vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5
Acceleration
2.1
Deceleration
4
Rotation
38
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
170
side
105
rear
60
Unit will only fire its main gun at hostile vehicles unless given a manual attack order when active.
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
c armored critical self repair passive uk
The crew focuses on firing the vehicle's weapons when active.
+30% rate of fire, -50% speed, -25% rotation rate.
30s
180s
Vet 1
Unit will not engage unless given a manual attack order when active.
45
360
100
13
840
19.5
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
120
Range
40m
Near
10m
Mid
30m
Far
40m
Core Stats
Accuracy
10%
5%
4%
Rounds per Minute
10.67
10.67
10.67
Penetration
200
185
165
Special Mechanics
Scatter Area
2×12
5.5×12
7.2×12
Scatter Offset
+1.5m
+1.5m
+1.5m
Timing
Refire Time
5.625s
5.625s
5.625s
Aim Time
0.125s
Traverse Speed
38
Arc
30°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1cannon - ballistic weapon
Damage
80
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
10%
4.75%
3.5%
Rounds per Minute
13.71
13.71
13.71
Penetration
90
80
65
Special Mechanics
Scatter Area
1×7
1.9×7
3.8×7
Timing
Refire Time
4.375s
4.375s
4.375s
Aim Time
0.125s
Traverse Speed
60
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
38%
32%
30%
Rounds per Minute
336.77
286.33
244.98
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2.5s
4.25s
6.25s
Reload Cycle
6.375s
6.5s
6.5s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
60
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.