Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Anti-vehicle
M3 Grant Medium Tank
Medium tank very effective against infantry, vehicles, and structures. Primary cannon must face target directly to fire.
Stats
grant_africa_uk
vehicles
Sight Range
35
Speed
5
Acceleration
2.1
Deceleration
4
Max Range
40
Target Size
20
Vehicle Armor
medium tank
frontal
170
side
105
rear
60
Abilities
Toggle on. Secondary weapons will still auto-attack enemies
Focus Vehicles Disabled
Unit will only fire its main gun at hostile vehicles unless given a manual attack order when active.
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Passive
Offensive / Timed
Steady Assault
The crew focuses on firing the vehicle's weapons when active.
+50% rate of fire, -50% speed, -25% rotation rate.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
45
360
90
12
Hitpoints
720
720
Upkeep per minute
21
Veterancy
XP: 1800
Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
XP: 10800
Increases rotation rate, acceleration, rate of fire and penetration.
Loadout
1
75mm grant uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
10
10
10
Range of Fire
10
30
40
Penetration
180
145
110
Scatter Area
15
41
54
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
37mm grant uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.0475
0.035
Rounds per minute (RPM)
10
10
10
Range of Fire
10
20
40
Penetration
55
45
40
Scatter Area
33
93
172
Min.
Max.
Damage
80
80
AoE Radius
-
2
1
30cal coaxial grant uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.38
0.32
0.3
Rounds per minute (RPM)
338
267
226
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.