british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-tank

Archer Tank Destroyer

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Medium vehicle extremely effective against all vehicles. Has long-range and high damage. Slow movement speed and low health, but moves faster in reverse. Cannot fire on the move. Must face targets directly to fire.

Stats

archer_africa_uk
vehicles
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Sight Range
35
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Speed
4
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Acceleration
1.25
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Deceleration
4
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Max Range
60
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Target Size
20
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
40
Frontal Armor
side
40
Frontal Armor
rear
50

Abilities

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Image for /icons/races/british/abilities/first_strike.png}
Passive

Stabilized Shot

Vehicles out of combat that are stationary gain First Strike bonuses.
+50% penetration, and +50% accuracy on the first shot.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
40
manpower
360
fuel
110
popcap
12
Hitpoints
Image for /icons/common/squad/squad.png}
480
480
Upkeep per minute
manpower
18
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1800
Unlocks veteran ability. Improves acceleration and deceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases rotation rate and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Significantly improves rate of fire and speed.

Loadout

1
archer_17pdr_uk
archer 17pdr uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.055
0.04
Rounds per minute (RPM)
8
8
8
Range of Fire
10
30
60
Penetration
340
320
300
Scatter Area
37
96
185
Min.
Max.
Damage
240
240
AoE Radius
-
4
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.