vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.85
Acceleration
3.75
Deceleration
4.8
Rotation
48
Capture Multiplier
0
Decapture Multiplier
0
Target Size
19
medium tank
frontal
100
side
75
rear
50
Convert the Crusader II into a Crusader III, greatly increasing short-range anti-vehicle power, but is ineffective against infantry.
+20 damage, -30% rate of fire. +120% short-range penetration, +120% long-range penetration.
30
45
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
c armored critical self repair passive uk
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
Vet 1
Unit will not engage unless given a manual attack order when active.
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
10s
16s
Vet 1
45
300
70
10
600
15
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
100
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
10%
5%
4%
Rounds per Minute
17.78
17.78
17.78
Penetration
90
65
50
Special Mechanics
Scatter Area
1.7×11
3.2×11
6.1×11
Scatter Offset
+1.4m
+1.4m
+1.4m
Timing
Refire Time
3.375s
3.375s
3.375s
Aim Time
0.125s
Traverse Speed
75
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.85
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
41%
37%
33%
Rounds per Minute
379.11
344.47
327.83
Penetration
2
1.8
1.3
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
1.375s
2.25s
2.75s
Reload Cycle
6.375s
6.5s
6.5s
Aim Time
0.125s
Magazine
6 bursts
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.