races/british/upgrades/bren.png}
Weapon upgrade

Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
time

30

munition

90

Image for /icons/races/american/upgrades/scoped_lee_enfield_flare_gun.png}
Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Increases vision range when stationary for 3 seconds.

Unlocks Forward Observer Barrage and Recon Flares abilities. Scoped rifles have +25% accuracy versus units in cover. +7 vision range.

Costs
time

30

munition

45

Abilities

Image for /icons/races/british/abilities/rifle_grenade.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/british/abilities/rifle_grenade.png}

Grenade Package

Image for /icons/races/common/abilities/flares.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 40.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20 - 45

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Image for /icons/races/british/abilities/forward_observer_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

35

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/races/british/abilities/valour.png}
Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

Requires
Image for /icons/races/british/abilities/valour.png}

Valour

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

15s

Requires
Image for /icons/races/british/abilities/rifle_grenade.png}

Grenade Package

Image for /icons/races/british/abilities/base_of_fire.png}
Passive

Base of Fire

When the squad is in cover, weapon accuracy against targets out of cover is increased.

+20% accuracy against targets out of cover.

Image for /icons/races/british/abilities/incendiary_munitions.png}
Offensive / Passive

Incendiary Munitions

Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Canadian Shock Battlegroup

Image for /icons/races/british/abilities/incendiary_munitions.png}

Incendiary Munitions

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Canadian Shock Battlegroup

Image for /icons/races/british/abilities/pyrotechnics.png}

Pyrotechnics

Image for /icons/races/british/abilities/incendiary_munitions.png}

Incendiary Munitions

Image for /icons/races/british/abilities/valour.png}
Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

Requires
Image for /icons/races/british/abilities/valour.png}

Valour

Image for /icons/races/american/upgrades/scoped_lee_enfield_flare_gun.png}

Recce Package

Image for /icons/races/british/abilities/no_man_left_behind.png}
Support / Select friendly casualty

No Man Left Behind

Rescues the target casualty. When the squad has recovered a casualty, it is immediately reinforced by 1 additional wounded squad member. If the squad is already full, +30 manpower is granted instead.

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/british/battlegroups/polish_cavalry_uk_icon_mipped.png}

polish cavalry uk

Image for /icons/races/british/abilities/no_man_left_behind.png}

No Man Left Behind

Stats

Costs
time_seconds

20

manpower

260

popcap

7

Reinforce
cost

32

time

4.5

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95
95

475

Upkeep per minute
manpower

10.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +10% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +15 health
  • +15% rate of fire
  • +15% harder to hit

Loadout

lee_enfield_tommy_africa_uk4
lee enfield tommy africa uk

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

72.5%

68.5%

65.5%

Rounds per Minute

21.36

21.36

21.36

Penetration

1.5

1

1

Timing

Refire Time

2.594s

2.594s

2.594s

Reload Cycle

4.75s

4.75s

4.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/legacy/upgrades/icon_upgrade_boys_at_gun.png}
Weapon upgrade

Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.

Adds anti-vehicle capability.

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_boys_at_gun.png}2
boys at rifle africa uk

panzerbuchse - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

39%

33%

25.3%

Rounds per Minute

11.57

11.57

11.57

Penetration

70

60

50

Special Mechanics

Scatter Area

0.9×10

1.6×10

2.7×10

Scatter Offset

+3m

+3m

+3m

Timing

Refire Time

4.875s

4.875s

4.875s

Reload Cycle

6.125s

6.125s

6.125s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.5

Building

×0.5

Destructible Object

×0.25

Bunker

+50

Tank Trap

×6

Image for /icons/races/british/upgrades/bren.png}
Weapon upgrade

Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
time

30

munition

90

Image for /icons/common/weapons/weapon_bren.png}1
bren lmg africa uk

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

67%

60%

55%

Rounds per Minute

242.89

278.62

336.94

Penetration

2.5

2

1.75

Timing

Burst Duration

2.625s

3.275s

5.25s

Time Between Bursts

2.063s

1.805s

1.625s

Reload Cycle

5.063s

5.18s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.75–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Image for /icons/races/american/upgrades/scoped_lee_enfield_flare_gun.png}
Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Increases vision range when stationary for 3 seconds.

Unlocks Forward Observer Barrage and Recon Flares abilities. Scoped rifles have +25% accuracy versus units in cover. +7 vision range.

Costs
time

30

munition

45

Image for /icons/common/weapons/weapon_gewehr43.png}2
scoped lee enfield tommy africa uk

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

79.8%

70%

66%

Rounds per Minute

21.36

21.36

21.36

Penetration

2

1.75

1.5

Timing

Refire Time

2.594s

2.594s

2.594s

Reload Cycle

4.75s

4.75s

4.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.75

×1

Heavy Cover

Heavy Cover

×0.75

×0.5

Garrison

Garrison

×0.75

×0.5

Ability Weapons

Image for /icons/races/british/abilities/rifle_grenade.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/british/abilities/rifle_grenade.png}

Grenade Package

rifle_grenade_tommy_africa_uk1
rifle grenade tommy africa uk

rifle grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

1.47s

1.99s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

89°

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2

rifle_grenade_tommy_incendiary_africa_uk1
rifle grenade tommy incendiary africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

1.47s

1.99s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

89°

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

15

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

15s

Requires
Image for /icons/races/british/abilities/rifle_grenade.png}

Grenade Package

sticky_bomb_rifleman_us1
sticky bomb rifleman us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

21m

Near

0m

Mid

10.5m

Far

21m

Core Stats

Accuracy

1500%

1500%

1500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

96

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1