british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Standard

Infantry Section

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Standard infantry effective against infantry at long-range. Can fire rifle grenades and anti-tank grenades.

Stats

tommy_africa_uk
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.33
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Decapture Multiplier
1

Upgrades

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Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
Costs
munition
50
Image for /icons/legacy/upgrades/icon_upgrade_british_bren.png}

Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
Costs
munition
90
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Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Also increases vision and detection range.
Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.
Costs
munition
45

Abilities

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Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
Costs
munition
30
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Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
Image for /icons/common/abilities/ability_105mm_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
Costs
munition
35
Image for /icons/legacy/abilities/ability_british_cover_combat_bonus.png}
Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Image for /icons/common/upgrades/sticky_bomb_riflemen_us.png}
Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
munition
30
Image for /icons/common/abilities/flare_scout_us.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Image for /icons/legacy/commander/cmdr_british_advanced_cover_combat.png}
Passive

Base of Fire

Increased accuracy against targets out of cover.
+15% accuracy against targets out of cover.

Stats

Costs
time_seconds
25
manpower
260
popcap
7
Reinforce
cost
28
time
4
Hitpoints
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95
95
95
95
95
475
Upkeep per minute
manpower
9
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 900
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 5400
Increases accuracy, rate of fire, and health.

Loadout

1
webley_revolver_uk
webley revolver uk
pistol - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1.25
Near
Mid
Far
Accuracy
0.651
0.63
0.609
Rounds per minute (RPM)
21
21
21
Range of Fire
10
20
35
Penetration
1
1
1
Scatter Area
19
43
69
Min.
Max.
Damage
10
10
AoE Radius
-
0
4
lee_enfield_tommy_africa_uk
lee enfield tommy africa uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.651
0.64
0.61
Rounds per minute (RPM)
21
21
21
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
12
12
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.