Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-vehicle / Heavy weapon
2-pounder Light Anti-tank Gun Team
Heavy weapon effective against light vehicles. Can damage tanks at short-range. Must be set-up to attack.
Stats
at_gun_2pdr_africa_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Abilities
Support / Select unit capable of towing
Transport Heavy Weapon
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Offensive / Timed
Target Weak Point
Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
Costs
30
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
20
240
5
Reinforce
25
5
Hitpoints
350
100
100
100
100
750
Upkeep per minute
5
Veterancy
XP: 1300
Unlocks veteran ability. Unit is harder to hit.
XP: 3900
Unit is harder to hit, moves and rotates faster, and has increased accuracy.
XP: 7800
Increases weapon penetration, rate of fire, and health.
Loadout
1
2pdr at gun 360 uk
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.06
0.055
Rounds per minute (RPM)
12
12
12
Range of Fire
15
35
60
Penetration
140
80
60
Scatter Area
8
38
64
Min.
Max.
Damage
120
120
AoE Radius
-
0.5
2
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.