Image for /icons/races/british/team_weapons/mortar_81mm_africa_uk.png}
Image for /icons/races/common/symbols/mortar.png}

ML 3-inch Mortar Team

Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.

british faction icon

Stats

mortar_81mm_africa_uk

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

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Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
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20s

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

Image for /icons/races/british/abilities/mobile_entrenchment.png}
Defensive

Entrenchment

Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.

Reduces incoming damage by 25%, +15% rate of fire.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

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Defensive

Disable Entrenchment

Orders the squad to become mobile and tear down their entrenchment.

Requires
Image for /icons/hud/decorators/vet_star.png}

mobile entrenchment

Image for /icons/hud/decorators/vet_star.png}

Vet 1

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Siege Specialists

Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.

Duration
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10s

Cooldown
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60s

Requires
Image for /icons/races/german/abilities/siege_specialists_ger.png}

Siege Specialists

Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Stats

Costs
time_seconds

20

manpower

180

popcap

7

Reinforce
cost

28.4

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +10% damage
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20% damage reduction
  • +25% rate of fire
  • +15 range

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 90

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

20s

81mm_mortar_barrage_uk1
81mm mortar barrage uk

mortar - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

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Range

25 - 100m

Near

20m

Mid

40m

Far

100m

Core Stats

Scatter Area

1.7×1.6

3.5×3.2

8.7×8

Rounds per Minute

15.48

15.48

15.48

Penetration

20

20

20

Timing

Refire Time

3.875s

3.875s

3.875s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

20

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.625s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Time of Flight

3.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.4s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

1.9s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.5

Emplacement

×2

×0.5

Ambient Building

×0.6

Vehicle

×0.5

Barbed Wire

×2.5