Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Fast-moving medium tank effective against light vehicles and infantry. Most effective when flanking. • Fast rate of fire, low weapon penetration • Lower health than other medium tanks
vehicles
Sight Range
35
Speed
6.85
Acceleration
3.75
Deceleration
4.8
Max Range
40
Target Size
19
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
100
side
75
rear
50
Convert the Crusader II into a Crusader III, greatly increasing short-range anti-vehicle power, but is ineffective against infantry.
+20 damage, -30% rate of fire. +100% short-range penetration, +70% long-range penetration.
45
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
Unit will not engage unless given a manual attack order when active.
45
300
70
10
600
18
XP: 1800
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
XP: 10800
Increases rotation rate, rate of fire, and acceleration.
cannon - ballistic weapon
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
15
15
15
Range of Fire
10
20
40
Penetration
110
85
65
Scatter Area
19
35
68
Min.
Max.
Damage
100
100
AoE Radius
-
3
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
384
316
295
Range of Fire
7
22
35
Penetration
2
1.8
1.3
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.