Image for /icons/races/british/vehicles/dingo_africa_uk.png}
Image for /icons/races/british/symbols/dingo_uk.png}

Dingo Light Scout Car

Effective against infantry and snipers. • Has increased vision range. • Can reveal nearby camouflaged units. • Can Distribute Medical Supplies to heal nearby infantry. • Can be damaged by small-arms.

british faction icon

Stats

dingo_africa_uk

vehicles

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Sight Range

40

Image for /icons/unit_status/bw2/stealth.png}

Detection

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

8.4

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

8

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

10.6

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

4.5

Frontal Armor

side

4.25

Frontal Armor

rear

2.5

Abilities

Image for /icons/races/common/abilities/medical_kit.png}
Support / Timed

Distribute Medical Supplies

Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.

Restores +4 health per second.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

45s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Requires
Image for /icons/hud/decorators/vet_star.png}

c armored critical self repair passive uk

Image for /icons/races/common/abilities/tow_item.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon.

Image for /icons/races/common/abilities/drop_item.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Image for /icons/races/british/abilities/decoy_flares.png}
Support / Select target position

Decoy Flares

Fires off-map decoy flares at the target position that can trick enemies to relocate or retreat.

Shares a recharge time with all other Decoy Flares abilities.

Costs
munition

15

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 45

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/british/abilities/forward_observer_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 45

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

25

manpower

265

popcap

4

Hitpoints
Image for /icons/common/squad/squad.png}
235

235

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

  • Veteran ability
  • +20% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 1800

  • +25% weapon accuracy
  • +25% rotation rate
  • +5 vision range
vet 3 starvet 3 starvet 3 star

XP: 3600

  • +80 health
  • +10 vision and detection range
  • +25% damage

Loadout

Image for /icons/common/weapons/weapon_bren.png}1
30cal dingo uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

25m

Far

35m

Core Stats

Accuracy

75%

70%

68%

Rounds per Minute

285.15

270.12

186.83

Penetration

7.2

6

4.8

Timing

Burst Duration

2.75s

3.438s

4.125s

Time Between Bursts

1.917s

2.313s

2.5s

Reload Cycle

4.792s

5s

5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

7 - 8 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

40°

Accuracy

Burst Duration

Moving

×0.9

×0.66

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×2

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.