british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Anti-structure

Centaur IV Medium Tank

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Medium tank very effective against infantry and structures.

Stats

centaur_africa_uk
vehicles
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Sight Range
35
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Speed
6.3
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Acceleration
3
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Deceleration
4
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Max Range
30
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Target Size
20
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
150
Frontal Armor
side
100
Frontal Armor
rear
75

Abilities

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Image for /icons/common/abilities/ability_british_fire_smoke_shell.png}
Support / Select target position

Smoke Shot

Orders the crew to fire a smoke shell at the target.
Smoke blocks vision for a short period of time.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
45
manpower
360
fuel
75
popcap
12
Hitpoints
Image for /icons/common/squad/squad.png}
720
720
Upkeep per minute
manpower
21
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1500
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 4500
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 9000
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
95mm_he_round_centaur_uk
95mm he round centaur uk
artillery mobile - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0375
0.025
Rounds per minute (RPM)
9
9
9
Range of Fire
-1
-1
30
Penetration
65
65
65
Scatter Area
0
0
11
Min.
Max.
Damage
120
120
AoE Radius
-
6
1
30cal_coaxial_sherman_us
30cal coaxial sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
263
208
166
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
1
30cal_hull_sherman_us
30cal hull sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.