british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/infantry/commando_lmg_uk_portrait.png}
Anti-infantry / Elite

Commando LMG Section

Image for /icons/races/british/symbols/commando_lmg.png}

Elite infantry very effective against infantry at long-range. Heals when out of combat.

Stats

commando_lmg_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Abilities

Image for /icons/legacy/abilities/ability_aef_volley_fire.png}
Offensive / Timed

Suppressing Fire

Squad increases their rate of fire and grants suppression at the cost of accuracy.

Deals suppression damage. -90% accuracy, +50% rate of fire.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_common_camouflage_on.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/abilities/medkit_sniper_us.png}
Passive

Passive Healing

Enables the squad to heal themselves when out of combat.

Restores +1.6 health per second.

Stats

Costs
time_seconds

34

manpower

280

popcap

8

Reinforce
cost

32

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110

440

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 3600

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 7200

Increases accuracy, rate of fire, and health.

Loadout

3
lee_enfield_commando_africa_uk
lee enfield commando africa uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.8

0.72

0.65

Rounds per minute (RPM)

21

21

21

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

9

43

69

Min.

Max.

Damage

14

14

AoE Radius

-

0

1
Image for /icons/common/weapons/weapon_vickers_lmg.png}
vickers k lmg uk

lmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.57

0.55

0.53

Rounds per minute (RPM)

364

363

301

Range of Fire

7

25

35

Penetration

2.5

2

1.75

Scatter Area

5

22

31

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.