Image for /icons/races/british/infantry/tommy_africa_uk.png}
Image for /icons/races/british/symbols/tommy_uk.png}

Infantry Section

Effective against infantry at long-range. • Can be globally upgraded to fire rifle grenades and anti-tank grenades.

british faction icon

Stats

tommy_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/legacy/upgrades/icon_upgrade_boys_at_gun.png}
Weapon upgrade

Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.

Adds anti-vehicle capability.

Costs
munition

50

Image for /icons/races/british/upgrades/bren.png}
Weapon upgrade

Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Image for /icons/races/american/upgrades/scoped_lee_enfield_flare_gun.png}
Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Increases vision range when stationary for 3 seconds.

Unlocks Forward Observer Barrage and Recon Flares abilities. Scoped rifles have +25% accuracy versus units in cover. +7 vision range.

Costs
munition

45

Abilities

Image for /icons/races/british/abilities/rifle_grenade.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Image for /icons/races/common/abilities/flares.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 40.

Image for /icons/races/british/abilities/forward_observer_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

Image for /icons/races/british/abilities/valour.png}
Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Image for /icons/races/british/abilities/base_of_fire.png}
Passive

Base of Fire

When the squad is in cover, weapon accuracy against targets out of cover is increased.

+20% accuracy against targets out of cover.

Image for /icons/races/british/abilities/incendiary_munitions.png}
Offensive / Passive

Incendiary Munitions

Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Costs
munition

70

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Image for /icons/races/british/abilities/no_man_left_behind.png}
Support / Select friendly casualty

No Man Left Behind

Rescues the target casualty. When the squad has recovered a casualty, it is immediately reinforced by 1 additional wounded squad member. If the squad is already full, +30 manpower is granted instead.

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

20

manpower

260

popcap

7

Reinforce
cost

32

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95
95

475

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +10% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +15 health
  • +15% rate of fire
  • +15% harder to hit

Loadout

webley_revolver_uk1
webley revolver uk

pistol - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

20

35

Accuracy

0.7665

0.63

0.609

Rounds per Minute

24.12

24.12

24.12

Penetration

1.5

1

1

Scatter Area

19

42.8

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

13

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

lee_enfield_tommy_africa_uk4
lee enfield tommy africa uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.725

0.685

0.655

Rounds per Minute

21.36

21.36

21.36

Penetration

1.5

1

1

Scatter Area

9.3

42.8

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/legacy/upgrades/icon_upgrade_boys_at_gun.png}
Weapon upgrade

Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.

Adds anti-vehicle capability.

Costs
munition

50

Image for /icons/common/weapons/weapon_boys_at_gun.png}2
boys at rifle africa uk

panzerbuchse - ballistic weapon

Near

Medium

Far

Distance

10

20

35

Accuracy

0.39

0.33

0.253

Rounds per Minute

11.57

11.57

11.57

Penetration

70

60

50

Scatter Area

9.1

16.1

26.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.5

Building

×0.5

Destructible Object

×0.25

Bunker

+50

Tank Trap

×6

Image for /icons/races/british/upgrades/bren.png}
Weapon upgrade

Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Image for /icons/common/weapons/weapon_bren.png}1
bren lmg africa uk

lmg - small arms

Near

Medium

Far

Distance

7

22

35

Accuracy

0.67

0.6

0.55

Rounds per Minute

242.89

278.62

336.94

Penetration

2.5

2

1.75

Scatter Area

4.8

19.8

30.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Image for /icons/races/american/upgrades/scoped_lee_enfield_flare_gun.png}
Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Increases vision range when stationary for 3 seconds.

Unlocks Forward Observer Barrage and Recon Flares abilities. Scoped rifles have +25% accuracy versus units in cover. +7 vision range.

Costs
munition

45

Image for /icons/common/weapons/weapon_gewehr43.png}2
scoped lee enfield tommy africa uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.798

0.7

0.66

Rounds per Minute

21.36

21.36

21.36

Penetration

2

1.75

1.5

Scatter Area

9.3

42.8

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.75

0.75

0.75

Damage

1

0.5

0.5

Ability Weapons

Image for /icons/races/british/abilities/rifle_grenade.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Cast range: 15 - 30
Fires once
rifle_grenade_tommy_africa_uk1
rifle grenade tommy africa uk

rifle grenade - explosive weapon

Near

Medium

Far

Distance

0

15

30

Accuracy

0

0

0

Rounds per Minute

14.12

14.12

14.12

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

2

2

3

Damage

120

120

20.03

20.03

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2

rifle_grenade_tommy_incendiary_africa_uk1
rifle grenade tommy incendiary africa uk

flame - explosive weapon

Near

Medium

Far

Distance

0

15

30

Accuracy

0

0

0

Rounds per Minute

14.12

14.12

14.12

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

2

2

3

Damage

120

120

20.03

20.03

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/common/abilities/flares.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 40.

Cast range: 20 - 45
Fires once
flare_tommy_africa_uk1
flare tommy africa uk

rifle - explosive weapon

Near

Medium

Far

Distance

20

65

150

Accuracy

1

1

1

Rounds per Minute

26.67

26.67

26.67

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

20 - 150

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/races/british/abilities/forward_observer_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

Cast range: 35
Fires once
grenade_smoke_red_africa_uk1
grenade smoke red africa uk

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

1

1

1

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Cast range: 15
Fires once
sticky_bomb_rifleman_us1
sticky bomb rifleman us

grenade - explosive weapon

Near

Medium

Far

Distance

0

10.5

21

Accuracy

15

15

15

Rounds per Minute

11.16

11.16

11.16

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

96

Image for /icons/unit_status/bw2/range_boost.png}

Range

21

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.5

0.5

0.2

Damage

120

120

120

120

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1