Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Anti-tank
Churchill Black Prince Heavy Tank
Heavy tank extremely effective against all targets. Strong front and side armor.
Stats
churchill_black_prince_africa_uk
vehicles
Sight Range
35
Speed
3
Acceleration
1.5
Deceleration
1.5
Max Range
40
Target Size
24
Vehicle Armor
heavy tank
frontal
340
side
240
rear
150
Abilities
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Support / Timed
Infantry Support Smoke
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Passive
Critical Repair
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Stats
Costs
55
690
180
20
Hitpoints
1200
1200
Upkeep per minute
40
Veterancy
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
XP: 12000
Increases rotation rate, rate of fire, and acceleration.
Loadout
1
76mm churchill black prince uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
8
8
8
Range of Fire
-1
25
40
Penetration
300
275
240
Scatter Area
0
26
41
Min.
Max.
Damage
240
240
AoE Radius
-
3.25
1
30cal coaxial churchill uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
338
267
213
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
1
30cal hull churchill uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.