british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-vehicle / Heavy weapon

2-pounder Light Anti-tank Gun Team

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Heavy weapon effective against light vehicles. Can damage tanks at short-range. Must be set-up to attack.

Stats

at_gun_2pdr_africa_uk
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
60
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Image for /icons/races/british/abilities/target_weak_point.png}
Offensive / Timed

Target Weak Point

Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
Costs
munition
30
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
20
manpower
240
popcap
5
Reinforce
cost
25
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
350
100
100
100
100
750
Upkeep per minute
manpower
5
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1300
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3900
Unit is harder to hit, moves and rotates faster, and has increased accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 7800
Increases weapon penetration, rate of fire, and health.

Loadout

1
2pdr_at_gun_360_uk
2pdr at gun 360 uk
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.06
0.055
Rounds per minute (RPM)
12
12
12
Range of Fire
15
35
60
Penetration
140
80
60
Scatter Area
8
38
64
Min.
Max.
Damage
120
120
AoE Radius
-
0.5
2
lee_enfield_crew_uk
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.