infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
30
50
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
90
Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Increases vision range when stationary for 3 seconds.
Unlocks Forward Observer Barrage and Recon Flares abilities. Scoped rifles have +25% accuracy versus units in cover. +7 vision range.
30
45
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
15 - 30
1
30s
Grenade Package
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
20 - 45
1
180s
Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
35
1
120s
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
15
1
15s
Grenade Package
When the squad is in cover, weapon accuracy against targets out of cover is increased.
+20% accuracy against targets out of cover.
Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.
70
Canadian Shock Battlegroup
Incendiary Munitions
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
70
Canadian Shock Battlegroup
Pyrotechnics
Incendiary Munitions
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Recce Package
Rescues the target casualty. When the squad has recovered a casualty, it is immediately reinforced by 1 additional wounded squad member. If the squad is already full, +30 manpower is granted instead.
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
1
5s
polish cavalry uk
No Man Left Behind
20
260
7
32
4.5
475
10.5
XP: 900
XP: 2700
XP: 5400
4rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
72.5%
68.5%
65.5%
Rounds per Minute
21.36
21.36
21.36
Penetration
1.5
1
1
Timing
Refire Time
2.594s
2.594s
2.594s
Reload Cycle
4.75s
4.75s
4.75s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
30
50
panzerbuchse - ballistic weapon
Damage
50
Range
35m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
39%
33%
25.3%
Rounds per Minute
11.57
11.57
11.57
Penetration
70
60
50
Special Mechanics
Scatter Area
0.9×10
1.6×10
2.7×10
Scatter Offset
+3m
+3m
+3m
Timing
Refire Time
4.875s
4.875s
4.875s
Reload Cycle
6.125s
6.125s
6.125s
Deflection Damage
7.5
Aim Time
1s
Magazine
4 shots
Traverse Speed
180
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.5
Building
—
—
—
×0.5
Destructible Object
—
—
—
×0.25
Bunker
+50
—
—
—
Tank Trap
—
—
—
×6
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
90
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
67%
60%
55%
Rounds per Minute
242.89
278.62
336.94
Penetration
2.5
2
1.75
Timing
Burst Duration
2.625s
3.275s
5.25s
Time Between Bursts
2.063s
1.805s
1.625s
Reload Cycle
5.063s
5.18s
5.25s
Aim Time
0.75–1s
Magazine
6 bursts
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Increases vision range when stationary for 3 seconds.
Unlocks Forward Observer Barrage and Recon Flares abilities. Scoped rifles have +25% accuracy versus units in cover. +7 vision range.
30
45
rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
79.8%
70%
66%
Rounds per Minute
21.36
21.36
21.36
Penetration
2
1.75
1.5
Timing
Refire Time
2.594s
2.594s
2.594s
Reload Cycle
4.75s
4.75s
4.75s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.75
×1
Heavy Cover
×0.75
×0.5
Garrison
×0.75
×0.5
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
15 - 30
1
30s
Grenade Package
1rifle grenade - explosive weapon
Damage
120
Range
30m
Near
0m
Mid
15m
Far
30m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.47s
1.99s
Aim Time
0.125s
Obstacle Avoidance
89°
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Damage
120
Range
30m
Near
0m
Mid
15m
Far
30m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.47s
1.99s
Aim Time
0.125s
Obstacle Avoidance
89°
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
15
1
15s
Grenade Package
1grenade - explosive weapon
Damage
120
Range
21m
Near
0m
Mid
10.5m
Far
21m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Deflection Damage
96
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1