infantry
Sight Range
35
Detection
10
Max Range
0
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
75
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases short-range firepower. Reduces long-range effectiveness.
30
60
Gurkhas charge forward, increasing speed and weakening nearby enemy infantry.
+50% speed. -40% accuracy to nearby enemy infantry
10s
180s
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for a short period of time.
20
1
180s
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
20
1
60s
Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
35
1
120s
42
360
10
35.4
5.5
660
15
XP: 1200
XP: 3600
XP: 7200
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.