Image for /icons/races/british/vehicles/stuart_africa_uk.png}
Image for /icons/races/british/symbols/stuart_uk.png}

M3 Stuart Light Tank

Light tank effective against infantry and light vehicles. Can damage tanks when flanking. • Effective harassment or combat support unit when upgraded.

british faction icon

Stats

stuart_africa_uk

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

55

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

75

Frontal Armor

side

56

Frontal Armor

rear

37.5

Upgrades

Image for /icons/races/british/upgrades/stuart_survival_package.png}
Support upgrade

Survival Package

Unlocks Smoke Canisters ability. Automatically repairs when stationary and out of combat.

Restores +9.2 health per second.

Costs
munition

40

Image for /icons/races/british/upgrades/tank_commander_uk.png}
Support upgrade

Tank Commander

Increases the effectiveness of nearby infantry. Unlocks Mark Vehicle and Reconnaissance Scan abilities.

Nearby infantry gain +10% accuracy, +20% reload speed, and +5 vision range.

Costs
munition

60

Image for /icons/races/british/upgrades/tulip_rockets.png}
Targeted Ability Unlock

Tulip Rocket Launcher

Upgrades the unit with a Tulip Rocket Launcher. Unlocks the ability to fire a powerful rocket that is effective against infantry, light vehicles and structures. Can damage infantry in its blast radius.

Costs
munition

70

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Image for /icons/common/upgrades/smoke_sherman_us.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Image for /icons/races/british/upgrades/tank_commander_uk.png}
Passive

Coordinate Infantry

The Command tank improves the performance of nearby infantry.

+10% accuracy, +20% reload speed, and +5 vision range.

Image for /icons/races/british/upgrades/stuart_survival_package.png}
Passive

Self-repair

When stationary and out of combat, the Stuart will slowly repair itself.

Restores +9.2 health per second.

Image for /icons/races/common/abilities/mark_axis_vehicle.png}
Offensive / Select target vehicle

Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies take +25% additional damage, +50% easier to hit, +25% incoming weapon penetration. Unit is revealed while active.

Costs
munition

45

Image for /icons/common/abilities/ability_british_target_tread.png}
Offensive / Select target vehicle

Tread Shot

Fire a shot at the target vehicle's tracks or wheels, lowering its mobility for a short period of time.

-80% speed and -40% rotation rate on affected target for 5 seconds.

Costs
munition

30

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/scan_kettenkrad_ger.png}
Recon / Toggle

Reconnaissance Scan

Greatly increases the unit's forward vision, but reduces speed and disables weapons. Unit cannot see to the sides or rear.

+35 vision range, -50% speed.

Image for /icons/races/british/abilities/tulip_rocket_strike.png}
Offensive / Select target

Tulip Rocket Strike

Fires Tulip Rockets at the target. Effective against vehicles, can damage buildings and infantry. Fires 1 rocket(s).

Stats

Costs
time_seconds

45

manpower

260

fuel

50

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
420

420

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +20% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% rate of fire
  • +15% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +20% speed
  • +40 damage against vehicles

Loadout

37mm_stuart_uk1
37mm stuart uk

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

15

15

15

Penetration

80

65

50

Scatter Area

5.2

10.5

20.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.375

0.375

2

1.75

Damage

40

24

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_stuart_uk1
30cal coaxial stuart uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.342

0.3

0.288

Rounds per Minute

365.87

286.33

233.56

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_stuart_uk1
30cal hull stuart uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.342

0.288

0.27

Rounds per Minute

339.01

292.17

248.99

Penetration

2

1.8

1.3

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/tulip_rocket_strike.png}
Offensive / Select target

Tulip Rocket Strike

Fires Tulip Rockets at the target. Effective against vehicles, can damage buildings and infantry. Fires 1 rocket(s).

Cast range: 5 - 30
Fires once
Image for /icons/common/weapons/weapon_firefly_tulip_rocket.png}1
tulip rocket coaxial uk

artillery medium - explosive weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

7

22

40

Accuracy

0.1

0.0675

0.05

Rounds per Minute

1.97

1.97

1.97

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

4

6

Damage

75

50

25

25

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.6

Building

×2

×2

Image for /icons/common/weapons/weapon_firefly_tulip_rocket.png}1
tulip rocket coaxial panzerbane uk

artillery medium - explosive weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

7

22

40

Accuracy

0.1

0.0675

0.05

Rounds per Minute

1.97

1.97

1.97

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

4

6

Damage

75

50

25

25

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.6

Building

×2

×2