british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Anti-infantry / Standard
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Infantry Section

Standard infantry effective against infantry at long-range. Can fire rifle grenades and anti-tank grenades.

Stats

tommy_africa_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1

Upgrades

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Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.

Adds anti-vehicle capability.

Costs
munition

50

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Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

100

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Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Also increases vision and detection range.

Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.

Costs
munition

45

Abilities

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Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

30

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Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 45.

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Offensive / Select target position

Forward Observer Artillery Barrage

Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

35

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Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

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Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.

Costs
munition

30

Image for /icons/common/abilities/flare_scout_us.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Image for /icons/legacy/commander/cmdr_british_advanced_cover_combat.png}
Passive

Base of Fire

When the squad is in cover, weapon accuracy against targets out of cover is increased.

+15% accuracy against targets out of cover.

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

28

time

4

Hitpoints
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95
95
95
95
95

475

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 2700

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 5400

Increases accuracy, rate of fire, and health.

Loadout

1
webley_revolver_uk
webley revolver uk

pistol - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1.25

Near

Mid

Far

Accuracy

0.695

0.63

0.609

Rounds per minute (RPM)

21

21

21

Range of Fire

10

20

35

Penetration

1.5

1

1

Scatter Area

19

43

69

Min.

Max.

Damage

13

13

AoE Radius

-

0

4
lee_enfield_tommy_africa_uk
lee enfield tommy africa uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.695

0.685

0.655

Rounds per minute (RPM)

21

21

21

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

9

43

69

Min.

Max.

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.