Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-tank
Archer Tank Destroyer
Medium vehicle extremely effective against all vehicles. Has long-range and high damage. Slow movement speed and low health, but moves faster in reverse. Cannot fire on the move. Must face targets directly to fire.
Stats
archer_africa_uk
vehicles
Sight Range
35
Speed
4
Acceleration
1.25
Deceleration
4
Max Range
60
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
Vehicle Armor
medium tank
frontal
40
side
40
rear
50
Abilities
Passive
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Passive
Stabilized Shot
Vehicles out of combat that are stationary gain First Strike bonuses.
+50% penetration, and +50% accuracy on the first shot.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
40
360
110
12
Hitpoints
480
480
Upkeep per minute
18
Veterancy
XP: 1800
Unlocks veteran ability. Improves acceleration and deceleration.
XP: 3600
Increases rotation rate and accuracy.
XP: 7200
Significantly improves rate of fire and speed.
Loadout
1
archer 17pdr uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.055
0.04
Rounds per minute (RPM)
8
8
8
Range of Fire
10
30
60
Penetration
340
320
300
Scatter Area
37
96
185
Min.
Max.
Damage
240
240
AoE Radius
-
4
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.