Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Elite infantry very effective against infantry at long-range. Heals when out of combat.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Squad increases their rate of fire and grants suppression at the cost of accuracy.
Deals suppression damage. -90% accuracy, +50% rate of fire.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Enables the squad to heal themselves when out of combat.
Restores +1.6 health per second.
34
280
8
32
5
440
12
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.8
0.72
0.65
Rounds per minute (RPM)
21
21
21
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.57
0.55
0.53
Rounds per minute (RPM)
364
363
301
Range of Fire
7
25
35
Penetration
2.5
2
1.75
Scatter Area
5
22
31
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.