Image for /icons/races/british/vehicles/crusader_africa_uk.png}
Image for /icons/races/british/symbols/crusader_uk.png}

Crusader II Medium Tank

Fast-moving medium tank effective against light vehicles and infantry. Most effective when flanking. • Fast rate of fire, low weapon penetration. • Lower health than other medium tanks.

british faction icon

Stats

crusader_africa_uk

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

6.85

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.8

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

48

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

19

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

100

Frontal Armor

side

75

Frontal Armor

rear

50

Upgrades

Image for /icons/races/british/upgrades/crusader_6_pounder.png}
Conversion upgrade

6-pounder Gun Conversion

Convert the Crusader II into a Crusader III, greatly increasing short-range anti-vehicle power, but is ineffective against infantry.

+20 damage, -30% rate of fire. +120% short-range penetration, +120% long-range penetration.

Costs
time

30

munition

45

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Requires
Image for /icons/hud/decorators/vet_star.png}

c armored critical self repair passive uk

Image for /icons/races/british/abilities/crusader_heroic_charge.png}
Passive

Heroic Charge

Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.

+25% speed, +20% acceleration, and +20% rate of fire.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/crusader_heroic_charge.png}
Passive

Heroic Charge

Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.

+25% speed, +20% acceleration, and +20% rate of fire.

Duration
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10s

Cooldown
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16s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

45

manpower

300

fuel

70

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% rotation rate
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +80 health
  • +25% weapon accuracy
  • +20% speed

Loadout

40mm_crusader_uk1
40mm crusader uk

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

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Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

10%

5%

4%

Rounds per Minute

17.78

17.78

17.78

Penetration

90

65

50

Special Mechanics

Scatter Area

1.7×11

3.2×11

6.1×11

Scatter Offset

+1.4m

+1.4m

+1.4m

Timing

Refire Time

3.375s

3.375s

3.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

75

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.85

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_crusader_uk1
30cal coaxial crusader uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

41%

37%

33%

Rounds per Minute

379.11

344.47

327.83

Penetration

2

1.8

1.3

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

1.375s

2.25s

2.75s

Reload Cycle

6.375s

6.5s

6.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.